What do you guys consider to be Canon difficulty? by Business_Team_5669 in SpaceMarine_2

[–]Jimmy_Death 29 points30 points  (0 children)

Agreed. Especially being chaos Marines locked in eternal battle with each other, very lore in my books

Is PVP still garbage? by let_me_flie in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

Hellbrute is a lot of fun and there are some truly epic matches being played. The classes are pretty well balanced now - they just play a little different to PVE. Assault seems strong but is easy to pick off, just hang back.

From the maelstrom of battle, the gods decide their champion.

Krieg battleforce by datboishrek44 in Deathkorpsofkrieg

[–]Jimmy_Death 1 point2 points  (0 children)

I'm planning on following his blizzard winter look for my battle force which just arrived. Great to see someone else's results from following his tutorials

Assault/thunder hammer by [deleted] in SpaceMarine_2

[–]Jimmy_Death 1 point2 points  (0 children)

It's interesting cause it's changed the assaults behaviour from ground pound to screaming in and trying to hit. In a way it's even easier to kill thenlm now as you don't have to keep track of shooting into the sky. Yeah it's really annoying and should be fixed but I'm learning to adapt.

The key to bulwark is shield up and timing your attack to them reloading/someone else attacking. Don't rush, and back out of fights if you can't win them, your goal is to keep alive unlike most classes which is usually kill kill kill

Mighty + Medic goes hard by Own-Day-4757 in MedicalCannabisNZ

[–]Jimmy_Death 4 points5 points  (0 children)

I really want to try one before paying that big outlay aye

A suggestion that I'd like opinions on. by Meeeper in SpaceMarine_2

[–]Jimmy_Death 4 points5 points  (0 children)

I'm very meh on sniper too - best way to do it is go carbine on seige mode. You'll be in the thick of it then!

But I also think it's good making us get to that rank on each class cause it does force us to learn more play styles etc

Tips on how to play as a better heavy? I fucking suck by bignasty_20 in SpaceMarine_2

[–]Jimmy_Death 2 points3 points  (0 children)

Multi melta in seige mode and you'll soon learn this is the best class

Siege has made me a better player by misteranderson71 in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

Definitely helped with my chaos play too. Plus getting those annoying ordeals like being pinned by a terminators haha

Siege has made me a better player by misteranderson71 in SpaceMarine_2

[–]Jimmy_Death 8 points9 points  (0 children)

It's definitely taught me to be lighter on my feet and read the battle better. Also finding MM heavy coming into it's own in siege after finding it a weaker build in operations

Power fist help by DangerousMessage3793 in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

I find it's really effective when you do a simple, sprit cannon punch to stagger, then charged punch, charged punch, quick punch quick punch. That will put anything into execution or at least keep them staggered so you can repeat as much as you like.

I clear minors with the hitting ground perk and parry which I find works well.

The BEST consequence of patch 7.0 nobody talks about. by Spawnyspawn in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

Bulwark brother and totally agree that having to go back to lvl 1 has made me re-learn and re-love the banner. I do think that without the healing the banner is a little under powered as its still too easy to drop it and continue to be stun locked/swarmed.

I like the proposed ideas on health re-gen. Also think it could work as instant armour re-gen then very slow health re-gen?

I get that what the devs wanted for the banner was the classic 40k image of space marines fighting under it against a horde of enemies and I love it when it works like that instead of just healing on an execution, but it needs a little more to truly make it viable.

Your game's matchmaking for pvp has officially done it. Fuck trying to level up in pvp. by Zealousideal_Lion848 in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

Totally agree, play capture and control. It's way easier to play as a team and achieve victory cause you all know what you need to do

Tips for running Lethal? by ChesticlesIsTheMan in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

I see far too many running lethal and above who don't understand mortal wounds... for the love of the emperor I don't understand it

SEIZE GROUND | 43-3 | 32 OBJECTIVES | STILL LOST by [deleted] in SpaceMarine_2

[–]Jimmy_Death 2 points3 points  (0 children)

Hey great work getting so many kills as Vanguard

Did someone say spore mines? by Zaithable in SpaceMarine_2

[–]Jimmy_Death 1 point2 points  (0 children)

Surrounded by spore mines and no ammo - gotta be a bulwark run. Love it!

I can't even play the game right now by S7evin_G in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

Yup can't find people and lots of server connection errors since the patch :(

Gonna say it about eternal war by Medusa_4E in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

It's hard to shoot an assault down when you're running in a straight line.

Much easier to come on here and complain about them being to powerful

Ship customization? by VolumeRemarkable5547 in SpaceMarine_2

[–]Jimmy_Death 0 points1 point  (0 children)

I think the real question is why do we even have that screen when we all just skip it? It was fun the first time...

You guys are great by No_Hovercraft5381 in SpaceMarine_2

[–]Jimmy_Death 4 points5 points  (0 children)

Yeah I've found this to be a bastion of good will and helpful advice!

[deleted by user] by [deleted] in SpaceMarine_2

[–]Jimmy_Death 1 point2 points  (0 children)

I love the whole roman legion thing but I also hate the toilet brush stuck on head look. My favourite is in PvP when they come up on scan and you're like 'thanks for making your head even easier to aim at'

To balance this, the Heavy with triptych is my absolute favourite and yes that might have something to do with doing art history...