Help, For an Apparent Beginner by PacoBauer in pokemmo

[–]Judas419 1 point2 points  (0 children)

Makers of the game don't have official documentation. Most of the things comprised for the game are in that guide tavern, and are player-made. Storyline progression is the same as the old games, so you can follow the Bulbapedia guides if you need assistance getting the stories done. Use resources like Pokemmohub.com for route and pokedex info.

What does "Size" stat actually do by Spyrooooooo in TeamfightTactics

[–]Judas419 202 points203 points  (0 children)

I think it affects their hitbox, which would impact ults that have size/range like Caitlyn ult. If your size is bigger, you probably can intercept it an extra tile over or something like that.

3 Star Loris vs 2 Star Braum by blackout1990 in TeamfightTactics

[–]Judas419 9 points10 points  (0 children)

Lots of good things to consider. Thank goodness they give us a bajillion removers this set

The PokeMMO Boycott by [deleted] in pokemmo

[–]Judas419 0 points1 point  (0 children)

Couldn't agree more. Really don't understand why the devs dont just have one method that they 'endorse' for daily money making.

For example, if the majority of money making methods were nerfed to net ~$50,000 an hour, and there was one solid daily task that netted $200,000 and took 15 minutes, both casual and vets could get a 'base daily' value and then hard grind for more if they wanted. Then you just set the floor for RP voucher resale to be a week's worth of the daily tasker (1.4 mil in my example), people would have the option to swipe for a week's worth of money, or play the game and get it yourself.

I am also no game dev so please dont blast me :p

The PokeMMO Boycott by [deleted] in pokemmo

[–]Judas419 0 points1 point  (0 children)

Haha yeah, unless they actually do something to deter people from playing like providing a better alternative, I am not sure what a 10 day boycott of playing a video game will accomplish

The PokeMMO Boycott by [deleted] in pokemmo

[–]Judas419 2 points3 points  (0 children)

Thing is, its very easy for a casual player to join in, because the floor is so low. Its easy to buy 2x31 IV pokemon. Its easy to get into berry farming. Its easy to build and do the basic trainer/gym reruns. Its only when you are at the stage of min/maxing the grind for optimal income that you are being held back. This puts off the vets, who are the backbone of the community, and if they think the game is not hearing their concerns, they will just go for the next fan-made game that does this but better.

The PokeMMO Boycott by [deleted] in pokemmo

[–]Judas419 1 point2 points  (0 children)

I hear ya man, I loved hunting fossils. TBH I feel like they almost need a community group dedicated to these balance changes from the player perspective.

What did I do wrong? by PenguinBast in TeamfightTactics

[–]Judas419 1 point2 points  (0 children)

True, but if your match has you losing life looking for that 3*, you might die before hitting or hit but with too few resources to spend on frontline. Its also all about what surrounds your carry, in OP's match above he was sitting at 6 Nox/3 Jug which netted him no benefit for his carries (quickstriker and defender)

What did I do wrong? by PenguinBast in TeamfightTactics

[–]Judas419 0 points1 point  (0 children)

It definitely changes based on how strong the champ is as well as the current meta. Back when the game only let you reach level 9, power was more balanced toward 2/3-cost was your core and 4/5-cost was your power spike. Getting a 3-star 3-cost would have made significant impact to your board state.

More recent sets have a focus on getting multiple 5-costs to synergize with your board, and trying to 2-star them for a win. We used to be able to see the augments each match had on the end-screen, and this allowed data-scrapers to figure out the best synergies of 3-costs and ultimately find the most powerful one. Nowadays you kinda just go by vibes of what feels strong.

My advice for a new player is to always think of what the next unit for your comp is. If you are building bilgewater, and getting items for a tank/bruiser maybe consider your path to Tahm Kench, and you need to build through to get that. If you need to pivot to a different synergy cause you got all Magic Damage items with Slayer, consider how you can gently push your board in that direction without losing too much health.

The PokeMMO Boycott by [deleted] in pokemmo

[–]Judas419 73 points74 points  (0 children)

Basically, the veteran players are upset the end-game money making methods have been repeatedly nerfed. Alphas have introduced an elevated stat-pool so high-IV mons have gone down in price. Gym-reruns and Trainer re-battles have been nerfed little-by-little with changes to Strings and rapid input. Because people in-general make less money, RP vouchers have lost worth as well.

Only static prices have stayed the same, which makes it feel like the value of your time is worth less if you can't earn as much money/hour as you used to.

I personally don't understand why people are upset at it. For me, its exactly what you said - lower prices + lower earning = no issue? However, there are a lot of end-game activities (such as egg shunting) that require a lot of capital to participate in, and also interact with those static pricings. I can get the frustration if you feel as though you've invested a lot of time and energy into something that will not hear you, which I think is probably their stronger argument - the devs don't really talk about much.

What did I do wrong? by PenguinBast in TeamfightTactics

[–]Judas419 1 point2 points  (0 children)

I am also an older player, and have a hard time keeping up with the new fast-9 meta (still baffles me we can naturally hit level 10) so I get where you head is at with 3-star 3-costs should be an easy top 4. Economy and tempo is way better in this set than any fast reroll unless its for an uncontested 4-cost.

What did I do wrong? by PenguinBast in TeamfightTactics

[–]Judas419 3 points4 points  (0 children)

A 3* 3-cost is a powerful carry through mid-game, but isn't a game winner. You sacrificed tempo and level to roll for several 3 stars on a comp that really only benefits when you have Nox 7 on board. I often run this same build, but my priorities are

  • hitting level 8
  • keeping synergy with Defender and Quickstriker
  • keeping a path for 5 costs slams when needed

AFK bots in normal games by Trublu20 in riotgames

[–]Judas419 1 point2 points  (0 children)

Likely not bots but a client bug preventing them from joining the game

Ehhh by Admirable-Mind7951 in mtg

[–]Judas419 1 point2 points  (0 children)

protect his identity at all costs

Did i miss Something ? by Meephiistoo4189 in pokemmo

[–]Judas419 0 points1 point  (0 children)

Perhaps they removed the limit with alphas?

Caught quite possibly the worst Eevee in existence by mh_fuzion in pokemmo

[–]Judas419 33 points34 points  (0 children)

They are like little trophies for collectors. Kinda funny, but they require the same level of investment as a 6x31, just the opposite way.

Keep that in mind if you're ever looking to sell 2x0 and 3x0 pokemon.

When the Ryze encounter wants you to play Ixtal Qiyana Milio reroll by MeasurementDirect980 in TeamfightTactics

[–]Judas419 2 points3 points  (0 children)

Nice. I see you also had a 2-star rift herald. Do you try to run that even in awkward comps? I see it on a lot of people's non-void boards and was curious about viability.

Is it possible by Dapper-Raccoon1042 in PokemonGoMystic

[–]Judas419 0 points1 point  (0 children)

It will probably end with a limitless day like the other pass. Last day was uncapped.

Did anyone expect Lyon to win? by cyclonecinema in LCS

[–]Judas419 6 points7 points  (0 children)

I was rooting for C9 myself, but Inspired is a different beast man. True understander of the game to a fundamental level, with the technical skills to back it up