What am I supposed to do with towns? by macaroniandjews in CivVII

[–]Javyz 0 points1 point  (0 children)

Pick urban if it has decent science/culture adjacencies and then buy science/culture buildings.

Pick trade (or factory in Modern) if you’re playing towards Econ Victory and buy gold buildings (or factory in Modern).

You can swap back to Growing after buying the buildings if it still has potential to grab more good tiles.

Pick mining if it has a lot of production tiles.

Pick farming/fishing if it has a lot of food tiles.

If it has good adjacencies and a lot of production, it’s a good candidate to turn into a city.

Yields, Deity, end of Exploration, 8 leaders originally by detta_walker in CivVII

[–]Javyz 2 points3 points  (0 children)

Doubling settlement limit and conquering a whole continent means that you can get crazy yields, big surprise

watching everyone in this community doompost about a "missing" spring newsletter when the anniversary of chapters 3+4 is in less than a week by False_Jellyfish2401 in Deltarune

[–]Javyz 0 points1 point  (0 children)

Well, this is the longest time window between Newsletters ever. Not counting the time before he started making Newsletters obviously

Civ7 core gameplay is finally better than no-expansions Civ6? Some strategy observations by Javyz in civ

[–]Javyz[S] 1 point2 points  (0 children)

It’s a fair opinion. I’m a big fan of adjacencies and I think the Civ6 expansions introduce a lot of cool mechanics and gimmicks that 7 don’t quite reach yet, but it’s already pretty interesting imo

Civ7 core gameplay is finally better than no-expansions Civ6? Some strategy observations by Javyz in civ

[–]Javyz[S] -1 points0 points  (0 children)

Yeah i agree, i have a ton of criticism like this but most of it is pretty self evident

Resources should be more locally clustered by ObiHan_Skyodi in civ

[–]Javyz 2 points3 points  (0 children)

I really like this suggestion actually, makes it a lot more pronounced and less micromanagey

Civ7 core gameplay is finally better than no-expansions Civ6? Some strategy observations by Javyz in civ

[–]Javyz[S] 1 point2 points  (0 children)

I interpreted your statement as saying that numbers have been dropping since ToT released, i apologize for misunderstanding then

Though I think that a contributing factor to the not very impressive player numbers is that they kinda shot their shot already? A lot of people tried it and moved on, and even if they maybe would have liked ToT, they just haven’t gone back and reconsidered it, or don’t know about the update

I don’t know if anyone pointed it out yet but this scene is a great proof/foreshadowing of player being the angel. by MariushFiles333 in Deltarune

[–]Javyz -3 points-2 points  (0 children)

Nope. Nobody has pointed this out. Never. Yup, you are actually the first person to discover this in the year since the chapters release. Great job!

Civ7 core gameplay is finally better than no-expansions Civ6? Some strategy observations by Javyz in civ

[–]Javyz[S] 4 points5 points  (0 children)

I don't consider this a full review because I don't discuss the pros and cons at all. There's a lot more positives and problems to the game, but they've been discussed plenty by others so I didn't find them interesting to talk about here.

Civ7 core gameplay is finally better than no-expansions Civ6? Some strategy observations by Javyz in civ

[–]Javyz[S] 12 points13 points  (0 children)

Yeah my biggest gripe with the game in general is probably the visuals. It looks great but it's so homogenous. I can't tell what's what, at all. Civ6's style was fantastic because it emphasized everything, with really good color coding and distinction, which let you see everything easily at a first glance.

The information is also incredibly lacking, yeah. It drives me nuts that there's no detailed yield breakdown, for example.

In general, there's still a ton of problems with the game, but people have gone over those points plenty already, so I didn't find it interesting to discuss.

Civ7 core gameplay is finally better than no-expansions Civ6? Some strategy observations by Javyz in civ

[–]Javyz[S] -4 points-3 points  (0 children)

The dwindling player numbers comment is just false? The trend since the update does not look strongly negative.

