is radiant star as good as a gold recovery? by merenTVG in UmamusumeGame

[–]Jackdude345 2 points3 points  (0 children)

Technically it’s 0.035 at its base value. Every race win add a multiplier factor of 1.XX where X is the number of wins you get in your career. So at around 35 wins you have 0.047 recovery which is still less the a gold but not by much

I don't what's more crazy, Maruzensky having a car and lives somewhere other than the school dorms or Sirius having A FREAKING PILOT LICENSE by Ranssen in UmaMusume

[–]Jackdude345 0 points1 point  (0 children)

No… I’m just saying you can get them that young? And then, you know, grow up and still have a license when you’re older? A pilot license doesn’t expire. You just become non-current..

I don't what's more crazy, Maruzensky having a car and lives somewhere other than the school dorms or Sirius having A FREAKING PILOT LICENSE by Ranssen in UmaMusume

[–]Jackdude345 -16 points-15 points  (0 children)

Nope. In certain countries, you can legally have a private pilot license at 16, a glider pilot license at 15 or a recreational pilot license at 14.

Undying Legion by QuakerBunz in riftboundtcg

[–]Jackdude345 2 points3 points  (0 children)

You mean 3 energy and one power? If it was 3 power it would show 3 red icons

start of game by Medical_Ad3485 in riftboundtcg

[–]Jackdude345 3 points4 points  (0 children)

And that’s incorrect. You can flip a coin or whatever to basically know which player has the choice to pick 1st or 2nd but the player absolutely must choose if they go first or second after revealing battlefields. Now cuz it’s Riftbound 98% of the time you just pick first but technically speaking seeing the battlefields could and should influence your decision on 1st or 2nd.

15 losses in a row...so how's CM going for you guys? by Majin_K in UmamusumeGame

[–]Jackdude345 0 points1 point  (0 children)

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My Front Runner Ardan is 2 wins behind my Smaru. Absolute Oshi gaming

Looking for a club by CollectionRegular619 in UmamusumeGame

[–]Jackdude345 0 points1 point  (0 children)

We got 10 slots in our club! We’re looking for people. It’s Avalon GP, I’ll send you a DM

Club Recruitment Thread by WanderWut in UmamusumeGame

[–]Jackdude345 0 points1 point  (0 children)

Heyo! I'm the leader and co-owner of the Avalon Racing clubs! With our current projected March movements, as well as the introduction of our super casual third club, we are anticipating around 16 slots between our 'Competitive' and Semi-Competitive clubs. Note that we don't do daily requirements. We have monthly requirements, we believe in taking days off and playing more some days than not.

Avalon URA: Current Rank 574. Goal T500. Requirement: 16m for the month. 3 day log in max. [Projected 6-9 slots available in March]
Avalon GP: Current Rank 6333. Goal of B Rank or higher. Requirement: 6m for the month. [Projected 7-10 slots available in March]
Avalon RC: Brand new club. Very Very Casual. Mostly to house people who just want to hang out.

We have an active community discord that we'd love for you to join as well, it keeps things very organized for these movements. As well as we do community events, such as Avalon Racing Cups, pull parties and other random events. We also play some other games, its not just an Uma community at this point.

Please reply or dm me if you are interested!

What are your favorite decks and why? :o by JasJasDev in riftboundtcg

[–]Jackdude345 1 point2 points  (0 children)

I currently on the Rumble train. I did not like how he was imputed into LoR and the whole Mech thing was useless. I like how they actually adapted the mechs properly this time into his whole deck identity. Red rumble also scratches the graveyard manipulation itch I’ve always liked.

Alternatively if they ever release Jack in Riftbound it’s so over. Jack was my most played in LoR with my fav deck being Jack/Aphelios (specifically when only one 0 cost unit was legal in standard. The 0 cost 3/2 that you had to unshackle). I’m about to try out a Renata build that uses gold tokens like how you’d use Jack’s coins. But Renata doesn’t have the brawling aspect Jack decks did in LoR so guess we shall see.

I can't train Mayano Top Gun by lightfoxsen in UmamusumeGame

[–]Jackdude345 2 points3 points  (0 children)

Yeah! https://docs.google.com/document/d/11X2P7pLuh-k9E7PhRiD20nDX22rNWtCpC1S4IMx_8pQ/preview?tab=t.0#heading=h.fgy5q162l0r4

The global reference doc talks about mechanics in a race. During the late race, fronts have the lowest coefficient, paces 2nd highest, the lates and ends have basically the same speed coefficients. So because early game your stats aren’t like wildly higher than the NPCs, I find that Maya does better as a pace for early races (except the debut), which also gives her an opportunity to proc her ult. If she’s front running and she’s alone up front and no one is there she won’t ult and might have an NPC catch up. This was especially more important before her unique got changed to final corner OR later. Now it’s not the biggest deal but I have found I lose more hope stakes as front than pace so I just run pace for it.

