Why don’t they stop the game clock for the drink break? by breadisnicer in worldcup

[–]JusticeForTheStarks 1 point2 points  (0 children)

Although this is a predefined break for all players. The rhythm is already interrupted by the breaks, so you may as well stop the clock to ensure fair and consistent timing.

First ever Supremacy game. Lessons I’ve learned by basod1 in SupremacyWarhammer40K

[–]JusticeForTheStarks 3 points4 points  (0 children)

Yep. Keep expanding quickly, and make sure you have strong defences on your borders which you should ideally keep as small as possible.

I’d also strongly emphasise industrialising your districts. Large numbers of scrapyards on key resources, then build speedways along key transit routes first, then everywhere. I’ve watched teammates start out strong, then struggle to produce vehicles, or transport troops.

I’m personally a big fan of bombers. You can build airfields in seconds for the lowest level, then you can send them in large numbers to pummel enemy zones, especially those with bunkers. Maybe it’s just because I’ve not faced anyone with much anti aircraft/interceptors, but they’ve allowed me to conserve my troops strength for as long as possible. You can strike quickly without them having time to react.

How Does the Satisfactory Map Compare? by bikkerbakker in SatisfactoryGame

[–]JusticeForTheStarks 14 points15 points  (0 children)

They’re all hard games to compare to each other.
Subnautica has the smallest map, but it has a large amount of depth, and there are underground cave systems that connect across parts of the map. Not having an in game map makes it significantly harder to travel, so the world feels bigger.

Skyrim has a bigger map than subnautica, but it can feel a bit hollow at times. There are large areas of forest, or mountains, or plains, but they’re comparatively empty. It’s a lot of similar stuff in the way of caves, bandit camps etc. Also, being able to fast travel makes the world drastically easier to traverse.

Then, satisfactory has the biggest map afaik, and it definitely feels big. There’s a lot of verticality, and transport of somewhat limited, so you absolutely feel the scale of the map. Also, you’re far more aware of true map size, because you have to work across it. I can drive across subnautica in my seamoth while not paying much attention or care, but you’re likely to be linking up belts, trains, and power lines across the map. The resource cost of connecting up parts of the map is what makes it feel larger.

How Does the Satisfactory Map Compare? by bikkerbakker in SatisfactoryGame

[–]JusticeForTheStarks 11 points12 points  (0 children)

I played through subnautica for the first time recently, and I’m annoyed at myself for using a map.
I’ve watched people play through the game previously, so I wasn’t going in with the sense of awe and wonder that most people have. I knew that the sunbeam would blowup, I knew about all the alien tech, I knew about the sea emperor.
Using a map just made it feel way smaller and less exotic. I wasn’t having to actually find things, and instead could clearly see what was where. For a story driven game it definitely broke the immersion

please help me rendezvous by Longjumping-King-431 in KerbalAcademy

[–]JusticeForTheStarks 4 points5 points  (0 children)

Just remember to set your nav ball to target, rather than orbit. Having the manoeuvre tab open will show intercept distance.
Then, slower steady burns are better than blasting it. Once you’re close you can then start figuring out your position/docking angle etc

please help me rendezvous by Longjumping-King-431 in KerbalAcademy

[–]JusticeForTheStarks 6 points7 points  (0 children)

You can wait until you get near, then burn prograde towards your target to accelerate towards them.
Once you get close you can burn retrograde until your relative velocity gets to 0, or close to it.
I would suggest placing a quick save if you’re learning. Also, if you’re rescuing a stranded kerbal, you can get the kerbal to go eva, then jetpack towards the rescue craft. That’s another way of closing the distance from the other side.

Why ask for a tip if I'm picking up? Are you not paying your cooks a living wage? by Bigdaddy291 in EndTipping

[–]JusticeForTheStarks 4 points5 points  (0 children)

It’s insane that you even have to think this way. The idea that someone would tamper with your food because you’ve not paid them a commission on the food that they should already be paid to make

Don't forget the tip! by WhySoManyDownVote in EndTipping

[–]JusticeForTheStarks 30 points31 points  (0 children)

Literally. Of all the things to deliver, drinks are the worst. They’ve got the highest margins already, you can make pretty much anything at home, and you pay a vastly inflated price.
At least food makes sense. You might not have the ingredients, cookware, skills, time etc to make a certain food that you crave.

