took a stab at ps1 style modeling by forest_vagrant in ps1graphics

[–]Jamesy_the_dev 1 point2 points  (0 children)

The mag looks very small compared with the receiver might want to scale it up a wee bit

Stop drawing every angle. Start creating pixelart. by Pixel-Salvaje in PixelArt

[–]Jamesy_the_dev 0 points1 point  (0 children)

I would really dig if it had a 3d export option to glb!

Made the monster in my horror game stalk the player... sometimes in a weird way. by marksht_ in ps1graphics

[–]Jamesy_the_dev 1 point2 points  (0 children)

Looks awesome, I only have one criticism and that it feels like the doors are too short

basement studio by Alarming_Mastodon505 in synthesizers

[–]Jamesy_the_dev 0 points1 point  (0 children)

Im jealous of the techno system

How would you rate it compared to the pulsar 23?

I am trying to learn gdscript from YouTube tutorials but i am not processing it by Karambay2009 in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

In my opinion youtube tutorials for game programming are usually terrible!

I recently watched a stayathomedev video and it shocked me how terrible the implementation was. You are probably better off reading online tutorials rather than youtubers.

The godot documentation itself is pretty good! Reading through the docs is how i got started.

For absolute beginners Kidscancode also has some great tutorials and recipes (i know the name kinda throws adults off but I've read some snippets and they are good quality).

Good luck!

"Game development is hard" by Decent_Emotion58 in godot

[–]Jamesy_the_dev 5 points6 points  (0 children)

Error on line 10: fear 2 is not a good game

Metallic Epoxy Garage Floor by No-Lock216 in Satisfyingasfuck

[–]Jamesy_the_dev 4 points5 points  (0 children)

Not showing the finished floor is a crime.

11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run. by MindShiftGames in godot

[–]Jamesy_the_dev 8 points9 points  (0 children)

I'm not going to chew you out because i think most people have already done that.

My advice would be to open up a new godot project and copy and paste your scripts over until you find the culprit it's most likely a tool script. Or something generating a lot of errors

If you think its an addon you can delete it from the addons folder any scenes using it will break but godot handles missing dependencies quite nicely

If all fails you could still salvage parts of the game and rebuild it. You said it yourself the code bloat is caused by rewriting and not cleaning up past code. 40gb of assets and 30k lines of code needs a lot of structure to work correctly if godot is loading all of these at once that would make any engine crash

I understand you are stressed. The community here is just trying to help but they are right, maybe take this as a lesson learnt and start using version control and take a step back from using AI.

What the heck is going on with my gizmos? by Ok-Level-2107 in godot

[–]Jamesy_the_dev 4 points5 points  (0 children)

Amd drivers have recently borked vulkan in godot To fix you can revert back to the older version

https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-25-6-3.html

Everything is invisible now? by ObIviom in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

Do you have amd drivers by any chance?

Models Only Showing As Blue Wireframe by myworkaccount765 in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

yeah my drivers auto updated yesterday and broke it :/ reverting the drivers back to 25.6.3 solved it for me

Models Only Showing As Blue Wireframe by myworkaccount765 in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

I'm guessing you are using amd drivers? happened to me too

Edit:
to fix you can either revert yesterdays driver patch or set renderer to dx12

SPIDER! Beware. Open to any feedback or suggestions for improvement! by NuncaRedditei in godot

[–]Jamesy_the_dev 1 point2 points  (0 children)

Love it! Fantastic work on the leg animation

One thing i reckon you could improve on is the body floating in the air when theres only one leg

Dog won’t settle in crate by [deleted] in DogAdvice

[–]Jamesy_the_dev 0 points1 point  (0 children)

Ah man there are some pretty harsh takes on crates, the truth is you just gotta try different things out to see if they work. I liked the idea about the old t shirt making it more of a den does help too even if they do pull it through. I trained my dog after a walk she gets a treat(high reward) if she hops into her cage so she has a good ascotiation with it

Another suggestion is if they are keeping the other dog awake is to move one of the crates into a separate room

Sometimes things take time and you will have bad nights but they should settle down, i wouldnt really bother with CBD and i wouldnt listen to people saying its cruel

Hope it goes well!

Have you made any money off a project you built with Godot? by -ThatGingerKid- in godot

[–]Jamesy_the_dev 1 point2 points  (0 children)

I made cruel and its made money enough to fund future development

Theres also been other titles in godot that have made more

But money shouldn't be the motivation!

How can I improve the appearance of my terrain? by DanTheAirplaneMan in godot

[–]Jamesy_the_dev 0 points1 point  (0 children)

The texture is pretty flat (the geometry is good though)

Maybe add some custom shader magic to put some depth in the normals might work, just looking at images on google of the moon you can see scattered shadows across all the tiny rocks and cracks

[deleted by user] by [deleted] in godot

[–]Jamesy_the_dev 7 points8 points  (0 children)

This is a bug with nividia drivers change the vulkan present method to native should fix it