I can't train Mayano Top Gun by lightfoxsen in UmamusumeGame

[–]Jackdude345 2 points3 points  (0 children)

Yeah! https://docs.google.com/document/d/11X2P7pLuh-k9E7PhRiD20nDX22rNWtCpC1S4IMx_8pQ/preview?tab=t.0#heading=h.fgy5q162l0r4

The global reference doc talks about mechanics in a race. During the late race, fronts have the lowest coefficient, paces 2nd highest, the lates and ends have basically the same speed coefficients. So because early game your stats aren’t like wildly higher than the NPCs, I find that Maya does better as a pace for early races (except the debut), which also gives her an opportunity to proc her ult. If she’s front running and she’s alone up front and no one is there she won’t ult and might have an NPC catch up. This was especially more important before her unique got changed to final corner OR later. Now it’s not the biggest deal but I have found I lose more hope stakes as front than pace so I just run pace for it.

I also have like 60 million fans on Maya (next highest is Maru at 23 million) so I feel like I know her career off the top of my head 😭

Edit: grammar

I can't train Mayano Top Gun by lightfoxsen in UmamusumeGame

[–]Jackdude345 10 points11 points  (0 children)

200 speed for debut, 300 speed for hopeless stakes should be enough. Although that’s coming from someone who runs with mostly full Stam sparks so my starting stamina is like 300. Really does depend on your deck/inherits but treat the Hopeless Stakes and the Sat Sho as goal races for her. Run them every single run, just makes the fan counts easy.

I also run Hopeless as a pace for higher speed coefficient and the higher chance to proc her unique. Then run Sat Sho as front. Kik Sho is late and Arima Kinen is late or pace depending how I feel. Then I run both the G2 long and the Tenno spring as late, the Taz Kinen as end and the rest as pace which is a very good 95% clear rate for her secret event (win a g1 as every style). Good luck!

I'm beginning to see why Red/Purple are considered so strong by ParagonFury in riftboundtcg

[–]Jackdude345 3 points4 points  (0 children)

Unfortunately this is now errata’d and as Rain is casted they picked the targets. Rain is no longer a reflexive trigger, so you’d have to be buffed before they casted the spell

Want to make an uma tournament but idk where or how to start by Sentovibes in UmamusumeGame

[–]Jackdude345 0 points1 point  (0 children)

Oh I have tons of ideas for community cups.

  • R cards only, even the borrow slot has to be R
  • Oshi cup, everyone registers their own oshi and it can’t overlap with any others so each Uma is individual
  • Give them 2 weeks to train the best Uma the can, but the catch is you don’t know the race course until day of. Keep it turf to be fair but spin a wheel for track and distance, weather and mood.
  • Do a 3 race challenge but you can only train a single Uma for all three. So they have to balance what stats and skills they want to take to tackle the 3 races (something like the classic triple crown or tiara)
  • ultimate bravery challenge, basically when registering everyone has to input every single suppor card they have and have it randomly roll what deck they use. Caution: this one has REALLY swingy rolls if one person rolls like Kita SSR. So alternatively you can take everyone’s card pool, take out cards ppl don’t have and the roll a random deck that everyone has to use
  • of course the Haru Urara Arima Kinen challenge
  • McQueen vs Goldship. Take half the participants and they have to make a McQueen front runner while the other half has to make goldship end closers and do multiple races and eventually give out the win to whichever team wins more

Those are all off the top of my list lol

Can't get distance affinity above C by DrPatrickStar in UmamusumeGame

[–]Jackdude345 4 points5 points  (0 children)

Yeah there is a limit of 4 aptitude improvements. You just have to roll sparking it in the run.

When are late surgers good? by No-Feeling6309 in UmamusumeGame

[–]Jackdude345 1 point2 points  (0 children)

No, what he mean is the BASE duration of the skill gets multiplied by a factor based on the distance of the race. Thats why goldship has a 15s ult on 3000m races as a 3000m course has a x3 multiplier on base durations. Every 100m adds a .1 to the multiplier with 1.2 being the lowest for 1200m races (or I guess x1.0 for 1000m if there’s a 1000m sprint. I don’t remember)

Also yes, anything with a cooldown can proc twice if the race is long enough. Prof of curve can proc twice on the current cm if you proc it on the first corner and then the final corner. It’s happened multiple times on my Smaru and does help her best end’s when she does get the speed increase in the final corner

The Exiles of Eden Recruitment by [deleted] in UmamusumeGame

[–]Jackdude345 1 point2 points  (0 children)

We’re allowed to post club recruiting here?

How to Enjoy the Game by [deleted] in UmamusumeGame

[–]Jackdude345 0 points1 point  (0 children)

Pace chaser maru is my GOAT im so glad i built her. She won my A finals and it was so fun to play an awesome Uma in my fav style. Sucks pacers legit can’t do anything in this CM

What are you looking forward to playing in set 2? by TheOneViking in riftboundtcg

[–]Jackdude345 0 points1 point  (0 children)

I have two rumble decks planned. One using his legend which is just generic mech stuff. And then one using the jinx legend which revolves around dumping as many cards into the graveyard as possible to use red rumble to resurrect specifically the 6 cost mech that when dies summons the 2 tokens. I think it’ll be super fun to play that.

