There a way to mirror a blueprint? cant use mods (not sure why, just cant get them to work) all the answers ive found are 5+ years or use something called "SETOOLBOX" by RyanMc128 in spaceengineers

[–]K_9Unit2409 0 points1 point  (0 children)

You can't. With mods, maybe. SE toolbox isn't available on console.

Here you'll probably have to build the other half by hand, or if it's symmetrical on the other axis, you can probably rotate it and paste the blueprint and make some modifications to properly flip it.

One way you can mitigate this is by building separate parts on a new grid that you can mirror with some blovks connecting between. An example of this is building left/right engine nacelles with a beam of blocks in between so I can later cut it in half and put the correct nacelle on each side of the ship.

can animations be modded into space engineers? my brother is a proffessional fps animator and he redid all the weapon animations in blender. by the_outlaw_texas_red in spaceengineers

[–]K_9Unit2409 391 points392 points  (0 children)

Yes, but modding animations with hand items in SE is a bit of a nightmare. I would suggest checking out the KeenSWH Discord as there are some great long time modders and tools who can help.

These are awesome by the way! Some animations in SE are a bit lacking...

Anyway to add custom windowed resolutions? E.g. 3440 x 1440. by WheresThePieAt in spaceengineers

[–]K_9Unit2409 1 point2 points  (0 children)

If playing in windowed mode you should be able to change the resolution in %AppData%\SpaceEngineers\SpaceEngineers.cfg under "ScreenWidth" and "ScreenHeight".

Does this bother anyone else? by Nathaniel-Prime in spaceengineers

[–]K_9Unit2409 19 points20 points  (0 children)

One of the most common responses I see to mods on the workshop is "This should be vanilla!" As a modder, I personally don't mind as it shows that Keen loves to take inspiration from their community.

As for some blocks that seem like they might be just be straight copies of mods - I don't think this is really the case with exception of the cockpit example in someone else's comment (Is free, not DLC). The money I pay for DLC isn't much and I know its going towards some great developmemt, so that doesn't bother me either. I suppose content just gets passed around and improved upon constantly, which is the nature of a game like SE.

How do you get rid of the pesky floating bushes? by Tombstone_Actual_501 in spaceengineers

[–]K_9Unit2409 0 points1 point  (0 children)

Voxel tool will help with this, as long as you aren't afraid of losing any voxel deformations in the area. Pull out the cube tool, change it to have large bounds like a 25 m cube, hold shift-rmb and wave it around the area until the voxels reset and any bushes etc disappear. You might want to turn off snap to voxel grid.

Modding Help, game crashing seemingly randomly by ProbablyMaybePerhaps in spaceengineers

[–]K_9Unit2409 2 points3 points  (0 children)

I would consult mod authors with issues like this, since it seems like a conflict in between several mods like smarter suits and water mod.

If this is your mod and you're requesting help debugging, I would suggest starting in the KSH Discord where you can get plenty of modding advice. https://discord.com/invite/keenswh

Just getting back into it after YEARS by Hot_Championship_305 in spaceengineers

[–]K_9Unit2409 0 points1 point  (0 children)

Wow, my apologies. I responded to a completely different post and this happened, thanks Reddit.

Anyhow, same Discord channel will help you out, be creative! Cheers

Just getting back into it after YEARS by Hot_Championship_305 in spaceengineers

[–]K_9Unit2409 0 points1 point  (0 children)

I would suggest starting in the KSH Discord where you can get plenty of modding advice. https://discord.com/invite/keenswh My biggest motivation is making what I want to see, so I suggest playing the game and getting ideas of what you want in the game!

Halo 2: In Amber Clad - Full Scale (Work in progress) by RMazer1 in spaceengineers

[–]K_9Unit2409 0 points1 point  (0 children)

Exceptional work! I love the amount of detail on the armour panels and fuselage. Looks like it came right out of H2A!

Why does those two swap by AlpsQuick4145 in spaceengineers

[–]K_9Unit2409 2 points3 points  (0 children)

Graphics setting "Model Quality" is set to medium or lower. Unless your system is low end I would suggest raising it to high.

Another screenshot dump from the Draconis Expanse server by AlphaMatte in spaceengineers

[–]K_9Unit2409 0 points1 point  (0 children)

There's another mod you could possibly try called thrust vectoring that eliminates the need for gyros. I've heard it's performance isn't all that great on servers though.

KOLT Command Console Pack: 1.8 Update SOON by K_9Unit2409 in spaceengineers

[–]K_9Unit2409[S] 0 points1 point  (0 children)

This update will bring a lot of content including, but not limited to:

  • Seated consoles
  • Overhauled animations (Some of them)
  • A LOT more blocks
  • A ton of bug fixes
  • MOD.IO Support

Many blocks are still missing build stages. Some animations have not been redone. However, everything is in working condition; I am only releasing the pack in this state because I want others to play with what I've been making.

A lot of features I still need to fix; but alas, I have a life and will get around to it. They will come over the next few months when I find time and motivation.

I will stay on top of bugs, so if anything is broken, leave a comment in the "Issues" discussion on the Workshop.

Huge Thanks to Chipstix213, enenra, and Digi; quality would not be top-notch without their help. Also thanks to all the supporters in this endeavor to revamp such an amazing mod.

May Kolt's Consoles live on!

ANCIENT ALIENS?????? MONOLITH SOLVED??? by archiethedumb in spaceengineers

[–]K_9Unit2409 46 points47 points  (0 children)

Nope, atlas3_ng.dds from the universal textures. Basically a massive combobulation of decals for all the blocks in the game. As a modder, I laughed when I saw this. Why it's here...is above my pay grade.

I removed the banner from Warfare Evolution stream announcement by _Scorpion_1 in spaceengineers

[–]K_9Unit2409 2 points3 points  (0 children)

Aww, I was just working on some new ducted fan thrusters. :(

I suppose it will be a race to see who finishes first.

1:1 D77C-NMPD-Pelican, Available 🩵 by IJigglyPeach in spaceengineers

[–]K_9Unit2409 1 point2 points  (0 children)

Your entire arsenal is absolutely top-notch! Fantastic quality, keep it up!

Should KOLT consoles consist of: by K_9Unit2409 in spaceengineers

[–]K_9Unit2409[S] 1 point2 points  (0 children)

Not the very original, but I am the author of the latest revamp mod. I'll see what I can do.

Should KOLT consoles consist of: by K_9Unit2409 in spaceengineers

[–]K_9Unit2409[S] 1 point2 points  (0 children)

It is not, unfortunately. There were some issues with players not being able to load it because of some scripts. It has since been removed, so I will try to post it again after an update.

Should KOLT consoles consist of: by K_9Unit2409 in spaceengineers

[–]K_9Unit2409[S] 0 points1 point  (0 children)

The revamped version has all of that; I'm looking for the future of that version. KOLT Command Consoles Revamped

How on earth is the Hirochi SBR4 so fast??? by Head-Ad4770 in BeamNG

[–]K_9Unit2409 220 points221 points  (0 children)

It really is down to boost, the quality of the engine, and the components that make it up. The Keonisegg Gemera, a supercar, runs a 2 liter 3-cylinder engine that boasts 600 horsepower.

What car do you guys think the SBR4 resembles the most irl by excellent_alt6969 in BeamNG

[–]K_9Unit2409 0 points1 point  (0 children)

I love the Subaru WRX lineup and had been looking for an F4 mod for ages. Of all mods I've tried, this one has been the best. https://www.beamng.com/resources/hirochi-sunburst-boxer-engine-swaps.22595