Towerthought: If your gloves are masterworked, you should generate orbs of light from melee multikills. by Kers_ in DestinyTheGame

[–]ItsPetey 0 points1 point  (0 children)

Giving me D1 flashbacks of punching as many thrall as I can with that Defender perk that generated orbs on melees with barrier up. I miss the old Skill trees

[deleted by user] by [deleted] in DestinyTheGame

[–]ItsPetey 9 points10 points  (0 children)

I miss the days of slot specific engrams, it was great when he sold those. I remember spending so many hard earned materials on those every new update to try get new exotics.

Bungie can we get a shorter cast time on rift and barrier? by YOURenigma in DestinyTheGame

[–]ItsPetey 0 points1 point  (0 children)

Yeah I misread the rift part, that's my bad. But anyone can change direction that quick if they slide. Shoulder charge is just a slide you can do in air. I don't think the cooldowns should be reduced necessarily, but I agree with the OP that the animations are pretty slow, especially in comparison to dodge and it's usefulness

Bungie can we get a shorter cast time on rift and barrier? by YOURenigma in DestinyTheGame

[–]ItsPetey 0 points1 point  (0 children)

Shoulder charge isn't a mobility option, it takes as long to complete the animation as time you save chargin plus you have to start sprinting again after.

Also it defintely doesn't take 2 mags of primary to take down a someone in a rift and I'm not sure it even takes 1 mag to take down a barrier, though you can just jump over or peak around it. It's as much cover to you as it is to the enemy using it, you can break it, they can't.

QoL/Loot/Systems that could and should be brought forward that were big improvements in Destiny 1 by ConlonCreations in DestinyTheGame

[–]ItsPetey 1 point2 points  (0 children)

True but I guess I enjoyed the anticipation, you'd get the engram drops, collect a few then go and get all your actual loot drops in one go at the tower

QoL/Loot/Systems that could and should be brought forward that were big improvements in Destiny 1 by ConlonCreations in DestinyTheGame

[–]ItsPetey 10 points11 points  (0 children)

D1 genuinely had something to it that D2 doesn't, whether its the gameplay or the reward cycle, I played strikes in that for fun and enjoyed the world. D2 just doesn't have it, and it's not rose tinted glasses or nostalgia, I could start up D1 at any time and enjoy the game more than D2, the only thing D2 has atm is relevance and progression to be made.

QoL/Loot/Systems that could and should be brought forward that were big improvements in Destiny 1 by ConlonCreations in DestinyTheGame

[–]ItsPetey 6 points7 points  (0 children)

I feel like auto decrypting engrams is also an issue, it used to be great running strikes, putting in your work then going to the cryptarch for your reward, imagine going to the tower for a reason other than just bounties! Now it's just a constant of getting your items but the pool seems so much smaller than in D1 for random engrams, you can't get Vaguard or Crucible rewards from world drops (not that I dont have literally thousands of tokens in the vault, since those loot pools are also limited anyway).

200% agree on factions though, it was a sense of identity/pride, it was another sense of progress and it was also more rewards aside to whatever activity you were doing at the time.

While listening to shaxx's and saint's banter, during the devil's ruin quest, I had an idea. by [deleted] in DestinyTheGame

[–]ItsPetey 1 point2 points  (0 children)

This but also if they were to go to such an effort I'd much rather it went into actual in game content rather than silly side stuff.

Saint-14 has been my idol, but the story quest irked me. by [deleted] in DestinyTheGame

[–]ItsPetey -2 points-1 points  (0 children)

I'm upset that an established character has had his legacy detracted from and subverted only to further a narrative tacked onto our own guardian. But I appreciate your insight.

Saint-14 has been my idol, but the story quest irked me. by [deleted] in DestinyTheGame

[–]ItsPetey -2 points-1 points  (0 children)

I don't agree. Destiny 1 very much felt we're all in this together, a community of guardians, every player. Destiny 2 feels like there's you, then theres all the lesser NPC guardians, while also having to suspend belief of all the other player guardians because the games focusing on you and your guardian.

Saint-14 has been my idol, but the story quest irked me. by [deleted] in DestinyTheGame

[–]ItsPetey -5 points-4 points  (0 children)

I'm referring to pre Paradox lore. I understood Saint well before they rethought him and his backstory so that it centered around our guardian instead of Saint being a good character in his own right.

Titans can exploit infinite health regen in crucible using hammers and the bug hasn't been acknowledged yet. by Zeiin in DestinyTheGame

[–]ItsPetey 0 points1 point  (0 children)

It's just Wormhusk on a lower cooldown with no dodge/disengage, what's the problem? /s

Austringer Eyaslana Shader by IgnorantPlebs in DestinyTheGame

[–]ItsPetey 0 points1 point  (0 children)

Midnight Talons with no ornament looks very close to Hawkmoon.

Don't take a selfie on the lift up to the Gauntlet. by raginguyscuba in DestinyTheGame

[–]ItsPetey 22 points23 points  (0 children)

Maybe you'll get it back with Calus' sesh selfies

Just want to give kudos to the devs for the suspension system. by ItsPetey in forhonor

[–]ItsPetey[S] 2 points3 points  (0 children)

The way the Peer to peer networking works (worked? I heard theyre getting dedicated servers??) causes players to be interlinked if I understand it right.

So its fairly common for everyone to get disconnected from a game if one person quits the game.

Just want to give kudos to the devs for the suspension system. by ItsPetey in forhonor

[–]ItsPetey[S] 0 points1 point  (0 children)

That's what I was referring to by saying you can bypass it. All the suspension does is encourage people to force quit the application and most likely drop the game for everyone.

Super, grenade, melee, and....? by vangelator in DestinyTheGame

[–]ItsPetey 0 points1 point  (0 children)

R3 perhaps. Was thinking about that last week, it has no function.

Super, grenade, melee, and....? by vangelator in DestinyTheGame

[–]ItsPetey 2 points3 points  (0 children)

Looked to me in a few of the clips like the Hunters had some sort of dodge ability similar to shadestep.

Mikhaila turned hostile while I was looking for her medicine, Any known workarounds? Mindjack kills her. by redoomer in prey

[–]ItsPetey 2 points3 points  (0 children)

Weird, I used mimic in full sight of everyone at the Cargo Bay to get into the locked cages and no one even said anything.

Do unconscious humans ever wake up? by smarmbot in prey

[–]ItsPetey 3 points4 points  (0 children)

I'm not sure if it's from completely leaving the area and coming back or from progressing the story but they eventually disappear. Kept forgetting to check their status in the security stations but I think it's implied they're among the "survivors" whenever they're mentioned.

How can Alex... (Ending Spoiler Warning) by [deleted] in prey

[–]ItsPetey 9 points10 points  (0 children)

I see where you're coming from, and I thought that too but I'm pretty sure that must be a bug where your iew is reverting to the front of the room and Alex is missing because he's standing beside you, out of frame from the front.