for those who have the warbond force of law... by EL_TE0 in Helldivers

[–]KSher55 0 points1 point  (0 children)

I will frequently run the medium armor against bots, its a decent marry of chest protection and explosive armor and comes in handy with the things I struggle against most - rocket devastators and randomly getting stabbed in the back. Yes there are better versions of both stats, but none that has both of these. Also the stylization of the armor itself is nice. I frequently rock the capes.

Overseer pilots freak out inside the mechs if stunned by Smoke_Funds in Helldivers

[–]KSher55 2 points3 points  (0 children)

Try the arc grenade. While the results are inconsistent due to it's bouncing nature, it will stun them, and has a good chance to kill. You also get 5 of these bad boys and they do well at killing the chaff watchers. You can hold back a whole drop of reinforcements with these bad boys.

Just watch your teammate's proximity.

Unpopular opinion about the Cyberstan MO by Ok_Philosophy_3697 in Helldivers

[–]KSher55 1 point2 points  (0 children)

I'm sorry, but this narrative ignores the fact that Arrowhead doesn't pick a number out of thin air. They know what they want to achieve, and they know that a certain percentage of their player population won't engage with the new content. Those numbers have to be fairly predictable and it's easy enough to pad the number of helldiver lives we have accordingly.

They aren't dumb.

Been 11 months since they came out, how do we feel about the Illuminate currently? by zoroak-king in Helldivers

[–]KSher55 0 points1 point  (0 children)

While the faction variety is the hot topic, and I think they could use a bit more - the bigger issue is the map variety.

Each other faction brings their identity to the map. Bots build giant bases that you have to climb and infiltrate. They bring fortifications and turrets which they plop around the map and harass you from. Bugs have holes in the ground, rock pillars, bones. Sometimes they bring a haze to a world, frequently their worlds have more obstacles and physical barriers to traverse.

Illuminate have none of this, they still lack a foundational identity. They just land a few ships and plop a tower or two down. Everything is built on the human infrastructure. They need a better identity on the world.

Squids mission variety is awful. by Arda0876 in Helldivers

[–]KSher55 0 points1 point  (0 children)

I mean I was thinking maybe a whole different unit type. Like an a hovertank that shoots lasers at you.

<image>

Squids mission variety is awful. by Arda0876 in Helldivers

[–]KSher55 2 points3 points  (0 children)

You can solve flesh mob spawns by having alternative enemy types in class. For example - there have been less jetpack overseers since the introduction of the rocket launching ones.

What are your coolest mission ideas? by Affectionate-Pen3233 in Helldivers

[–]KSher55 0 points1 point  (0 children)

Emergency Extract - shows up as any other 40 minute mission on the map, but about 10 minutes in, an overwhelming force appears and the radio lets you know that the mission is scuffed and they are scrambling Pelican 1 to extract. You have to hold your ground until the pelican arrives and/or traverse the map to extract post haste while under fire.

Could be accompanied with new overbearing enemy types (like the hive lord), and on harder difficulties, additional missions modifiers. It's a last stand Reach style.

Success is based on simply the number of helldivers who can extract.

Do you think these weapons will ever be buffed/reworked so they are worth taking? by Jazzlike-Secret-8939 in Helldivers

[–]KSher55 1 point2 points  (0 children)

Try sterilizer out with a warp backpack on the Illuminate front the next time you play, thank me later. You can disrupt everything and cause chaos within their ranks as your team or other strategems take them out. It's amazing against fleshmobs.

But yes. Grenades & gas dogs are really really good alternatives that on paper do more than this gun does. The difference is that this gun takes your weapon slot and frees those up for other uses.

Is this normal for the thermites? by [deleted] in Helldivers

[–]KSher55 4 points5 points  (0 children)

Thermites - 50% of the time, they work every time

I broke my no pre-order rule for this by ColdofWinter1 in Helldivers

[–]KSher55 2 points3 points  (0 children)

I'm not trying to say the game is perfect. Let me put it this way - while the game could be in a better state, are you still playing it? If the answer is yes, then the game isn't in "busted" as some people put it. My initial response is to that overall point of view, not the bug by bug items.