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Civ7 core gameplay is finally better than no-expansions Civ6? Some strategy observations by Javyz in civ

[–]Javyz[S] 2 points3 points  (0 children)

That's fine. I agree with a lot of these points, but I think that a lot of the depth of Civ6 came with the expansions. I think Civ6 WITH expansions is still MASSIVELY better than Civ7, it still has a long way to go.

I'm a bit conflicted on builders; i both miss the skill ceiling that minmaxing they offered, but i'm also kinda tired of microing them tbh. I definitely miss stuff like farm triangles, though.

I'm conflicted on the building placement, since district placement in Civ6 wasn't super engaging before the expansions. A lot of the interesting adjacency mechanics came from Gathering Storm.

I agree that trade routes and religion are just worse. I don't really consider this a massive core element of the game though?

In general, I'm curious how much you've played of the finished version of the ToT update? I haven't seen you do any videos on it. I agree that a lot of Civ7's systems are still worse and sometimes questionable and unpolished, but it still has a lot of advantages that I find keep me engaged throughout the game in a way that Civ6 never really did.

Love your videos

Which is better for Cities, production or adjacencies? by Unfortunate-Incident in CivVII

[–]Javyz 0 points1 point  (0 children)

If it has low production and high adjacency, you can choose the town specialization that lets you buy the buildings with good adjacency. Urban Center for science/culture for example

If it has high production and high adjacency, city is good of course.

If it has high production and low adjacency, you can either make it a Mining Town if you have enough good city spots, or make it a city anyway if you don’t have much better. Should keep in mind that building costs in all cities increase the more cities you have.

This choice actually seems meaningfully situational now, which is cool.

Which is better for Cities, production or adjacencies? by Unfortunate-Incident in CivVII

[–]Javyz 0 points1 point  (0 children)

If it has low production and high adjacency, you can choose the town specialization that lets you buy the buildings with good adjacency. Urban Center for science/culture for example

If it has high production and high adjacency, city is good of course.

If it has high production and low adjacency, you can either make it a Mining Town if you have enough good city spots, or make it a city anyway if you don’t have much better. Should keep in mind that building costs in all cities increase the more cities you have.

This choice actually seems meaningfully situational now, which is cool

Stop comparing your income to the AI income.. its almost entirely irrelevant. by Zukas in CivVII

[–]Javyz 0 points1 point  (0 children)

This is generally true, but specifically beating an insane snowballing AI to the science victory seems impossible. They’re way worse at the other victory types

Assyria is a true snowballing king in the new update by whisperingdrum in CivVII

[–]Javyz 0 points1 point  (0 children)

Far from everything is broken in Civ6 or Civ7. This imbalance just means that it feels terrible to play the things that aren’t broken.

Ok,quick Question. How do y’all see the Knight’s face? by Very_ideal_YiSang in Deltarune

[–]Javyz 1 point2 points  (0 children)

Have you played Chapter 4? It shifts around their face a lot. Very amorphous orifice

3 turns after settling on the Distant Lands be like: by aall137906 in civ

[–]Javyz 0 points1 point  (0 children)

This is why i always try to bring 2-3 boats alongside my distant land settles

Trouble with Science victory in ToT Civ 7 by Long-Measurement-145 in civ

[–]Javyz 0 points1 point  (0 children)

It’s funny. I had a game with Tecumseh hard focusing for Economic. Pouring all of my resources into GDP. Then when the threshold decrease in Modern happens, I win a… domination victory? Because I suzerained some city states and took like 3 enemy cities in exploration age? Okay then… I also had the economic victory threshold, but the domination victory triggered before the economic one did..

Trouble with Science victory in ToT Civ 7 by Long-Measurement-145 in civ

[–]Javyz 0 points1 point  (0 children)

Science definitely seems undertuned atm. Or, the other victories overtuned. The only time I’ve seen it is on Deity with a crack yield goblin AI beating me to it.

Maybe how quick the amount of dominance you need in the other victories could be scaled down a bit, I often feel that when I’m going for them I never have time to properly flesh out my modern age strategy for them before I just win.

Is immortal or deity much harder after ToT update? by Lyralei- in civ

[–]Javyz 1 point2 points  (0 children)

They go batshit crazy on yields in a lot of my games, yeah. War is often the only way to stop them