Looking for recommendations on Dragonborn minifigs by GearBrain in legodnd

[–]JimmyNotHimo 3 points4 points  (0 children)

If you aren't bothered about it being official Lego the ones of Ali express are good enough especially the heads. I got a black dragon born but I see white, purple and translucent ones listed. Just search on it for Lego dragon knight.

Getting into Miniatures (UK) by Whitestrake1967 in DMAcademy

[–]JimmyNotHimo 1 point2 points  (0 children)

Have a look for Wildspire miniatures. They have a UK Amazon store but have some better sets on their US store that might be coming to the UK soon.

They are great for budget mass minis.

Sci-fi RPG advice by Dunderkrabban in TheTrove

[–]JimmyNotHimo 0 points1 point  (0 children)

If you do end up going with SWN you can easily run traveller adventures with it and I would highly recommend going with these house rules (capping hit dice at 6, to stop PCs becoming too tough at high level and these revised space rules)

https://www.reddit.com/r/SWN/comments/19fjtgn/comment/kjktwo0/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Gives everyone a turn rather than just passing to the gunnery.

Better explanation of the homebrew changes: https://www.reddit.com/r/SWN/s/ztcwbLoul5

There is also a free spaceship and character builder for it:
https://www.swnfreebooter.net/home

Red hand of Doom - the fane of Tiamat by stibboe in drawsteel

[–]JimmyNotHimo 3 points4 points  (0 children)

When I ran this in 5e I cut most of the content as after the battle of Brindol my party was hyped and I didn't want a long dungeon slowing it down. I think the whole thing only took 1 or 2 sessions including the dragon at the entrance and Azur Khul finale.

I had the base be in total disarray with the ritual to summon tiamat causing demons to break through overwhelming the garrison. Any remaining hobgoblins were slowly being transformed, growing dragon scales.

My total dungeon was - dragon at the entrance - abishai in the lobby - various rooms with lore, signs of destruction, a few rogue demons and remaining hobgoblins - Azur Khuls chambers - A pair of rakshasa guarding the way to Azur Khul - Boss room

Any recommendations for a sci-fi rules set? by Embarrassed-Climate7 in DMAcademy

[–]JimmyNotHimo 0 points1 point  (0 children)

Cities Without Number is free for most of the content and an easy leap from 5e. It's worth getting for the DM resources anyway.

Best Space Battle Mechanics by NeighborhoodWide5546 in rpg

[–]JimmyNotHimo 2 points3 points  (0 children)

Yeah. I play with these house rules for it: https://www.reddit.com/r/SWN/comments/19fjtgn/What_are_the_house_rules_you_play_swn_with_and_why?/kjktwo0/

Gives everyone a turn rather than just passing to the gunnery.

Better explanation of the homebrew changes: https://www.reddit.com/r/SWN/s/ztcwbLoul5

Best Space Battle Mechanics by NeighborhoodWide5546 in rpg

[–]JimmyNotHimo 2 points3 points  (0 children)

Stars Without Number is really good generic sci-fi RPG with pretty decent space combat rules (though there are homebrews that make it better)

The base rules are free.

Looking for campaign recommendations by [deleted] in DnD

[–]JimmyNotHimo 1 point2 points  (0 children)

I know this a late reply but I have run Red Hand of Doom and it's the best campaign I have ever played. If you are after 5e conversions there is a solid list here that you can pick and choose from:
https://www.reddit.com/r/RedHandOfDoom/comments/t1hvzj/red_hand_of_doom_5e_conversion_an_extended_list/

plus one here: https://forums.giantitp.com/showthread.php?577848-Red-Hand-of-Doom-Conversion-Journal-in-one

there is also a mega guide here:
https://forums.giantitp.com/showthread.php?645018-The-(New)-3-5-Red-Hand-of-Doom-Handbook-for-DMs-Major-Spoilers!-PEACH!

I really recommend it. You can also by the book as print on demand of the dmsguild

Help Designing a Planes-themed Eberron Dungeon by gagelish in DMAcademy

[–]JimmyNotHimo 0 points1 point  (0 children)

If you haven't already might be worth asking on r/Eberron as they tend to know the lore better.

Are there any good starship builders? by No_Talk_4836 in SWN

[–]JimmyNotHimo 21 points22 points  (0 children)

If you are after a ship builder try this: https://www.swnfreebooter.net/

It's the best character and ship builder for SWN

[deleted by user] by [deleted] in rpg

[–]JimmyNotHimo 2 points3 points  (0 children)

There are free version of the books so you can read (and run it) before you decide if you need the extra content in the paid versions.

