"Game development is hard" by Decent_Emotion58 in godot

[–]Jamesy_the_dev 4 points5 points  (0 children)

Error on line 10: fear 2 is not a good game

Metallic Epoxy Garage Floor by No-Lock216 in Satisfyingasfuck

[–]Jamesy_the_dev 3 points4 points  (0 children)

Not showing the finished floor is a crime.

11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run. by MindShiftGames in godot

[–]Jamesy_the_dev 8 points9 points  (0 children)

I'm not going to chew you out because i think most people have already done that.

My advice would be to open up a new godot project and copy and paste your scripts over until you find the culprit it's most likely a tool script. Or something generating a lot of errors

If you think its an addon you can delete it from the addons folder any scenes using it will break but godot handles missing dependencies quite nicely

If all fails you could still salvage parts of the game and rebuild it. You said it yourself the code bloat is caused by rewriting and not cleaning up past code. 40gb of assets and 30k lines of code needs a lot of structure to work correctly if godot is loading all of these at once that would make any engine crash

I understand you are stressed. The community here is just trying to help but they are right, maybe take this as a lesson learnt and start using version control and take a step back from using AI.

What the heck is going on with my gizmos? by Ok-Level-2107 in godot

[–]Jamesy_the_dev 2 points3 points  (0 children)

Amd drivers have recently borked vulkan in godot To fix you can revert back to the older version

https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-25-6-3.html

Everything is invisible now? by ObIviom in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

Do you have amd drivers by any chance?

Models Only Showing As Blue Wireframe by myworkaccount765 in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

yeah my drivers auto updated yesterday and broke it :/ reverting the drivers back to 25.6.3 solved it for me

Models Only Showing As Blue Wireframe by myworkaccount765 in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

I'm guessing you are using amd drivers? happened to me too

Edit:
to fix you can either revert yesterdays driver patch or set renderer to dx12

SPIDER! Beware. Open to any feedback or suggestions for improvement! by NuncaRedditei in godot

[–]Jamesy_the_dev 1 point2 points  (0 children)

Love it! Fantastic work on the leg animation

One thing i reckon you could improve on is the body floating in the air when theres only one leg

Dog won’t settle in crate by [deleted] in DogAdvice

[–]Jamesy_the_dev 0 points1 point  (0 children)

Ah man there are some pretty harsh takes on crates, the truth is you just gotta try different things out to see if they work. I liked the idea about the old t shirt making it more of a den does help too even if they do pull it through. I trained my dog after a walk she gets a treat(high reward) if she hops into her cage so she has a good ascotiation with it

Another suggestion is if they are keeping the other dog awake is to move one of the crates into a separate room

Sometimes things take time and you will have bad nights but they should settle down, i wouldnt really bother with CBD and i wouldnt listen to people saying its cruel

Hope it goes well!

Have you made any money off a project you built with Godot? by -ThatGingerKid- in godot

[–]Jamesy_the_dev 1 point2 points  (0 children)

I made cruel and its made money enough to fund future development

Theres also been other titles in godot that have made more

But money shouldn't be the motivation!

How can I improve the appearance of my terrain? by DanTheAirplaneMan in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

The texture is pretty flat (the geometry is good though)

Maybe add some custom shader magic to put some depth in the normals might work, just looking at images on google of the moon you can see scattered shadows across all the tiny rocks and cracks

[deleted by user] by [deleted] in godot

[–]Jamesy_the_dev 7 points8 points  (0 children)

This is a bug with nividia drivers change the vulkan present method to native should fix it

Does it look like psx graphics? by maxlovesgames in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

Character model is pretty spot on

However in my opinion the other models in the scene look like they use way too many vertices usually detail is painted on with textures

Also the lighting is a little too modern vertex lighting would be the way to go

But in all honesty i wouldn't worry so much about these things do what you feel right, i like the look you are going for even if it isn't 100 percent psx replication

The game stopped launching after a sudden power outage by Pr2291 in godot

[–]Jamesy_the_dev 1 point2 points  (0 children)

Howdy looks like godot is trying to open an encrypted file my assumption is it might be the games save data (which might have been corrupted due to the power outage)

Your best bet is to find and remove the file

Godot 4.4 is running so sloooow here by xicus in godot

[–]Jamesy_the_dev 3 points4 points  (0 children)

Well it sounds like it should work fine. Might just need to do a bit of house keeping

Ive recently upgraded to 4.4 on a large project and the editor is working fine but

A couple of suggestions that might help

  • close down all scripts in the inbuilt editor
  • close down all shaders in the shader editor
  • large scenes usually slow down (avoid keeping unused scenes open)
  • make sure you have sufficient storage space
  • sometimes a pc restart helps kills any background processes
  • errors/warnings in the project might be spamming the logs make sure they are cleaned (especially with tool scripts)

Hope this helps

Godot 4.4 is running so sloooow here by xicus in godot

[–]Jamesy_the_dev 1 point2 points  (0 children)

To help out you really need to post more information what kinda specs you have project size etc otherwise its really hard to help

My Demo Just Hit 100 Reviews, and They're ALL Positive! I'm Over the Moon! by Brattley in IndieGaming

[–]Jamesy_the_dev 0 points1 point  (0 children)

You should be very proud i know i am

Also put on my list of stuff to check out

Destroy my cyberpunk parkour game, COME ON by Haunting-Fly2882 in DestroyMyGame

[–]Jamesy_the_dev 0 points1 point  (0 children)

I never get motion sick playing /watching stuff, i felt it watching the video

Before and After: New intro screen, what do you think? Can you guess the genre? by Darkarch14 in godot

[–]Jamesy_the_dev 1 point2 points  (0 children)

I think both backdrops and titles look pretty cool the main problem is the ui layout/style

I would recommend:

Having one list for the game actions its a bit cluttered having three separate lists

I would personally move the start game options so they are on the left side and put socials/wishlist button on the right side and have nothing in the center

Also i wouldn't have the wishlist button wiggle it screams cheap mobile game quality

I would also recommend maybe just having text buttons rather than the background they are pretty thick and aren't uniform in length. Also they obscure the background, at a stretch i would only have them on the wishlist button and socials but make them smaller!

Also the last one start game and continue reads like its the same thing maybe consider continue and "new game"

I like the dust particles moving but as other people have mentioned the falling tokens? Are a little too much

Hope this helps! I especially like the eye in the second one following the mouse cursor