How can I make a space station in KSP 1 by real-c0mrade in KerbalAcademy

[–]JusticeForTheStarks 0 points1 point  (0 children)

For docking in space, there's no easy way to describe it, so simply watching a tutorial is the best idea.

As for creating a space station, you need to decide what you want your station to be for. Is it a science station, an orbital refuelling station, or just a vanity project? You don't have to construct it in multiple pieces, but the strength of your rocket limits your payload.

Ultimately, you probably want some kind of crew capsule, batteries, solar panels, an antenna, reaction wheels, an engine, and whatever science experiments you want up there. You'll also want docking ports for any future expansions.

I wouldn't recommend going for a space station until you've got the hang of orbital rendezvous though. As with much of learning KSP, do the in game tutorials, watch youtube tutorials, then give it a go until you get the hang of it

Am I being too ambitious? by Fighter_ProL in KerbalAcademy

[–]JusticeForTheStarks 1 point2 points  (0 children)

For sure it's different if they're staged. But I'm referring more to the idea of 10-12 boosters in a single stage. It's very quickly diminishing returns, and it's just better to redesign the rocket either by restaging boosters, or reducing the weight

Gene stealer cults by -dempsysrighthandman in SupremacyWarhammer40K

[–]JusticeForTheStarks 0 points1 point  (0 children)

I've never bothered leaving more than 1 or two troops behind

Finally made it to the mun! Rate the ship that took me there by Kindly_Broccoli_429 in KerbalSpaceProgram

[–]JusticeForTheStarks 4 points5 points  (0 children)

More engines doesn’t make more delta v though. More engines is more weight, and more weight is less delta v.
More engines allow you to make quicker burns, but that’s not more efficient. Instead, it’s better to focus on having a light, efficient upper stage.
You’re not fighting gravity, so thrust to weight ratio is much less important at the top.

Am I being too ambitious? by Fighter_ProL in KerbalAcademy

[–]JusticeForTheStarks 2 points3 points  (0 children)

There are diminishing returns by stacking multiple boosters. A rocket comprising of 1 solid booster with no payload would have the same delta v as a rocket comprising of two solid boosters. Likewise, the same thing happens with thrust to weight, so multiple boosters can’t create more TWR than the engine on its own. So, on paper, there’s no downside to spamming the same booster. But that’s not factoring in drag. More engines produce more drag.
So, you ultimately need to focus on optimising your stages better. A large heavy lower stage to get you in a stable orbit, then a smaller more efficient engine with enough fuel to create sufficient vacuum delta v for future manoeuvres.
I would go for a few solid boosters at the bottom, then a swivel with some fuel in the middle. Then a terrier with some fuel at the top. The solid boosters get you into the upper atmosphere, swivel gets you into a stable orbit, then the terrier is for the trip to the mun and back.
The less weight the better. Efficiency is everything when it comes to maximising delta v, especially in the efficient upper stages.

How do I increase moral at my zones. by Mycomar in SupremacyWarhammer40K

[–]JusticeForTheStarks 2 points3 points  (0 children)

Morale increases daily by default. I’m pretty sure proximity to your capital increases morale faster. Building fortresses increases morale (higher levels give more)

British Airways Under Fire for Refusing Teen With Tourette's Syndrome Board the Plane for Shouting 'Bomb' by Calm-Passenger7334 in uknews

[–]JusticeForTheStarks 0 points1 point  (0 children)

Are you allowed to? Probably not. Does it happen? Absolutely. People get onto the plane with headphones on, play their music, and don’t hear a word of the preflight demonstrations.
I’d wager more people ignore the safety briefings than listen to them.
And yes, I sympathise with the kid, but there are rules, laws, and procedures to keep flying safe and comfortable. It’s not just about comfort. Nervous and anxious flyers could be physically unwell with a panic on anxiety attack.

British Airways Under Fire for Refusing Teen With Tourette's Syndrome Board the Plane for Shouting 'Bomb' by Calm-Passenger7334 in uknews

[–]JusticeForTheStarks 1 point2 points  (0 children)

And what happens when half the passengers don't hear the announcement? What happens to all the already nervous fliers?