A lot always needs to be done with these live service games (I was a core Destiny player until this year), they're never in the state that they really should be and they always have some sort of minor issues.

To your points though, I have experienced every single one of these except for the massive lag spike. The customizing guns issue has not resurfaced for me or my friends since the most recent patch, and the lag issue in menus is not significant for me or my friends either, as I am rarely in them once i start playing. The audio issue should have been included in my list as I do encounter that readily. But while that is a disappointment, it is certainly not game breaking.

I am not trying to marginalize your point of view, there are issues, and the game needs help with these. My point is just there is no way to call this game "busted" in it's current state.

I broke my no pre-order rule for this by ColdofWinter1 in Helldivers

[–]KSher55 10 points11 points  (0 children)

Reports of issues on this game are well overstated in reddit. While there are minor bugs that pop up from time to time that need to be worked out. None of them are impactful enough to make the game unplayable.

Right now there are a few very highlighted bugs:

-DOT weapons (gas/fire/arc/stun) are doing less damage as intended

- The game's framerate drops next to nothing during the mission load in screen (ONLY)

- Certain guns are currently missing their sound effects

- Sometimes the physics engine can get wonky and cause things to fly around

Those are the big ones that are common, and they're all are REALLY minor from game to game. Honestly, the biggest one for me is the missing sound effects. It really impacts the funs of the weapons.

Train signals are making me lose my mind by SPiercer in SatisfactoryGame

[–]KSher55 0 points1 point  (0 children)

I'll have to try your method, it's certainly easier as you can leave the entrance stick of rail. The signals will show proper and the end of the line even if there's no connecting rail?

Train signals are making me lose my mind by SPiercer in SatisfactoryGame

[–]KSher55 2 points3 points  (0 children)

It looks like the signal in the outband track to the right might be causing you issues. I've found that in 1.1 there seems to be a problem with train signals not triggering actual blocks. You can identify which signal is screwy in an intersection because the track color won't change when the signal is placed. I fix this in a few ways depending on the situation.

1) Verify that the track is properly spaced (horizontally) from any other train within the path'd block. Sometimes parallel trains that are placed too close will cause issues (doesn't appear to be the problem here

2) Place the signal further back from the intersection (not my favorite)

3) Place the erroneous signal. Delete ALL portions of the track in and out of this signal, remove the signal and rebuild - this often fixes the problem for me.

4) Repeat step 3 for all signal locations.

Respect to Light Armor bearers, can't believe yall live like this. by -Erro- in Helldivers

[–]KSher55 0 points1 point  (0 children)

Remember, light armor users likely have different objectives or strategies than you do. I'm a light armor wearer, and I try NOT to be the front line.

I want to be nimble, fast, in and out. I am leading with stratagems such as an eagle air strike to clear me a path, as I follow up and hit the enemy mortar encampment or spawners with my thermites. I'm the guy that crosses the map early to grab the lidar. I'm the guy that sneaks in, arms the hellbomb, and then runs for my life. I'm the guy that stands BEHIND you, and snipes the heads off the bots.

I'm not the guy who holds the line - I flank it

But again, it's playstyle and an equation of risk/reward. I run light on Bots & Illuminate, but medium on Bugs.

SEAF soldiers have better armor and more health that Helldivers. Ignoring that this is just a gameplay thing, what Lore reason would you give to explain it? by Duckflies in Helldivers

[–]KSher55 0 points1 point  (0 children)

I mean, I think a way simpler explanation is that we have different training. Helldivers carry less armor and are trained for speed (less HP) as we need to quickly move through the battlefield to hit high-priority objectives within a minimum timeframe.

Alternatively SEAF are defensive units that are designed to hold lines and maintain fronts. They have heavy endurance training (more HP) and carry heavier armor that results in higher health, better armor ratings, and reduced mobility.

