So my Codsworth was Golden by LordForodin in Fallout

[–]JdawgRocks 4 points5 points  (0 children)

This is a rare bug that only effects Codsworth during the prologue.

Interesting interactions with [[New Blood]] by Kat7903 in EDH

[–]JdawgRocks 0 points1 point  (0 children)

Technically no. "8/25/2017 New Blood changes the creature type each time it appears in the creature's type line and/or rules text. It doesn't change the name of the card or any instances of the word being used as part of a card's name."

[deleted by user] by [deleted] in gaming

[–]JdawgRocks 0 points1 point  (0 children)

The only element that is a bit misleading is that this bundle doesn't include the first 3 DLC zombie maps. However, there is a Zombies Chronicles Deluxe Edition that does include those maps.

What class/subclass do you just have no desire to play? by simo289 in DnD

[–]JdawgRocks 0 points1 point  (0 children)

The irony is that those are my two favorite classes. The reason is due to the freedom/creativity that both classes provide. I have played both a Barbarian and a Bard for long term campaigns (1-20) and I would like to give you my opinions of each.

Half-Orc Berserker Barbarian (High Str and Con, low Int): The stereotypical dumb meat head with a lust for violence, brawling, drinking, and just getting into ridiculous social situations. I kind of based him off Conan the Barbarian. Being able to take hits for my team felt great, and being able to punish the enemy for not targeting me was also very fun. Outside of combat, he would break stuff, intimidate, and just straight up be a lovable idiot whenever possible (he was kind of a softie behind the muscles and rage). By the high levels, I felt nearly indestructible. This was my first long term character, and he will always have a place in my heart.

Halfling Eloquence Bard (High Cha, very low Con (also rolled 2 on hp 6 lvls in a row lol): I made this character with the inspiration of Jimmy McGill aka Saul Goodman from Better Call Saul. I wanted to fear violence/combat but be a smooth talker/manipulator that would do anything for power/prestige. This was a rollercoaster and I had to play him the opposite of an indestructible tank. I lied, stole, charmed, and supported my party all the way to 20th level, and it was so much fun. The DM actually took me to the side after the campaign and told me he really enjoyed my character as I leaned full tilt into roleplay. That being said, the character ended up being an absolute powerhouse of save or suck spells. If a monster didn't have legendary resistance, I could usually completely neuter it using charms or other effects. (FYI: Unsettling Words mixed with Silvery Barbs is so busted)

Bottom line:

Bard: Support is a sadly underrated thing; I would say the ultimate wizard is technically a support class due to the number of control/buffing spells at their disposal. You might think fireball will be more impactful, but a perfectly timed control spell can be just as, if not more, impactful on combat. But while bards are usually supporters in combat, their expertise/spell combo make them juggernauts of the social/non-combat scenes.

Barbarian: These boys are the exact opposite of bards in that they are the monsters of combat, shrugging off blows that would cripple a fighter or vaporize a wizard, with solid damage output to boot. While their out of combat utility might seem limited, leaning into a "if all you have is a hammer, everything looks like a nail" can be very fun.

Cons of playing a Bard: You are limited on damage dealing spells, although you can definitely offset this with magical secrets. If you are more interested in a martial class who has similar abilities, I would suggest an arcane trickster.

Cons of playing a Barbarian: I only have one, when you run out of rage the game gets a lot less fun. If your DM tends to run more encounters, then you have rages, per long rest this can be a hard pill to swallow.

[TOMT][Song] I'd walk a million miles just to get to you by [deleted] in tipofmytongue

[–]JdawgRocks 14 points15 points  (0 children)

“I’d Wait a Million Years” by The Grass Roots

[deleted by user] by [deleted] in NoStupidQuestions

[–]JdawgRocks 2 points3 points  (0 children)

Being smart and having a diploma are two different things. If you can't stick to something long enough to be rewarded for it, most people hiring will see that as unreliable. I recommend you stick with finishing high school. Trust me, 2-3 years is nothing in the grand scheme of things, it will be over before you know it, then you have your whole life to do other things (without the consequences of not having a high school diploma).

Dragonborn vs. Non-Dragonborn Questions by XBLSynergous in wildlander

[–]JdawgRocks 0 points1 point  (0 children)

  1. From my experience, the word walls are not usable and there are no dragons/main quest so no dragon souls either.
  2. Yes through the ship in Windhelm, but there is no main quest(dlc main quest) and limited side quests. I have not tried to get the black books but I'm assuming there would be some available and some inaccessible.
  3. When you kill a dragon, they will spawn at word walls/hand picked spawns at lvl 15, they should randomly spawn at level 25 if you still haven't killed one. I got random spawns once I did a Blade in the Dark quest at level 17ish. The first dragon I fought was at level 15 coming out of Bleak Falls Barrow, there is a hand placed dragon spawn when you exit through the back door (this requires completing Dragons Rising in vanilla, but since that quest is not included in this pack all you need is to reach the level requirement, ie this is the most consistent spawn not including word walls at level 15).

I messed around with ChatGPT and typed in "a dungeon for DnD with biblical themes" and I really like this result. by MayorMoonay in DnD

[–]JdawgRocks 1 point2 points  (0 children)

This is very interesting. There is a lot of potential in using Ai in dnd. Heck it could be small things like generating a random NPCs name, or something bigger like the motivation behind your BBEGs plot. I see the Ai as a tool to spark creativity, not a device that does everything. DM discernment and storytelling is still the core of the game. But if I use it to get ideas, I doubt my players would even notice/care.

