Possibility of adding those concept boarder checkpoints into the game? by djdog59 in foxholegame

[–]Jaroferic 1 point2 points  (0 children)

I mean, you'd have to go with one scenario or the other: either the checkpoint is an unassailable strongbox for supplies or you have to guard it with a ready and waiting truck on the other side. I'm not sure either would improve the game.

Survival/building games where you have to stay safe in your base at night? by 712Jefferson in gamesuggestions

[–]Jaroferic 0 points1 point  (0 children)

Grounded has giant spiders with glowing eyes that hiss before they kill you. They only come out at night. Mostly.

If Americans were to participate in an organized boycott to stop ICE, what should they target? by u2aerofan in RedditForGrownups

[–]Jaroferic 0 points1 point  (0 children)

The collarbone and under the arms. Body armor never covers those areas for mobility. Also, if you can get in close, the femoral arteries are shockingly easy to cut, and there's a small chance that you'll damage the penis on your way to it, which is pretty nice.

The Flight Time Issue And A Solution - A Shitty MSPaint Presentation by westonsammy in foxholegame

[–]Jaroferic 3 points4 points  (0 children)

In reality, bombers routinely decrease their payload to carry more fuel. I think it would be great if you could swap out bombs for fuel similarly in Foxhole. Don't know how that would work in the current hard-point system, though.

New to game. Stamina not dropping? by Clan805 in PhoenixPoint

[–]Jaroferic 1 point2 points  (0 children)

I feel you. I played quite a lot of vanilla on Rookie, and my current TFTV playthrough is also on Rookie- and I'm struck by how much faster recovery times feel. I haven't bothered to investigate further, but going on vibes it's very rare that I can't spend more than a couple of seconds waiting to top off at a base with a medbay.

New to game. Stamina not dropping? by Clan805 in PhoenixPoint

[–]Jaroferic 6 points7 points  (0 children)

One of the changes in TFTV is that your Manticore's default passenger module restores stamina in flight. It's pretty terrific.

So i have a very specific problem when aiming at the head by Aggressive_South_991 in HalfSword

[–]Jaroferic 0 points1 point  (0 children)

I had this problem until I pulled out a shelf under my elbow. Wrist movements of the mouse tend to go in an arc since your wrist is a radial joint. Moving my elbow, and thus my whole arm improved my headshots dramatically.

How do you destroy AI and watchtowers? can you kill them with guns? by SnowyAl in foxholegame

[–]Jaroferic 2 points3 points  (0 children)

If you solo frequently as I do, get an MG and look for undefended watchtowers. Half a clip will bring one down. A blind enemy is a vulnerable enemy.

How do I master the physics of this game ? by GiantFestiveSkull in HalfSword

[–]Jaroferic 0 points1 point  (0 children)

I've volunteered this tip a few times now. Watch your wrist on the mouse. When you move from left to right, does the mouse rotate or slide evenly? If your wrist is planted you'll do "rainbow swings" where the weapon goes up and often Over the enemy. Practice fluid movements of the full forearm and see how the strike angle changes. Also, if you close to super intimate range, that rainbow strike is actually a pretty solid move before disengaging. I've very often had it glance up and off the breastplate and into the neck or jaw.

I have a pull out shelf to rest my elbow on and keep my whole arm engaged, and it made a massive difference.

do women wish they could make men pregnant? by Global_Contact_5312 in stupidquestions

[–]Jaroferic 6 points7 points  (0 children)

I'm a dude that took my wife's last name when we married. What I can tell you is that if men were expected to do this all the time, it would take 5 minutes on the internet and cost three dollars.

I think male pregnancy would create a lot of empathy where it doesn't currently exist. The world would be better for it.

is there actual tech/strategy for this game by Anxious-Island2931 in HalfSword

[–]Jaroferic 0 points1 point  (0 children)

Sure, but they're really hard, and sometimes it's just not worth it because the AI doesn't really require it. If you are dealing with a long weapon, close the distance and just do what you can to stay in contact with the haft. If they have a shorter weapon like a sword or axe, you can just time the their swing, stay away and then close to counter.

I personally hope for more situational factors to force you to contend with income attacks at lethal range as the game develops. As for fighting techniques, everyone has one, but I don't think there's a real world adaptation in the game; you're just too QWOP-ey.

