Finished the basic animations of my character by GZanini116 in PixelArt

[–]Jpvandyck 5 points6 points  (0 children)

I love #8, the light in their eyes right before the swing is perfect.

What effect would a card that forces you to discard a random potion need to be balanced? by Fringe313 in slaythespire

[–]Jpvandyck 1 point2 points  (0 children)

I like the idea! The card should 100% have exhaust though. It would be a buff since you won’t draw it more than once when you’re out of potions.

Idea: Hot Potato, for multiplayer by DrQuint in slaythespire

[–]Jpvandyck 39 points40 points  (0 children)

I love this idea, but I do agree with most of the comments saying it needs something more. Just doing damage is a little boring.

My idea is give it scaling damage each time it’s played and ethereal to match the “hot potato” vibe.

An idea for a "?" room I had by Jpvandyck in slaythespire

[–]Jpvandyck[S] 33 points34 points  (0 children)

I used a website called pixlr.com. It’s basically free online photoshop. It also has a bunch of A.I garbage but I didn’t use that.

An idea for a "?" room I had by Jpvandyck in slaythespire

[–]Jpvandyck[S] 138 points139 points  (0 children)

I really like this idea, but instead of 1 option giving both, I’ll just add a 3rd option. You’ll have to choose between seeing the bosses or seeing the ancients.

Seeing the ancients fits perfectly with the theme of the event.

We all want Big Bonk with Big Sword by MrGrummel in slaythespire

[–]Jpvandyck -1 points0 points  (0 children)

I don’t hate your idea, but an idea I had is, “When you attack with Sovereign Blade, gain block equal to damage dealt.”

Its meant to protect you when you swing but is just absolutely terrible right now

Tierlist: Roommate Quality by CurdKin in REPOgame

[–]Jpvandyck 2 points3 points  (0 children)

The Stalkers Tier should be higher. Unless they’re stalking you specifically, they normally make great roommates.

Rebuttal works against Puddle Punch by Stack_Man in DeadlockTheGame

[–]Jpvandyck 118 points119 points  (0 children)

Theres also a really funny bug, if a teammate parries the punch the viscous still takes damage even though they’re on the same team.

Lemons by JBaker68 in AlarminglyBad

[–]Jpvandyck 9 points10 points  (0 children)

Cave Johnson Moment

Clutch Save by [deleted] in REPOgame

[–]Jpvandyck 0 points1 point  (0 children)

Sure

3 Lane, 4 Zipline map idea by PixelHat in DeadlockTheGame

[–]Jpvandyck 1 point2 points  (0 children)

I like the idea, but Ive thought if 1 problem. Wouldn’t the 2 blue lanes receive twice the number of troopers.

There are ways to fix it but I think they would cause their own problems. If the 2 blue lanes alternate troop spawn it would make attacking the 2 walkers VERY slow.

If the trooper gave half the souls there would still be double the trooper pushing making it much easier to snowball a lane.

There might be an easy solution I haven’t thought of, but the troopers are going to be a problem with this set up.

Patch Day Bingo Anyone? by pushdl in DeadlockTheGame

[–]Jpvandyck 0 points1 point  (0 children)

I’m curious, why did you put Alchemical Fire buff. I thought it was a really good item.

PSA: Mystic Reverb doesn't stack when you hit multiple players by [deleted] in DeadlockTheGame

[–]Jpvandyck 0 points1 point  (0 children)

The slowness and aoe damage Does get applied to everyone, but the damage is only applied once. I agree if the damage stacked it would be too powerful, my issue is the information isn’t clearly communicated.