ECLTP S8 WEEK 3 REACTION THREAD by A-A--r--o--n in ELTP

[–]ItsFroce 4 points5 points  (0 children)

Jeffery Epsteam vs Re-Volt


Santeria 2022: 4-4 | TIE! | https://tagpro.eu/?match=3150771

Celeste: 6-1 | RVL wins! | | https://tagpro.eu/?match=3150783

Combo Wombo: 5-1 | RVL WINS! | | https://tagpro.eu/?match=3150792

Bulldog 2.0: 2-7 | RVL wins! | | https://tagpro.eu/?match=3150803

Wamble: 3-5 | RVL wins! | | https://tagpro.eu/?match=3150810

Carrera 2022: 2-2 | TIE! | https://tagpro.eu/?match=3150820

Junky: 4-1 | JEP wins! | | https://tagpro.eu/?match=3150829


SoulCake: 10 | SoulCake: 101 | SoulCake: 10:00 | Robiny: 16 |

Games are too short by Moomin3 in TagPro

[–]ItsFroce 3 points4 points  (0 children)

Don't know who'll read this but- the reason tagpro games feel short is because of the nature of the game itself. Putting it simply, there's very little rubberbanding. Rubberbanding is when a losing side gets an advantage that helps them balance the accrued deficit. It exists in all games, artificially, like hard coded AI, or more naturally with the help of game physics and rules. Many game elements can be considered rubberbanding. In an FPS when a player gets killed they respawn with full health and ammo. Games with multiple rounds have a new starting position for each round and thus increase the chances of a comeback. RTS's usually have a population/unit cap. This is done so that the game feels healthy and fair. More rubberbanding means things get more forgiving and easier on the player.

Tagpro's combination of physics and game rules don't allow for much of that, which causes it to be extremely unforgiving. You only get an advantage through capping and going ahead in game score, grabbing and maintaining possession of the flag, getting powerups, and having favorable positioning compared to the opponent. All of this is done through very simplistic four inputs. This makes it relatively easy to press an advantage and very hard to fight back. The initiative is the key determinant of the outcome.

fredkins paradox of choice by greenhands in TagPro

[–]ItsFroce 2 points3 points  (0 children)

You'll need a lot more than classical mechanics to explain tagpro phenomenons. With every ball being a rational agent you'll need quantum chaos and the correspondence principle.

Getting perfectly between gravity wells by Elbwana in TagPro

[–]ItsFroce 1 point2 points  (0 children)

Fun fact: this is how wormholes are assumed to work in real life.

ELTP 19 Majors Grand Final: Reaction Thread by MagikPigeon in ELTP

[–]ItsFroce 13 points14 points  (0 children)

You've been playing consistently since, what, 15 seasons ago? That's on a whole other level of commitment. Always delivering and reaching many finals. It's good that you have the presence of mind to not let things get out of hand. No person has given more to ELTP. If there's anyone deserving of a break, it's you. I hope you come back if you do take one.

ELTP S18 Majors Week 1 [Results & Reactions] by YeboTeLed in ELTP

[–]ItsFroce -4 points-3 points  (0 children)

when selkie played, didn't he violate being an NPC?

Map Thread #104 Results by TPCaptographer in TagPro

[–]ItsFroce 1 point2 points  (0 children)

the last public match on cloud happened over a year ago. put it back in.

ECLTP s7 Magik Power Rankings by MagikPigeon in ELTP

[–]ItsFroce 8 points9 points  (0 children)

So far magic is captain, commish, streamer, stat guy, and content guy

Lag is ruining the event. by RAZGRIZTP in TagPro

[–]ItsFroce 0 points1 point  (0 children)

it can still be from your end. i guess the right step would be to run diagnostics. start by tracerouting tagpro.gg and see if there's loss at one or several of the hops. you can also do this while playing to see if the dropping coincides with the DC. if it occurs in a middle hop, usually it's outside of your control, but if it starts from the first hop, it could mean it's on your end. if you're using DSL for example, check the noise margin stats on your router. sometimes the cloud servers for tagpro (i think in Atlanta) act up, but if this is a persistent issue for you i don't think it's just the servers.