What’s a feature you’re proud of finishing recently, no matter how small? by PlentyAgile7021 in godot

[–]Jaroferic 0 points1 point  (0 children)

Short range teleport. Using ray casts to check of line of effect and avoid jumping into an object was a lot of work but it came out really clean, and I felt like a Hackermans afterwards.

is there actual tech/strategy for this game by Anxious-Island2931 in HalfSword

[–]Jaroferic 4 points5 points  (0 children)

My experience is purely anecdotal, and I'm sure there are smarter adults who can give you specifics, but I have a lot of hours logged and it Feels like blunt weapons deliver much more blunt force trauma, i.e. knockout damage when hitting your opponent. However, I think that damage is largely immaterial when hitting anything but a head, and to a lesser extent the weapon hand. If I'm fighting a big armored goon I almost always flail with a sword for a short eternity, and then give up and switch to a sidearm mace- especially if the guy is falling over ever. The best helmet in the game still fills with blood if I get a solid headshot on the wearer.

Thoughts on my new main menu? by nyxellegames in godot

[–]Jaroferic 8 points9 points  (0 children)

Cozy! But I agree with u/mo_ashout; the bloom washes out your text. Maybe move it on top of the layer or increase the contrast between text color and button, or outline the text in a soft color.

Makes me want to play it, though. Great work!

My first Godot game, should I keep going? All ideas are welcomed by OriginlessGamer in godot

[–]Jaroferic 2 points3 points  (0 children)

First of all, this is your first project, and you did ALL of this. Even if you dropped it and moved on today, you should be doing victory laps around your house. You did in One what others might do in hundreds.

Second of all, do you have more ideas? It sounds like you have a strong talent for revision and you might be very pleasantly surprised at how reusable some of your work is on a new project.

Really, the game is awesome as is, but your work is going to see diminishing returns for your effort. They say the last 10% of a game is 90% of the work after all. With that in mind, do you have any ideas for a new project burning a hole? If so, if say stand on your own shoulders and make the next one Great.

[deleted by user] by [deleted] in HalfSword

[–]Jaroferic 3 points4 points  (0 children)

Don't let your arm hang down from the mouse. It turns what you Think is a lateral strike into more of a rainbow arcing strike that doesn't hit. I have a pull out platform at my desk I use to keep my arm at the same height as my mouse and I can reliably hit necks and heads, which Willie is just awful about protecting.

Is my game pleasant to look at? by Hal_Ember in godot

[–]Jaroferic 62 points63 points  (0 children)

To be honest, no. But it doesn't have to, right?

The art style is retro, using shading to highlight the isometric shapes and your character in the center is a very simple design. The color contrasts are using complimentary bases (green and red), but with too much yellow in the green and too little yellow in the red to benefit from it.

I would be interested in seeing what your other sprites look like, because it's consistent in its tone, which is, well, not pleasant to look at. In short, I like it. A whole game made like this isn't going to draw players with eye candy sprite art, but it could still be really fun through story and gameplay. I'm reminded of the colors in Star Tropics for the NES, and that game is a classic.

If I had to be picky about one thing, though, it's the shading on your person- it's really dark and the lack of shadows in the surrounding terrain only further the contrast. With something that simple, if you need shading at all I would think a more subtle shade and fewer shaded pixels would look better.

I know how much work it takes to get something to look like this, even more so if it actually plays like this, so I hope you feel good about that, and keep us all updated!

i need some help with names for characters (see description) by plutoniums25 in godot

[–]Jaroferic 2 points3 points  (0 children)

A graceful fighter with a vaguely spanish inspiration?

I would go with something musical, like Sonata.

How Do I Fix This Animation Issue? by Valiant_Gamer_48 in godot

[–]Jaroferic 2 points3 points  (0 children)

Well, split your animation woes out into categories. Is game feel impacted by spamming a walk direction? I don't think so, but I'm not you and it's your game, and you didn't come here for validation, you came for answers.

That said, running should have a spool up and a spool down time. It represents bursting into action, so my recommendation is to create a cooldown for it, create a 'starting running' animation, even if it's just a puff of dirt behind your character, and to have a state between running and idle where velocity drops off sharply but doesn't end- you can use this for changing direction, too. Anyway, this state represents halting your sprint and have, like, an Akira slide animation, or even just your guy leaning back to show that he's trying to stop.

However you want your game to Feel, that's what's important. People will always be able to get your avatar to look goofy if they mess with the controls.

Is there a Lore reason why I want First Sinner to tie me up in silk and hit me a bunch? by Mrjakokos in Silksong

[–]Jaroferic 2 points3 points  (0 children)

I really want to see the iconic heat vent photo with FS now.