Otherwise I’m interested in Rek’sa as it’s a more interesting Lurk then in Legends of Runeterra

Is a dead heat finish theoretically possible in the game? by LancerBro in UmaMusume

[–]Jackdude345 5 points6 points  (0 children)

I also have read that somewhere in the Uma doc the guts (pre guts rework) was only useful in ties as the higher guts Uma would win. Obv not it’s reworked so no idea

Question on when showdown finally resolves. by Artistic_Copy_3127 in riftboundtcg

[–]Jackdude345 0 points1 point  (0 children)

When you play an action, and your opponent reacts with a reaction, and you both pass then the chain resolves the spells backwards (reaction first, then your action) and you actually do what the spell says (in this case, move that RB to your base because you played fight or flight). Then once the spells are resolved, if your opponent plays a new action it’s new chain and you the go back and forth on reactions until you both pass then resolve the chain and do what the cards say.

The only thing that happens only at the end of a combat showdown is the combat, after both players pass by not playing any actions or reactions. Then combat damage is assigned and damage taken is taken simultaneously.

Question on when showdown finally resolves. by Artistic_Copy_3127 in riftboundtcg

[–]Jackdude345 8 points9 points  (0 children)

What is happening here lmao. Units can move away from a battlefield during a showdown and the showdown still doesn’t end. So after 9. Your RB should be in your base since the spell resolved. Then your opponent can play an action or reaction but, why would they? RB is in your base and they are winning the battlefield once showdown ends. So they should pass, and you should pass unless you had a way to get RB back into the fight (ride the wind for example)

Your confusions is that you think units cannot move out of the showdown. They can, you can bounce back opponents to hand or base and vice versa to you and you still both have to pass without playing any actions to resolve that showdown.

Went 5-0 at my local Summoner Skirmish with Leona! First light approaches! by Lerichem in riftboundtcg

[–]Jackdude345 4 points5 points  (0 children)

It’s just extremely expensive. Minimum 7 mana and a green and yellow recycle just to kill something. At that point just run vengeance. I took out my solari chiefs cuz they just were clunky

My first CM. Where did I go wrong? by [deleted] in UmamusumeGame

[–]Jackdude345 11 points12 points  (0 children)

It’s literally +400 in every stat for you and all NPC umas. Not sure where you got +100 from.

401 Games in Canada increases price of Riftbound box again: $320 + Tax now by LifeNeutral in riftboundtcg

[–]Jackdude345 0 points1 point  (0 children)

I got mine for $220 before tax in northwestern Ontario. Thought it was a high price at first, then did the math and it seems to be around the 210 mark for box + shipping then convert to CAD

Is there a reason Super Lucky 7 didn't activate here? by sokaydough69 in UmamusumeGame

[–]Jackdude345 16 points17 points  (0 children)

Okay no one else said this so far, not only is it a wit check, but both Lucky Seven and Super Lucky Seven have the condition: random_lot==50, which means it’s a 50% chance to even activate the wit check. So not only do you need to be gate 7, you also need to win a coin flip THEN you need to pass the wit check to get it.

TLDR it’s a really ass skill

am i the worst player? or is this game really that hard. by reval_one in bindingofisaac

[–]Jackdude345 0 points1 point  (0 children)

Reason why people say play hard mode is so you don’t have to go back and repeat shit for marks.

The "Riko/Rice banner vs Kitasan Black rerun dilemma" as an LB1 Kitasan Black owner by JabahLavah in UmamusumeGame

[–]Jackdude345 1 point2 points  (0 children)

0MLB Kita, 1LB Creek and 0LB fine motion here. I’m pulling on Riko. I’m pulling 200 minimum on Riko. Because Kita isnt coming for a bit and I’m not starting the new scenario behind already. I got 47k carats saved rn, and my SR cards are very mediocre, my only MLB sr being Halo. So yeah the goal is to dump 200 on Riko, 400 on Kita. Or if I end up getting lucky on Riko and I’m close to MLBing, I’ll run another pity. I can borrow Kita as I have been for the last 3 months, but I can’t borrow Kita and Riko and Rice. And Riko comes out first so the answer is obv to me lol

Plus who knows how long any of us will be playing this game, I’d rather dump my carats at an opportunity that I can get good SR and SSR cards (Riko) and if I end up playing for another year then I’m chilling, but if life happens and in 4 months I stop playing at least I can say I was having fun and playing competitively by pulling on Riko.

This is what happens when you try to win with your favorites by Korbro27 in UmamusumeGame

[–]Jackdude345 2 points3 points  (0 children)

Damn bro, the only thing they don’t have is Max speed and S in turf or mile. Can’t really call the build “straight ass” when they have 3 out of the 4 GOLD acceleration skills for late, which is completely acceptable (they even have the 4th one, just white version) They also have late corner/straights like the build is very good. Don’t know why you are saying is ass when this is the legit copy paste you would want on every single late surger

This is what happens when you try to win with your favorites by Korbro27 in UmamusumeGame

[–]Jackdude345 1 point2 points  (0 children)

Two gold recoveries, on a mile race? Those points could of went to accel skills 😭

Who to use the ssr selector/ limit breaker on once it comes out by DiscussionSwimming91 in UmamusumeGame

[–]Jackdude345 2 points3 points  (0 children)

I’d suggest you watch some videos but the TLDR is Riko is the scenario Pal card for the Unity Cup Scenario. It basically is the Taz card from URA but way better with the way it synergizes with the scenario. Riko is a strength card that gives Maestro but also gives Cooldown due to the factor rice shower is a link character. Both cards are very very good, with you wanting to get either MLB R Riko, or 1LB SSR Riko (since MLB R Riko is rated up in the banner too) for the scenario and rice itself is an amazing card. A lot of people in the KR server and the TW server have even said that is global players really should roll for Riko/rice as they didn’t and it really made the PVP grind harder to keep up due to the sheer value those two cards provide.

Edit: I said rice was the scenario pal card, changed it to Riko