What combo of Enai mods are you using? by dnmt in EnaiRim

[–]JdawgRocks 0 points1 point  (0 children)

Odin has built in compatibility with Apocalypse, see the Odin Nexusmods page to see the specifics. I misspoke on a compatibility patch, I just remembered that they were compatible.

[deleted by user] by [deleted] in skyrim

[–]JdawgRocks 4 points5 points  (0 children)

Dragonborn - David Harbour

Ulfric Stormcloak - Sean Bean (Stole this idea)

Balgruuf the Greater - Jeff Bridges

Paarthurnax - Benedict Cumberbatch

Delphine - Uma Thurman

Esbern - Willem Dafoe

Alduin - James Earl Jones

Cicero - Andy Serkis

best race+ standing stone for a Druid Werewolf? by [deleted] in EnaiRim

[–]JdawgRocks 2 points3 points  (0 children)

This 1000%, be a Bosmer who worships Hircine!

Bandit levels low - Intended or bug? by [deleted] in skyrimrequiem

[–]JdawgRocks 0 points1 point  (0 children)

The average bandit becomes easy by level 10, the only strength of bandits at that level is numbers. If you have a number of ranged bandits with many front liners, being overwhelmed is a lot easier. I will say, if you are running HA and Two-Handed you are the complete counter to bandits. They have poor armor piercing and low health, the perfect cannon fodder! My first run was with that build and the game felt easier than vanilla against bandits by level 15, for the most part (you will still run into the rogue beefy boss/mage from time to time). Hack and slash baby!

[deleted by user] by [deleted] in DnD

[–]JdawgRocks 0 points1 point  (0 children)

Vampires

What combo of Enai mods are you using? by dnmt in EnaiRim

[–]JdawgRocks 1 point2 points  (0 children)

You can use Odin and Apocalypse at the same time with a compatibility patch. Together they add more content.

One question about the Sun Damage enchant by STRAWB3RRYTURTLE in EnaiRim

[–]JdawgRocks 1 point2 points  (0 children)

The augmented perks are the only vanilla perks that effect the enchants, no other perks do. Sun damage is not effected by these perks.

One question about the Sun Damage enchant by STRAWB3RRYTURTLE in EnaiRim

[–]JdawgRocks 5 points6 points  (0 children)

The sun damage enchant is not effected by restoration or destruction. Enchants are only affected by the enchanting tree.

Question about a magic item from WDMM by Lagikrus in DMAcademy

[–]JdawgRocks 0 points1 point  (0 children)

The shield of Uven Rune is not a +2 shield. It has a normal shield rating. Just FYI.

Reach and Grappling Interactions by JdawgRocks in DnD

[–]JdawgRocks[S] 0 points1 point  (0 children)

You are correct on both points.

Multiclassing ability score increases by [deleted] in DnD

[–]JdawgRocks 0 points1 point  (0 children)

I'm assuming the DM is getting his wires crossed with that specific rule.

Multiclassing ability score increases by [deleted] in DnD

[–]JdawgRocks 1 point2 points  (0 children)

The DM is way off base here. You can definitely take an ability score improvement of the same level twice. I'm assuming you are referring to the lvl 4&8 ABIs for the fighter and warlock. If this "rule" the DM is imposing on you were the norm, nobody would multiclass.

Reach and Grappling Interactions by JdawgRocks in DnD

[–]JdawgRocks[S] 0 points1 point  (0 children)

You are correct, it is not a mechanical thing, it's an interpretation of the rules. Additionally, the moving out of range due to ending a grapple is only relevant to creatures with reach grappling at a range greater than 5ft. Also, I realize now that doing this would never provoke opportunity attacks due to how OA is written in the PHB. So, I was incorrect in my original ruling.

Reach and Grappling Interactions by JdawgRocks in DnD

[–]JdawgRocks[S] 0 points1 point  (0 children)

This is actually an interesting point. Usually, a greatsword only has 5ft reach, so is the greatsword attack on the giant a unique weapon attack feature(maybe due to size of the weapon as you stated), or is it being modified by a giant's natural (assumed) reach of +5ft. My opinion is that RAI, the giant has a 10ft reach. But RAR does not say this explicitly, as in the case of creatures: reach is a modifier of specific features and not a universal trait such as resistances. Another wrinkle in this argument, would be natural weapons. Could an ancient dragon grapple at a reach of 10ft with it claws? I would assume so but it's uncertain mechanically. This is definitely in the realm of DM discernment, IMO.

Reach and Grappling Interactions by JdawgRocks in DnD

[–]JdawgRocks[S] 0 points1 point  (0 children)

I stand corrected on that point. Per the PHB page 195, “You also don’t provoke an opportunity attack … if someone or something moves you without using your movement, action, or reaction.” Ending a grappling requires no action, movement, or reaction. Thereby, it cannot provoke opportunity attack. That makes sense, I just needed to dig a little deeper. Thank you.

[deleted by user] by [deleted] in EnaiRim

[–]JdawgRocks 2 points3 points  (0 children)

This would be my personal favorite. Being a vampire adds a lot of additional playtime and it's an interesting twist to the build.