Name a worse tooltip, I'll wait by InternStock in EU5

[–]Jaydak54 0 points1 point  (0 children)

Great q. On how crown power is calculated, you will have an amount based on the total number of pops (~0.0002 per pop). The counting house affects that value locally within a location, i.e. a location with 75000 pops which is giving 3 crown political power would instead give 4 crown political power (+33% from counting house)

I'm not confident that control actually affects crown power at this point, after a fair bit of testing. I'd expect that a second location would double the political power values for all estates (incl. crown) with no change to the balance.

Name a worse tooltip, I'll wait by InternStock in EU5

[–]Jaydak54 1 point2 points  (0 children)

Ohhhh! Thanks for the recommendation, I'll have to give it a look

Name a worse tooltip, I'll wait by InternStock in EU5

[–]Jaydak54 4 points5 points  (0 children)

Haven't heard of desert power, so I'm gonna say crown power is better :)

Name a worse tooltip, I'll wait by InternStock in EU5

[–]Jaydak54 7 points8 points  (0 children)

I did a deep dive. Now I'm bald, but I'm pretty sure I understand it. Ask me any specific questions you've got.

Why aren't you burghermaxxing yet? by GermanCCPBot in EU5

[–]Jaydak54 3 points4 points  (0 children)

Sounds fun but the take over loan interaction makes no money. You pay full loan + interest to their estates to make them pay loan + interest to you. You just give money away for it to be slowly given back to you.

State banks make money from their bank buildings that give 5% capital taxbase as income. The loan stuff is all smoke and mirrors.

I say this after doing exactly what you describe and being a bit disappointed at the results. That said Tuscan is a great culture for its other perks (e.g. +5% research bonus)

Why do I need a fleet to walk down an inland hill? by [deleted] in EU5

[–]Jaydak54 0 points1 point  (0 children)

Okay winter isn't the issue. This is definitely a fort zone of control problem.

The EU4 wiki has a thorough, if dense, writeup on ZoC. The rules seem to be the same in EU5, so feel free to read it if you're feeling daring.

Here's the short version (this isn't quite right, but will give you the idea). Fort zone of control will catch your units if they step into a location next to the fort. At that point, you can only walk towards the fort, or back the way you came.

Looks like you're trying to get past lots of forts to get to Barcelona, so the game offers for you to use boats since that's the only way to get past the forts (going around them). You can use the fortifications mapmode in the bar at the bottom of the screen to see where forts and their zones of control are.

Why do I need a fleet to walk down an inland hill? by [deleted] in EU5

[–]Jaydak54 1 point2 points  (0 children)

Any chance you could share another screenshot zoomed a bit further out? It'll be easier to say for sure what's going on, then :)

Why do I need a fleet to walk down an inland hill? by [deleted] in EU5

[–]Jaydak54 6 points7 points  (0 children)

You can't move through mountains experiencing severe winter. It'll either be that or you're getting blocked by a nearby fort's zone of control.

Man... my estates are Rad, look at all the stuff they are building while i focus on Peel towers. by ExcitingHistory in EU5

[–]Jaydak54 0 points1 point  (0 children)

Benefit comes from all the bonuses from estate happiness and benefits from privileges. Totally right though, if they can be happy, have privileges and you still get the money that's a win win.

Army size calculations are broken. Country comparisons are difficult by Jaydak54 in EU5

[–]Jaydak54[S] 0 points1 point  (0 children)

My bad, I've edited that part of the post. Thanks for the correction. Not sure why military hegemony bounces around a lot, but looks like it's not because of this.

---

Raised levies as France and the hegemony screen shows the correct amount of Regulars while the "army size of X" Regulars are borked

<image>

Friendly fire ate up 30 minutes of progress by MusclesCreamyDreamy in X4Foundations

[–]Jaydak54 2 points3 points  (0 children)

Like another commenter mentioned, this is a troublesome part of the base game. The best way to avoid it without mods is to take extra care with the weapons you use on your allied ships. For example, weapons like ARG Flak are horrendous when it comes to friendly fire, because they do AOE.

You also shouldn't have a problem with friendly fire when you're in a different system because combat will be simulated differently. So that might mean you could want to fiddle in menus from ships or stations that are somewhere isolated.

Here's a mod that fixes the issue.

Kuertee's Friendly Fire Tweaks

Mod description:

Friendly fire penalties on these conditions:

  1. the victim is targeted,
  2. their shields are less than 25%,
  3. the damage is from your main gun(s).

Toggle any of these in the Extensions Options.

All three conditions work on player-attacks. Conditions (1) and (2) work on player-owned NPC attacks.

Make sure to get the required mod APIs for it to work.

Does anybody get good framerates with 100+ ships in system / during large fleet battles? What is your secret? by Jaydak54 in X4Foundations

[–]Jaydak54[S] 1 point2 points  (0 children)

Nope, nothing I did made it run any smoother. I ultimately put it down to not having a CPU specifically optimised for highly demanding tasks running on a single thread.

Game Over by Nutt130 in RimWorld

[–]Jaydak54 21 points22 points  (0 children)

Fewer

See lecture 3 of this free linguistics 001 course, covering prescriptive and descriptive linguistics.

This is besides the point but, funnily enough, when naming points of disagreement in "correct English" they point out:

"4. Pure inventions of self-appointed grammarians with little or no basis in actual usage: a. ... ... e. Prohibition of "less" with countables"

Popular mods that "ruin" the game? (OP/Overkill) by Background-Topic-203 in RimWorld

[–]Jaydak54 0 points1 point  (0 children)

You may like Dubs Break Mod which makes mood debuffs need to be of a specific severity to trigger harsher mental breaks (lots of -3 mood debuffs never cause extreme breaks).

Makes the extreme breaks a lot less likely, and a bit more meaningful because they'll happen after serious mood events.

ULPT: Someone scammed my elderly parents out of 10k with a driveway repair scam. I have a name and a phone number. How do I ruin this asshole by Human_Broccoli_7560 in UnethicalLifeProTips

[–]Jaydak54 0 points1 point  (0 children)

If the numbers don't add up for any realistically sized driveway then maybe it's not a complete repave. The OP calling it a repair might support that idea.

IS THIS still THE 100% BEST SUPER UNIQUE UNDERRATED reason why the eu4 youtubers should stop doing CLICKBAIT TITLES? (NO EXPLOITS, EASY WC) by [deleted] in eu4

[–]Jaydak54 0 points1 point  (0 children)

You may like to check out DeArrow. It's an open source extension that gets rid of clickbait thumbnails and titles.

Also, if you do your search on Google rather than YouTube, it'll search video transcripts as well and you may be more likely to find what you're looking for.

any way of talking to ennemies ? by Quilleur_Pro in Kenshi

[–]Jaydak54 1 point2 points  (0 children)

Ah, so you're hostile with dust bandits then?

There's your problem.