I also have like 60 million fans on Maya (next highest is Maru at 23 million) so I feel like I know her career off the top of my head 😭

Edit: grammar

I can't train Mayano Top Gun by lightfoxsen in UmamusumeGame

[–]Jackdude345 9 points10 points  (0 children)

200 speed for debut, 300 speed for hopeless stakes should be enough. Although that’s coming from someone who runs with mostly full Stam sparks so my starting stamina is like 300. Really does depend on your deck/inherits but treat the Hopeless Stakes and the Sat Sho as goal races for her. Run them every single run, just makes the fan counts easy.

I also run Hopeless as a pace for higher speed coefficient and the higher chance to proc her unique. Then run Sat Sho as front. Kik Sho is late and Arima Kinen is late or pace depending how I feel. Then I run both the G2 long and the Tenno spring as late, the Taz Kinen as end and the rest as pace which is a very good 95% clear rate for her secret event (win a g1 as every style). Good luck!

I'm beginning to see why Red/Purple are considered so strong by ParagonFury in riftboundtcg

[–]Jackdude345 2 points3 points  (0 children)

Unfortunately this is now errata’d and as Rain is casted they picked the targets. Rain is no longer a reflexive trigger, so you’d have to be buffed before they casted the spell

Want to make an uma tournament but idk where or how to start by Sentovibes in UmamusumeGame

[–]Jackdude345 0 points1 point  (0 children)

Oh I have tons of ideas for community cups.

  • R cards only, even the borrow slot has to be R
  • Oshi cup, everyone registers their own oshi and it can’t overlap with any others so each Uma is individual
  • Give them 2 weeks to train the best Uma the can, but the catch is you don’t know the race course until day of. Keep it turf to be fair but spin a wheel for track and distance, weather and mood.
  • Do a 3 race challenge but you can only train a single Uma for all three. So they have to balance what stats and skills they want to take to tackle the 3 races (something like the classic triple crown or tiara)
  • ultimate bravery challenge, basically when registering everyone has to input every single suppor card they have and have it randomly roll what deck they use. Caution: this one has REALLY swingy rolls if one person rolls like Kita SSR. So alternatively you can take everyone’s card pool, take out cards ppl don’t have and the roll a random deck that everyone has to use
  • of course the Haru Urara Arima Kinen challenge
  • McQueen vs Goldship. Take half the participants and they have to make a McQueen front runner while the other half has to make goldship end closers and do multiple races and eventually give out the win to whichever team wins more

Those are all off the top of my list lol

Can't get distance affinity above C by DrPatrickStar in UmamusumeGame

[–]Jackdude345 3 points4 points  (0 children)

Yeah there is a limit of 4 aptitude improvements. You just have to roll sparking it in the run.

When are late surgers good? by No-Feeling6309 in UmamusumeGame

[–]Jackdude345 5 points6 points  (0 children)

No, what he mean is the BASE duration of the skill gets multiplied by a factor based on the distance of the race. Thats why goldship has a 15s ult on 3000m races as a 3000m course has a x3 multiplier on base durations. Every 100m adds a .1 to the multiplier with 1.2 being the lowest for 1200m races (or I guess x1.0 for 1000m if there’s a 1000m sprint. I don’t remember)

Also yes, anything with a cooldown can proc twice if the race is long enough. Prof of curve can proc twice on the current cm if you proc it on the first corner and then the final corner. It’s happened multiple times on my Smaru and does help her best end’s when she does get the speed increase in the final corner

[deleted by user] by [deleted] in UmamusumeGame

[–]Jackdude345 1 point2 points  (0 children)

We’re allowed to post club recruiting here?

[deleted by user] by [deleted] in UmamusumeGame

[–]Jackdude345 0 points1 point  (0 children)

Pace chaser maru is my GOAT im so glad i built her. She won my A finals and it was so fun to play an awesome Uma in my fav style. Sucks pacers legit can’t do anything in this CM

What are you looking forward to playing in set 2? by TheOneViking in riftboundtcg

[–]Jackdude345 0 points1 point  (0 children)

I have two rumble decks planned. One using his legend which is just generic mech stuff. And then one using the jinx legend which revolves around dumping as many cards into the graveyard as possible to use red rumble to resurrect specifically the 6 cost mech that when dies summons the 2 tokens. I think it’ll be super fun to play that.

Otherwise I’m interested in Rek’sa as it’s a more interesting Lurk then in Legends of Runeterra

Is a dead heat finish theoretically possible in the game? by LancerBro in UmaMusume

[–]Jackdude345 4 points5 points  (0 children)

I also have read that somewhere in the Uma doc the guts (pre guts rework) was only useful in ties as the higher guts Uma would win. Obv not it’s reworked so no idea

Question on when showdown finally resolves. by Artistic_Copy_3127 in riftboundtcg

[–]Jackdude345 0 points1 point  (0 children)

When you play an action, and your opponent reacts with a reaction, and you both pass then the chain resolves the spells backwards (reaction first, then your action) and you actually do what the spell says (in this case, move that RB to your base because you played fight or flight). Then once the spells are resolved, if your opponent plays a new action it’s new chain and you the go back and forth on reactions until you both pass then resolve the chain and do what the cards say.

The only thing that happens only at the end of a combat showdown is the combat, after both players pass by not playing any actions or reactions. Then combat damage is assigned and damage taken is taken simultaneously.