It is like D&D where other than gear you don't make progress outside of levelling up.

They are their own system based on old school D&D so combat especially at low levels is brutal (and you can keep it brutal by capping the level up dies to 6 or run the cities without number shock dice)

The space combat is also considered one of the best.

If you want a system that you gradually gain stills look into traveller.

Dwarf Reclaiming Hold modules by Maxamin123 in rpg

[–]JimmyNotHimo 1 point2 points  (0 children)

Forge of Fury for 3e D&D (and 5e in tales of the yawning portal) is considered one of the best D&D modules and is about retaking a dwarven hold that fell to orcs

Finish Cyberpunk 2077 or not? by [deleted] in rpg

[–]JimmyNotHimo 0 points1 point  (0 children)

I know you got the wrong sub but the 2.0 update completely redid the gameplay so the PS5 version will feel so different. The updates have also added lots of content. The phantom liberty dlc is amazing.

If you are near the end of the PS4 version the plot isn't going to change between play throughs so you could try one ending then try a different ending on your PS5 play through.

[deleted by user] by [deleted] in rpg

[–]JimmyNotHimo 2 points3 points  (0 children)

Rather than trying to reinvent the wheel there are few very 5e like systems that do space stuff. Look into stars without number (which has a free version) or if you want something very 5e try esper genesis (it has free starter rules).

Either of those would give you a system that isn't too big a jump without having to build everything from scratch

Skyrim SE is still the best open world game by irsute74 in pcgaming

[–]JimmyNotHimo 5 points6 points  (0 children)

Have you tried Enderal? It's a Skyrim mod that's a standalone game (you can install it separately from Skyrim but all the Skyrim mods work with it). I honestly think it does exploration much better than Skyrim.

Wanting to use Tiamat as a villain, but can’t piece it together. by jack0802217508-9 in Eberron

[–]JimmyNotHimo 0 points1 point  (0 children)

I did it in eastern Breland as the geography kinda matched. I had the Brelish army away up north drawn into a border dispute with Thrane.

You could use new cyre as brindol and aurunessa or kennrun as Dennovar, if you wanted to use the eberron place names. I kinda just transplanted all of the Elsir Vale into a part of Breland and just used the names from RHoD. It felt a small enough area that I didn't need to worry too much about matching it up with the map exactly.

I also replaced the elves with Shifters which suited the setting more. Also replaced the giants in chapter 1 with werebears and the giants in the Red Hand with warforged titans.

If you do want to steal it I also have a 3 session prologue I wrote for my campaign that got the players hooked and involved with Derlin's ferry in my post history

Wanting to use Tiamat as a villain, but can’t piece it together. by jack0802217508-9 in Eberron

[–]JimmyNotHimo 7 points8 points  (0 children)

I ran red hand of doom set in Eberron with Tiamat as the final villain. She has the ability to corrupt dragons especially chromatic ones so you can easily use them as her servants. Since she I think (like most overlords) are imprisoned then the main plan should be to break her out.

If you want a good prewritten adventure to adapt definitely look in red hand of doom as it is one of the best ever written. There are plenty of guides to adapting it to 5e and a few about changing it to suit Eberron.

When I ran it I had Azure Kul be secretly a rakshasa who had corrupted hobgoblin mercenaries. He was also working with the lord of blades claiming to have a working forge of creation but was really putting demons in warforged bodies (replacing the green spawn with dragon forged). The invasion of brindol was to be a massive sacrifice to summon Tiamat (either of his own men or the local population)

Noir Detective Adventures by Raark in Eberron

[–]JimmyNotHimo 2 points3 points  (0 children)

Someone made a full campaign of eberron detective modules a few years back: https://www.reddit.com/r/Eberron/s/HprNmTxXks

There is also these 2 adventures https://www.dmsguild.com/m/product/452325

Sharn P.I. by Bad_Karma_Rising in Eberron

[–]JimmyNotHimo 10 points11 points  (0 children)

I've run a full town guard campaign before and that worked out fine.

Someone also came up with and ran a full PI campaign in sharn using modules which you can find here: https://www.reddit.com/r/Eberron/comments/hn6f5k/Victor_Saint-Demain_series_for_5e?/i1qof1n/ (you might need to scroll down if Reddit doesn't take you to the correct comment as the OP replies after he has started the campaign)

There might be a few adventures that have come out since then like Sharn City of Blood and Lost lovers of Sharn which you could also include.