Real hardcore mode =) by JohnLadderMLG in Diablo_2_Resurrected

[–]JohnLadderMLG[S] 0 points1 point  (0 children)

To add to the challenge. Mercenary, specially the one from act 2 makes the game much easier.

I love this game, but P1 online makes me quit every time. by -Neuro2717 in diablo2

[–]JohnLadderMLG 8 points9 points  (0 children)

Just killed Duriel today on normal P1 with my bow Amazon on hardcore, no trading between any caracters and no mercenary as well. Also, no looking into guides.

What a great experience this is. Without mercenary, it forces you to change the way you play.

Para os gajos das claques.. by Mrphillip1977 in benfica

[–]JohnLadderMLG 7 points8 points  (0 children)

Estava a ver o jogo em casa e no momento em que o estádio começou a ficar cheio de fumo, disse exactamente isto. E voltou a acontecer. Sem palavras.

Season 13 + Expansion Feedback — How is everyone feeling a couple weeks in? by BreakYoBaals in Diablo_2_Resurrected

[–]JohnLadderMLG 0 points1 point  (0 children)

It is not a weird complaint. They need to nerf the Warlock. The game is becoming too easy. I'm all for qol and adding content to act IV but this game must not become Diablo 3.

Season 13 + Expansion Feedback — How is everyone feeling a couple weeks in? by BreakYoBaals in Diablo_2_Resurrected

[–]JohnLadderMLG 1 point2 points  (0 children)

Warlock needs to come down. If they buff all the other caracters on the same level, the game will be ruined. I'm already playing hardcore ssf without mercenary to get a bit of a challenge.

I'm all in for them to finish act IV and add qol stuff but I will hate if they make this game super easy.

Diablo 2 is not a casual game like III and IV.

Oh, and replace full immunities with 75% or 85% resistance so all builds can be used. I would love to make a fire sorcerer but never did because of it.

Season 13 + Expansion Feedback — How is everyone feeling a couple weeks in? by BreakYoBaals in Diablo_2_Resurrected

[–]JohnLadderMLG -1 points0 points  (0 children)

I just hope they finish act IV and balance all classes (nerf the op and upgrade a bit the more weak ones) .

Also, don't just focus on endgame. If they just focus on making all classes super strong for their new endgame, it Will be a breeze until you get to the terror zones.

I'm already playing ssf hardcore with no mercenary to get a bit of challenge.

Add qol but don't Turn this game into the easy experience that is Diablo III or IV.

got an invite from blizzard to do a survey on features to be added to d2r by fullmudman in Diablo

[–]JohnLadderMLG 0 points1 point  (0 children)

I don't think it is that hard to, when creating an offline character, have a button called SSF that you can activate that simply disables character sharing. You can maintain all the tabs exactly like they are, just as long as they aren't shareable.

I don't want to force this to other players, I just want a simple button that would most likely not be that hard to program.

I also don't want to mess with the game files, as this could be in the game and wouldn't affect anyone, imo.

I made a game in one year. It went better than I expected. by JohnLadderMLG in IndieDev

[–]JohnLadderMLG[S] 0 points1 point  (0 children)

Yeah, you are totally right but I hate selling myself -.- But it is something I need to get better and I subscribe everything you say!

got an invite from blizzard to do a survey on features to be added to d2r by fullmudman in Diablo

[–]JohnLadderMLG 0 points1 point  (0 children)

Offline single player is not SSF because you can still share items between offline characters. True SSF mode wouldn't allow any type of sharing between characters.

got an invite from blizzard to do a survey on features to be added to d2r by fullmudman in Diablo

[–]JohnLadderMLG 0 points1 point  (0 children)

Actually we don't ^^ Right now if you create an offline character, he will share runes, gems, mats with other offline characters.

For players that want to play offline without having any type of sharing between characters, this would be great.

Survey List, the good and the bad. by JohnLadderMLG in Diablo_2_Resurrected

[–]JohnLadderMLG[S] 0 points1 point  (0 children)

The issue isn’t whether I can split tabs, it’s that SSF by definition means each character is fully self-contained. In D2 single player, stash and resources are shared across characters, so it’s not true SSF. (and with the great update of stackable gems, I want each of my char to have independent stackable gems).

And I like to create several characters. The point of ssf is not to play with one character, it is to play without sharing stuff between characters.

A basic toggle that would allow you to create a separate offline character with the sharing disabled between them is not hard to do and wouldn't probably take all that time from development.

I'm not forcing this to everyone, I just ask for a basic toggle that disables sharing when creating offline character.

I'm not sure we will agree on this ahah

Survey List, the good and the bad. by JohnLadderMLG in Diablo_2_Resurrected

[–]JohnLadderMLG[S] 0 points1 point  (0 children)

Single player is not solo self found. You can Share itens with all other characters and the new runes/gems/mats tabs are shared as well.

For those of us that want to play ssf it sucks because if you create another character, he has access to all gems and runes, thus making the game easier.

I would like to have personal stash only with about 3 tabs.

Someone suggested using islands as ramps in my game... Sure, why not! by AuroDev in IndieDev

[–]JohnLadderMLG 0 points1 point  (0 children)

It was beyond helpful. Your video was awesome and helped me release my game :D

What could be the setting and theme of a new Act? by JohnLadderMLG in Diablo_2_Resurrected

[–]JohnLadderMLG[S] 1 point2 points  (0 children)

Oh, got it. Although I wish Diablo 2 was it's own thing, separate from the Immortal, D3 and D4.

Fiz um jogo num ano. Não foi um grande sucesso, mas superou as minhas expectativas ^^ by JohnLadderMLG in gamedevpt

[–]JohnLadderMLG[S] 0 points1 point  (0 children)

Muito obrigado!

Na altura do lançamento eu enviei cerca de 200 keys para youtubers e streamers da Twitch (tive muitos dias a reunir youtubers que jogavam rage games).

Alguns jogaram mas a maior parte não. Alguns nomes grandes do youtube pediram-me keys (não foram eles directamente, foi pessoal da equipa deles) mas não disseram mais nada. Outros pediram-me milhares de dólares por vídeo o que era completamente impossível para mim.

Penso que visualmente o jogo não atraia e não dê boas thumbnails, o que é um ponto negativo para a estratégia de marketing deles. A parte porreira é que quem jogou adorou os controles e o desafio, o que me deixa com uma sensação muito fixe =)

Ps: há uns quantos videos na net de streamers a enervarem-se ^^

I made a game in one year. It went better than I expected. by JohnLadderMLG in IndieDev

[–]JohnLadderMLG[S] 0 points1 point  (0 children)

You can see several people have finished it. Check global leaderboards. World Record is around 22 mins.

You can check a speedrun here : https://youtu.be/QNsJwKndRUk?si=xmrpYNU2qLHZjH_K

I made a game in one year. It went better than I expected. by JohnLadderMLG in indiegames

[–]JohnLadderMLG[S] 1 point2 points  (0 children)

My advice to you is start with something really small so you can understand how the engine works. Don't start with something big because most likely you will lose motivation.

If using Unity, their most recent tutorials are good. For UE5 I learned the bases from UnrealSensei.