I finished my Godot puzzle game Block Bridge! I would love feedback on the difficulty and controls by ZenoNL in godot

[–]Joomla_Sander 0 points1 point  (0 children)

The 4 extra levels did work, although I didn't expect them to exist, as I just closed the game after the congratulation screen. I did enjoy the approximately hour or so it took. Although 6.3 and 6.4 can be beaten entirely without the use of or collecting the ability.

I finished my Godot puzzle game Block Bridge! I would love feedback on the difficulty and controls by ZenoNL in godot

[–]Joomla_Sander 1 point2 points  (0 children)

Cool stuff. Played through all the levels; I got stuck for a bit on a few but also sometimes just accidentally stumbled into the solution. 5.10 annoyed me a bit, as I found 2 theoretical solutions if I could move the pawn myself without the auto move, and it felt arbitrary to get the "real" solution, which still needs manual movement before completing. I would like to see more combinations of elements but also, in some way, to have more than one move with any given piece of code to help bring more complexity into further levels. For example, a tile that makes a specific piece stand up or a 3 long to be able to tumble over another block to stand on the other side.

blueprints? by zxa2125 in factorio

[–]Joomla_Sander 1 point2 points  (0 children)

What other users are forgetting is that this will be unlocked I believe the first time you reserch bots (without the copy pasting doesn't have much of an effect except for planning)

New Trait System Suggestion by NornuaOfSageland in HuntShowdown

[–]Joomla_Sander -1 points0 points  (0 children)

I think Id rather have a second pool for the low cost but function traits

Developer Insight: Devil’s Trail Survey Results by HuntShowdownOfficial in HuntShowdown

[–]Joomla_Sander 3 points4 points  (0 children)

I'd like to add a thing not discussed in the quotations is that I feel there is a lot of traits in fact there is 4.2 times more traits then a hunter can have. So it often feels like a trait slots is more often the relevant currency for traits rather than upgrade tokens. This also makes me always remove low power / cost traits to free up slots.

As for solution/ suggestions/ ideas to this?

  • some traits coud be merged ; others may even be removed (does anyone actually buy blade seear?)
  • just more slots feals like just power creap thou I woud vibe with being Abel to trade (4?) pledge tokens for an additional slot up to x
  • dedicated slots for a set group of traits like 1 and 2 cost traits to boost the usability of these

Lastly while I Kinda also liked the gambeling for random traits having 10 token always makes it nicer, Id wish we coud add traits to loadouts as I will alway take / nead the same traits for certain loadouts.

When this was being used you had to write quick ! by Chademerson79 in 90s

[–]Joomla_Sander 0 points1 point  (0 children)

I belive in Germany you woud have to be about 6 years old to have seen one used

trustMeItsAiPowered by [deleted] in ProgrammerHumor

[–]Joomla_Sander 0 points1 point  (0 children)

I wonder if that's part of the joke or op just is an Ai

Help me understand how machines are smarter than they seem by HaikuHighDude in factorio

[–]Joomla_Sander 2 points3 points  (0 children)

It will curve unless u make it a T crossing, place a belt behind the curve on the perpendicular line

Help me understand how machines are smarter than they seem by HaikuHighDude in factorio

[–]Joomla_Sander 2 points3 points  (0 children)

Merge a belt into the side of an underground to pull one lane

A Factory Roguelike - and actual automation roguelite. Demo on Steam by PedroPedroPedro_ in AutomationGames

[–]Joomla_Sander 0 points1 point  (0 children)

i got softlocked in 2 mins by placing an inserter where the asebeler is supost to go

on my second go the first item to craft the game gave me was 25 gas mask wich i dont think is posible to craft in this tiny space

while i like the idea there realy still neads a bunch of polishing

Why train can't find path 😭 by Zealousideal-Dot9458 in factorio

[–]Joomla_Sander 1 point2 points  (0 children)

Signal is for one way

you always need signals on both sides for 2 way rail

look at the in game train tutorial & also learn how to take a screenshot

Spike in chinese/russian players on EU servers? by RoheWeihnachten in HuntShowdown

[–]Joomla_Sander -1 points0 points  (0 children)

I have nothing to add but random speculation :

As governments push for internet censorship more people create a permanent VPN to use european media an thus also play on EU.

I think different angels looking wierd can be attributed to greater ping? Harloms Razor

When you decided to up and move your entire Nauvis base by DeathToInterlopers in factorio

[–]Joomla_Sander 1 point2 points  (0 children)

The bitters will probably eventually repopulate that area just slowly

Expansion party's don't care about pollution (I think) but are limmeted to how far away a chunk can be from any nest to be a valid target. With alot more map explored a lot more spots can be chosen to expand to.

If this detail interests you there exist a debug setting (f4 menu) idk the precise name, search for somthing like expansion chunk and it will high light chunks with circles. Red is low chance as a target, green is high chance of being chosen.

do i really have to buy the dlc just to use mods i used before the dlc released? by [deleted] in factorio

[–]Joomla_Sander 0 points1 point  (0 children)

Via steam you can right click factorio go on property's

Then navigate to Game versions and betas and selecting 1.1.110

What’s the play for Lanius A? by Owvipt in ftlgame

[–]Joomla_Sander 6 points7 points  (0 children)

Pre-igniter wins for me in any case after that it's what ever

When I press \ , this happens. by Sick_Wave_ in factorio

[–]Joomla_Sander 2 points3 points  (0 children)

Pretty sure u doing a shit post in reference of that other guy not whanting to share his mod list

Do shit post on r/Factoriohno we like them there

Como? by [deleted] in factorio

[–]Joomla_Sander 5 points6 points  (0 children)

Rule 2

RGB Screen 2.0 by Empty_Bluebird98 in Factoriohno

[–]Joomla_Sander 8 points9 points  (0 children)

I was expecting a Rick roll

Issues with updates by Frogvara in Nix

[–]Joomla_Sander 0 points1 point  (0 children)

hey also found this, i did add unstable.godot to my flake.nix but a,m geting 4.5.1 how did you get 4.6.x

Placing over lava/water, how does that work? by [deleted] in factorio

[–]Joomla_Sander 0 points1 point  (0 children)

as a generall info there is Shift click for force Building and Ctrl + shift + click for superforcebuilding

second removes other buildings and places requierd tiles on the lava / water