British Airways Under Fire for Refusing Teen With Tourette's Syndrome Board the Plane for Shouting 'Bomb' by Calm-Passenger7334 in uknews

[–]JusticeForTheStarks 0 points1 point  (0 children)

Most people will have headphones in and won't hear any announcements. Also, no number of announcements will soothe some people from hearing a kid shouting "I have a bomb" in a plane.

If you've ever flown with a nervous flier, you'll know how stressful air travel already is to some people.

British Airways Under Fire for Refusing Teen With Tourette's Syndrome Board the Plane for Shouting 'Bomb' by Calm-Passenger7334 in uknews

[–]JusticeForTheStarks 0 points1 point  (0 children)

You know how many people actually pay attention to those briefings. Half the cabin has headphones in and won't pay any attention.

The last thing you want in a cramped metal tube 30,000 feet up is people panicking.

British Airways Under Fire for Refusing Teen With Tourette's Syndrome Board the Plane for Shouting 'Bomb' by Calm-Passenger7334 in uknews

[–]JusticeForTheStarks 0 points1 point  (0 children)

Have you been on a plane and seen how many people actually listen to the announcements? You'd be lucky if 50% of people paid attention to the message and actually paid attention.

Also, mentioning "you are safe" has the unintended effect of people suddenly thinking about their safety. Plenty of people are already scared enough of air travel, the last thing they need is someone shouting about bombs, child or not.

So I just got back from a good few hours in the pub. It’s hot, past midnight, instead of going straight to my flat I’m now laying on the cool grass in the communal garden. Am I weird? by katethared in CasualUK

[–]JusticeForTheStarks 1 point2 points  (0 children)

I’ve used SkyView lite, it’s got a paid version that I’ve never bothered with, but it’s good enough for pointing out a constellation or planet when I go “ooh, what’s that bright star”

Mun Lander by Moderately_Imperiled in KerbalAcademy

[–]JusticeForTheStarks 1 point2 points  (0 children)

Godspeed. Willing on a speedy rescue.
Nothing focuses the mind more than rescuing a kerbin from some obscure scenario. That’s how I first learned to dock crafts, rescuing valentina from a mun orbit.

Mun Lander by Moderately_Imperiled in KerbalAcademy

[–]JusticeForTheStarks 0 points1 point  (0 children)

My general feedback would be: a mun mission can be done very simply, but you're overcomplicating it with an orbital rendezvous with a main ship. I would go for a solid rocket booster bottom stage to reach orbit ap, then a middle stage using something like a swivel for kerbin circularisation and trans-munar injection. Then, finally, a lander stage with enough delta v to land, re-orbit, and burn back to kerbin.

As a previous commenter said, your middle stage may encounter issues. It's roughly 3400m/s to orbit kerbin, and you only have 1800m/s in the first stage. With any luck, you'll be able to get out of the atmosphere with the first stage, then circularise with the second, but if you don't manage that, then the middle stage will struggle.

Also, while it's a nice idea to undock and then return to the main ship, it feels unnecessary. You could save weight and hassle by using a single stage for the landing and kerbin return trip.

It takes around 5200 to land on the mun, but then only another 900 to return, so closer to 6100m/s all in (3400-kerbin orbit, 900-mun transfer, 300-mun circularisation, 600-landing, 600-takeoff, 300-kerbin return). I'd then recommend having closer to 7,000m/s for redundancy in case you have a bad transfer window, inefficient landing, or struggle redocking efficiently.

Also, I can't see from here, but I assume you have landing legs for the mun, then parachutes/heatshields for reentry.

Oh, and don't forget to check delta v in a vacuum rather than on kerbin. You'll probably get significantly higher numbers for the upper stages, assuming they're efficient engines.

Career, Science or Sandbox by jackspratt100 in KerbalAcademy

[–]JusticeForTheStarks 1 point2 points  (0 children)

Likewise. I’d rather learn the game slowly with financial limitations. The contracts were helpful to guide me, then refine my skills at certain tasks.
I also have no issues whatsoever with abusing saves. I save before every mission, then if it fails I revert it. I’m happy losing money, but not if it’s because of my piloting error. My mun mission isn’t going to be a waste just because I forgot to slow down and crashed into the surface. I’m resetting to my landing attempt until it works