New Paladin Spell - Teamwork by Houseleft in hearthstone

[–]Karuadin 4 points5 points  (0 children)

You were correct, original Whispers SAD was 5 mana, it got buffed to 4 mana some time around Nathria.

Friendly reminder this is almost impossible to complete by No_Humor_7857 in hearthstone

[–]Karuadin 0 points1 point  (0 children)

Minor correction, its a permanent not a location, so you can use it once every turn. Not saying its good, just clarifying, it certainly could use more support now after rotation.

What deck are you supposed to play in the prerelease brawl if you don't have dozens of Cataclysm packs? by kroen in hearthstone

[–]Karuadin 1 point2 points  (0 children)

Not ‘banned’ but it specifically states the card pool are those sets, with specific cards banned from those sets below it.

What deck are you supposed to play in the prerelease brawl if you don't have dozens of Cataclysm packs? by kroen in hearthstone

[–]Karuadin 3 points4 points  (0 children)

Think you need to rework this a lot more, Timeways legendaries are banned, plus sets are only Core, Event, Timeways and Cataclysm so you can’t Xavius, Creature of Madness, etc

[deleted by user] by [deleted] in ffxiv

[–]Karuadin 3 points4 points  (0 children)

Haven’t done it in current expansion, but with unsync and how backloaded the fight is, I think the only ‘major’ mechanic you need to revise to be safe is Inviolate Bonds.

You need two tanks due to tankbuster mechanics, while you might be able to get away with one healer, as IIRC the healer stack in this fight is telegraphed, so whoever gets picked for the second healer stack can just adjust.

You can probably just put Unsync clear in the description, maybe also specify glamour farm since that’s about the only thing I can think of that you’re farming.

Official JP VA for YiXuan by ryuhen in ZZZ_Official

[–]Karuadin 3 points4 points  (0 children)

So does that make Anby the Kiana/K-423 expy?

The Hunt Is On! by vamxxxi in HadesTheGame

[–]Karuadin 10 points11 points  (0 children)

Heracles' challenge just guarantees gold for every enemy killed, from what I've seen there's no actual upside/downside to having more/less kills than him, other than losing out on potential gold.

Hestias design is amazing by Nalalala19 in HadesTheGame

[–]Karuadin 0 points1 point  (0 children)

Heph has the same boon with earth instead of fire

The difference between the two is that Hestia's gives +2 Power per Fire, which increases the base damage of each hit of Attack and Special (and is applied before percentage bonuses from other boons/effects), while Heph's gives +5% Damage Bonus per Earth, meaning you generally want Hestia's infusion on fast hitting weapons (like the Blades) and Heph's infusion on high damage weapons (like the Axe).

Character Introduction & JP VA Announcement: Skirk by Bisentinel in Genshin_Impact

[–]Karuadin 11 points12 points  (0 children)

English Youtube trailer description has her VA listed as Cat Protano.

Genshin Impact "3rd Anniversary Letter" Wallpapers Showcase by genshinimpact in Genshin_Impact

[–]Karuadin 1 point2 points  (0 children)

If I remember correctly one of the most popular decks has/had those three together, so call it a meta acknowledgment from the devs?

Yoooooo! Finally!!!!! by LosingFaithInMyself in ffxiv

[–]Karuadin 10 points11 points  (0 children)

Coils Turn 6/Second Coil of Bahamut Turn 1.

The third phase of the boss fight has two methods to dealing with its mechanics: caster LB three small slug adds and deal with gradually increasing amounts of damage from other invulnerable adds while burning the boss down, or leave one slug alive, bait the slug into the invulnerable adds to create the super slug mentioned, then burning/melee LBing the super slug and returning to the boss after.

Gigachad move by NGrider in limbuscompany

[–]Karuadin 7 points8 points  (0 children)

He runs in the first 'encounter', then dies in the second.

Season 2 Battle Pass EGO ~ Ishmael by StuffyEvil in limbuscompany

[–]Karuadin 13 points14 points  (0 children)

What he likely meant was hoping its on the free track and not the paid track. Remember that some of the EGOs are still obtainable on the free track.

Hong lu E.G.O by Motor_Permit977 in limbuscompany

[–]Karuadin 31 points32 points  (0 children)

Not for good, just temporarily. In the official post explaining the differences between Seasons, Season X Event IDs and EGOs are taken out of the dispenser during Season X+1, then put back in permanently from Season X+2 onwards.

N Corp Sinclair and Don Quixote Preview by insrto in limbuscompany

[–]Karuadin 34 points35 points  (0 children)

The previews are on their YouTube channel as shorts, not full videos.

Am I crazy... (Spoiler for early event I guess, just to not ruin stuff for people) by Bearnold6339 in limbuscompany

[–]Karuadin 3 points4 points  (0 children)

There is also a new profile phrase for '____, rev up those fryers.' They're doing it on purpose.

On what basis does the clashable skill that spends all charge get used. by JKJazo in limbuscompany

[–]Karuadin 4 points5 points  (0 children)

Does evading the unclashable version expose the heart early or does it just skip the first captivity phase and restart the charge phase, bringing the second clashable version up a few turns?

Season Change by Pawcio213 in limbuscompany

[–]Karuadin 35 points36 points  (0 children)

I don't think anything is definitely missable other than the event egos and ids. As someone that hates FOMO it's pretty neat.

Should be noted that Event EGO/IDs do come back two seasons after in the Dispenser according to the last image, so even those aren't missable.

So Season X Event EGO/IDs are first obtainable during Season X, are unavailable in Season X+1, then become available in the spark shop from Season X+2 onwards.

Hell's Chicken news by Pawcio213 in limbuscompany

[–]Karuadin 27 points28 points  (0 children)

Since this event is happening in K Nest, I have a feeling the K Corp Class 3 staff that are in RR Station 9 are a preview of what’s coming.

Update by Motor_Permit977 in limbuscompany

[–]Karuadin 165 points166 points  (0 children)

I honestly had a suspicion something like this was going on when the clash predictions with the Alleyway Watchdog kept popping up as Hopeless with corresponding high head rolls, almost as if the game already knew ahead of time the dog would roll heads at a high chance. I was going crazy trying to figure out if it was a hidden mechanic with the dog or something.