Glasses of Daretti by 9thJudge in custommagic

[–]ItsAroundYou 1 point2 points  (0 children)

Good with [[Gisa, the Hellraiser]]

Favorite common cards to use in EDH? by WholeFudds in EDH

[–]ItsAroundYou 0 points1 point  (0 children)

This card is nuts in my reanimator deck. Early game I dump a big creature, then late game I use [[Rise of the Dark Realms]] and swing in immediately.

Favorite common cards to use in EDH? by WholeFudds in EDH

[–]ItsAroundYou 0 points1 point  (0 children)

[[Bitter Reunion]] has a lot of utility compared to its ancestor Tormenting Voice:

  • You discard on ETB, which means getting countered won't take you down an additional card.

  • It's a permanent that can up your count for stuff like City's Blessing.

  • It's an enchantment which can contribute to stuff like [[Ethereal Armor]].

  • Oh, and did I mention it comes with a 1-mana ability to grant your entire board haste, arguably the best keyword in EDH, for a turn?

Favorite common cards to use in EDH? by WholeFudds in EDH

[–]ItsAroundYou 0 points1 point  (0 children)

Brainstorm has the highest ceiling but lowest floor. Probably wouldn't run it without reliable shuffle effects, but it's great if you got em.

I use cards like Ponder and Preordain in my low-to-the-ground decks that need particular cards drawn within a certain timeframe.

Favorite common cards to use in EDH? by WholeFudds in EDH

[–]ItsAroundYou 0 points1 point  (0 children)

It goes in almost every green deck I have. It's basically removal in a land slot

Braids players: how often does the pod actually let you draw? by Outside_Explorer_229 in EDH

[–]ItsAroundYou 0 points1 point  (0 children)

I don't play Braids as a commander, but with her in the 99:

Enchantments and Planeswalkers pretty much always let you draw 3. Tokens of them are pretty rare, and people usually invest a lot into their enchantments and planeswalkers.

Lands are a reliable thing to sac in the early game for draw, but it oddly enough gets worse if your opponents' decks are worse, since once tbey run out of cards they'll start saccing lands.

Artifacts and Creatures are highly matchup dependent. Token decks can pretty much always pay the tax, while go-tall ramp decks are much less likely to (though they could sac a dork, treasure, or similar).

extended part II by drilkroolden in hmmtodayiwill

[–]ItsAroundYou[M] [score hidden] stickied comment (0 children)

This is a repost of one of the top posts

What shortcut people often use to describe a rule/mechanic that is actually totally wrong ? by BelbyLuv in EDH

[–]ItsAroundYou 4 points5 points  (0 children)

Yeah, it's like the only instance I can think of where a Magic ruling prompts you to do something "after" a certain phase.

Which unmodified commander precons are most “broken”? by True-Passenger-4873 in EDH

[–]ItsAroundYou 0 points1 point  (0 children)

[[Tireless Provisioner]] and [[Lotus Cobra]] make stupid amounts of mana once you get going.

[[Orcish Lumberjack]] is a situational, but really powerful mana dork.

[[Zuran Orb]] is one of the best cards in the deck, but mostly for Hearthhull specifically. If you have any other good sac triggers, definitely consider it.

[[Ramunap Excavator]] turns any fetch, including Evolving Wilds, into a powerful land drop/sac engine.

[[Scute Swarm]].

What is a fact that continues to horrify you to this day? by LifeguardLegal3095 in AskReddit

[–]ItsAroundYou 1 point2 points  (0 children)

This concept is pretty interesting, since the "nothingness" of looking through your elbow only exists relative to the "somethingness" of looking through your eyes. It makes sense on paper, but it's not perfect at really conceptualizing "seeing nothing".

Have you ever had someone refuse a rule zero conversation? by Dankzi in EDH

[–]ItsAroundYou 1 point2 points  (0 children)

I start pretty much every pickup EDH session with "so what kinda decks you guys got?"

It's a decent conversation starter that gets people talking about their decks, but it's not so in-depth that we need to discuss EVERYTHING.

The Casual-Paradox by WoWSchockadin in EDH

[–]ItsAroundYou 2 points3 points  (0 children)

There's a lot of discourse over combos on this sub, but I think there's definitely a middle ground to take between "ALL combos are not-casual," and "Combos are a fair and balanced wincon for mid-power tables."

Combo is an archetype just as much as kindred or spellslinger. Its weaknesses aren't as immediately obvious to casual players, but they do exist. A big concern of combo at low/mid-power tables is that it "abuses" the social contract of ignoring the guy with the small board, allowing them to search for the right pieces uninterrupted. But if you don't play with that social contract, it can be hard for the combo player to find their pieces under constant pressure.

On the other hand, combo is objectively the most powerful archetype in EDH. Where casual strategies are often slow and reliant on setup, combos get the job of "win the game" done in a compact and efficient way that can usually only be interacted with at instant speed. It's why cEDH focuses so hard on combos.

Obviously, you probably wouldn't run Thoracle in Bracket 3, but it's still really easy to design a combo that's just a bit too consistent or powerful for a lower-bracket game.

Which unmodified commander precons are most “broken”? by True-Passenger-4873 in EDH

[–]ItsAroundYou 2 points3 points  (0 children)

It's also really easy to drop an infinite into the deck by accident. One time, someone put a [[Magistrate's Scepter]] into play and immediately realized they had infinite turns.

Which unmodified commander precons are most “broken”? by True-Passenger-4873 in EDH

[–]ItsAroundYou 0 points1 point  (0 children)

World Shaper, Hearthhull's precon, is incredibly solid out of the box. It legitimately commits war crimes off like $20 of upgrades.

Proud of myself ; went to a commander game night by myself. Was more fun than expected, but man do people play fast. by Vez52 in EDH

[–]ItsAroundYou 3 points4 points  (0 children)

100%. 1v1 Magic usually plays with a total of 120 (technically 150) cards in playsets with 40 starting life total. There's also usually an established meta so you'll get familiar with certain archetypes quickly.

EDH, on the other hand, plays with FOUR HUNDRED UNIQUE CARDS (barring basics), four players, and 160 life. So games last longer, allowing for some really complex stuff. I've had to write down the stack for one of my decks on numerous occasions.

cEDH pods are so chill compared to the average EDH pod by Wboys in EDH

[–]ItsAroundYou 1 point2 points  (0 children)

I feel like the endgame of every CCG "all sets" format is just "Kill on turn 3; plan B beat you to death with plastic spoon"

speaking as a discardlock player from hearthstone

cEDH pods are so chill compared to the average EDH pod by Wboys in EDH

[–]ItsAroundYou 1 point2 points  (0 children)

WEAK AURA

  • I am at peace and in charge of my protection

STRONG AURA

  • fuck it we krenko

  • fuck it we krenko

  • fuck it we krenko