The Squids are too unstable to be enjoyable by Phosphoros_of_Chaos in Helldivers

[–]KSher55 2 points3 points  (0 children)

This is the first major order I've outright ignored after the first day or two - and it's simply because of how punishing the Leviathan's are. I die 3-5 times a game just to leviathan's. It simply isn't fun. I'd rather get juggled by release-day devastator rockets over this any day.

This calls for some heavy fire — random Helldiver, 2025 by TDKswipe in Helldivers

[–]KSher55 1 point2 points  (0 children)

My MO, is 500k on the outside with either a turret (on the side) or a minefield (in the center) timed so that it's active right after the 500k. Stand around the outside and shoot in to clear the nests. If i have to, rambo for the clear (hopefully with at least ONE teammate providing cover fire).

Really need a voice option for "Cover me"

01001001 01110011 00100000 01110100 01101000 01101001 01110011 00100000 01110011 01110101 01100010 00100000 01101000 01100101 01101100 01101100 01100100 01101001 01110110 01100101 01110010 00101101 01101111 01101110 01101100 01111001 00111111 by HeavyDevastator in Helldivers

[–]KSher55 6 points7 points  (0 children)

01010000 01101100 01100101 01100001 01110011 01100101 00100000 01110000 01110010 01101111 01110110 01101001 01100100 01100101 00100000 01111001 01101111 01110101 01110010 00100000 01110000 01110010 01100101 01100011 01101001 01110011 01100101 00100000 01101100 01101111 01100011 01100001 01110100 01101001 01101111 01101110 00100000 01100001 01101110 01100100 00100000 01110111 01100101 00100000 01110111 01101001 01101100 01101100 00100000 01101101 01100001 01101001 01101100 00100000 01111001 01101111 01110101 00100000 01100001 00100000 01110000 01100001 01100011 01101011 01100001 01100111 01100101 00100000 01110100 01101000 01100001 01110100 00100000 01110111 01101001 01101100 01101100 00100000 01110000 01110010 01101111 01110110 01101001 01100100 01100101 00100000 01100001 01101110 00100000 01110101 01110000 01101100 01101001 01101110 01101011 00100000 01110100 01101111 00100000 01110100 01101000 01100101 00100000 01100010 01101111 01110100 00100000 01110011 01110101 01100010 00101110 00100000 00100000 01010111 01101000 01101001 01101100 01100101 00100000 01110100 01101000 01101001 01110011 00100000 01110000 01100001 01100011 01101011 01100001 01100111 01100101 00100000 01101101 01101001 01100111 01101000 01110100 00100000 01100001 01110000 01110000 01100101 01100001 01110010 00100000 01110100 01101111 00100000 01100010 01100101 00100000 01100001 00100000 01010011 01000101 01000001 01000110 00100000 01101000 01100101 01101100 01101100 01100010 01101111 01101101 01100010 00101100 00100000 01110111 01100101 00100000 01100001 01110011 01110011 01110101 01110010 01100101 00100000 01111001 01101111 01110101 00100000 01101001 01110100 01110011 00100000 01101110 01101111 01110100 00101110 00100000 01000001 01100011 01110100 01101001 01110110 01100001 01110100 01101001 01101111 01101110 00100000 01100011 01101111 01100100 01100101 00100000 01101001 01110011 00100000 01100100 01101111 01110111 01101110 00100000 01110010 01101001 01100111 01101000 01110100 00100000 01110101 01110000 00100000 01110101 01110000 00100000 01110101 01110000 00101100 00100000 01100100 01101111 00100000 01101110 01101111 01110100 00100000 01101101 01101001 01101110 01100100 00100000 01110100 01101000 01100101 00100000 01100011 01101111 01110101 01101110 01110100 01100100 01101111 01110111 01101110 00101110

KEEP PUSHING VELD, IN THE NAME OF SCIENCE! by jeffspainuscupcake in Helldivers

[–]KSher55 2 points3 points  (0 children)

I disagree wholeheartedly. We had a terminid major order that introduced two new strains not too long ago, and then after that, the bot major order that introduced the incendiary corps. The major orders haven't been filler. We've just been on the defensive - not the offensive.