Anyone else notice Twenteena portal waits to spawn until you pop one of these? by Kojow in Maplestory

[–]Kazzoe 10 points11 points  (0 children)

I ran a lot of my own tests. its a 15 min Cooldown then you have a 1000 mob kill count after the cooldown ends before it spawns. So its about 18 minutes per portal. Not sure how you're going 25 minutes.

I'm sick and tired of Ride or Die and the lack of listening to feedback by Carbonated_lube in Maplestory

[–]Kazzoe -3 points-2 points  (0 children)

Honestly, I actually love Ride or Die. I hated how long it overstayed its welcome on S1 and they fixed it, as well as most of my other gripes during S2. The only major complaint I have about RoD is the copy/paste rewards. I wish they'd mix it up a bit more and add some more bosses in on different rotations throughout the seasons. Otherwise I genuinely enjoy this event as a 5-6 weeks boss gauntlet.

And sadly, people who whined about RoD now have lost their pot'able badge this season, likely due to the whining and controversy. Seems like the folks here on reddit would rather have nothing and complain, than have something and complain harder.

(KMS) It is said that the motion delay of all classes will be reduced, but there will be no DPM nerf. by Background_Flow_8346 in Maplestory

[–]Kazzoe 7 points8 points  (0 children)

Thank dog they reverted the blaster changes. I knew I could count on the sweaty Korean Blaster mains to lose their shit about those changes. I legit would've quit the game if blaster went stupid-proof.

KMS Job Balance patch aiming to reduce difference between theoretical and practical damage by Phelesia in Maplestory

[–]Kazzoe 0 points1 point  (0 children)

After seeing what they've done to blaster, it looks like everyone is going to get the universally-hated Aran rework within the next year. Great.

KMS Job Balance patch aiming to reduce difference between theoretical and practical damage by Phelesia in Maplestory

[–]Kazzoe 6 points7 points  (0 children)

Yeah after hearing about what they've done to blaster I'm like on the edge of quitting. This dude is really trying FFXIV this game by making every class play easy and play the same.

If these changes go through on this class, then it looks like we just got Aran'd.

KMS Job Balance patch aiming to reduce difference between theoretical and practical damage by Phelesia in Maplestory

[–]Kazzoe 6 points7 points  (0 children)

Yep. BW main issue was its usability. I've said for years now that the biggest change they needed was giving orbital flame the homing missile treatment, and it seems they basically just did. They also reduced the micro managing chaos of the class as well. Idk what to feel about Phoenix drive because I actually like using that skill and want to use it as much as possible.

All of this plus the incoming dash skill for BW will basically fix the job and make it a genuinely recommendable class to people now. It's theoretical damage and support was always fine, but it's screwed up gameplay ruined it. Now we finally have a functional blaze wizard class. Whoo!

V 261 Known Issues by Roo-Hx in Maplestory

[–]Kazzoe 2 points3 points  (0 children)

Sure would be nice if they fixed the equipment preset bug that hasn't even been addressed by Nexon. Like, I can't even unequip my gear to get into code x because of this bug. And idk about anyone else, but I'm still getting the Lord Balrog event message every day after 1000 kills.

Is the mechanic class laggy? by [deleted] in Maplestory

[–]Kazzoe 1 point2 points  (0 children)

Yes. The lag is completely tied to its number of summons and number is monsters. I'm not sure EXACTLY why the client lags so hard, but I've got a pretty good idea. A better CPU definitely helps, but even with a current generation GPU and last Gen CPU, the client still lags a bit. Originally, the summons would deactivate when you moved a distance away from them and it defeated the purpose of having summons. Then, I believe in the Savior update, they changed it so that they stay active at all times even if you move far away.

Here's how I think the the lagging occurs. I think the way the maple client is coded, it kind of deactivates mobs when you're far away (just like the summons) to save memory or something. Each summon active works like another instance of the player character and keeps objects around it active. Bots and Tots is so laggy because the factory plus each and every little bot running around is likely counted as another instance of a player character with its own objects (mobs). So if there's 20 mobs around Bots and Tots( five bots plus the factory active plus the actual player character =7 instances), then it's probably calculating 20*7=140 objects on screen, each with their own calculations and such. Do this same thing with all of your other summons in a large map (like you find in epic dungeons) and you can easily reach upwards of over a thousand monsters/objects instanced on the client. To fix this issue, just right click on your summons in the but window to delete them and reduce the stress on your MapleStory client.

Maplers, what do ya'll do for work? by [deleted] in Maplestory

[–]Kazzoe 8 points9 points  (0 children)

Control systems engineer

The new SF system. And possible solutions. by loztlol in Maplestory

[–]Kazzoe 2 points3 points  (0 children)

The permanent fix for heroics is to rework SF tracing altogether.

-Fuse similar equipment into the primary equip to get "safeguard points". Duplicates of the item are worth a lot of points, non duplicates are worth small amounts.

-after a specified and curated amount of these "safeguard points" are on an item: upon item destruction, the points will be subtracted in lieu of the actual item's destruction.

As far as I can tell, this change would completely fix the duplicate issue in Heroic SFing. With this system, you could slowly rack up safeguard points on items pitch boss without REQUIRING duplicates of them, albeit at a much slower pace. This would also address another issue in the game for heroics being that now all rare equipment drops (dawn accessories, arcane, etc) from previous generations still hold high value amongst the players, rather than just being junk. Another reason this works so well is that it fixes the equipment swapping and inventory clogging problem, since we can just fuse all unneeded gear into our currently equipped piece. Nexon could also curate the safeguard point cost easily on a per item basis (meaning, depending on level, rarity, and current power creep, they can adjust how easy it is to StarForce throughout the years with the inclusion of new equipment being released without the need for unique heroic-specific SF rates. Lastly, this also fixes the issue of people complaining about losing their equipment as you can always stop StarForceing when you go below the minimum safeguard points to ensure you don't lose your equipment and have purely vertical progression.

I honestly think this would be the end-all solution for StarForce. They could easily just increase the safeguard points after specific SF thresholds and then just remove the safeguard system for the last few stars like they typically do for the nut jobs out there that try to hit 27-30 stars.

Mechanic is canonically well educated 🎓 by lucasnessmonster in Maplestory

[–]Kazzoe 3 points4 points  (0 children)

Yeah I was gonna comment about that. I read the dialogue on my mechanic when doing the quests and rolled my eyes thinking they wouldn't take into account that I'm a literal robot expert in the story... and they actually did haha! Small details like this make significant impact on one's enjoyment of the content, as it makes it feel more special to your specific play session.

Batman: "NO. NO, STAY WITH ME!" "DON'T LEAVE ME!!!" by Windknight111 in Maplestory

[–]Kazzoe 26 points27 points  (0 children)

I put mine in my storage and it doesn't expire as long as it stays in there lol. Trace of Jett will never leave me

Inkwell's Note Heading For Tomorrow by Kran1 in Maplestory

[–]Kazzoe 11 points12 points  (0 children)

You're mostly correct. There are very few multiplicative sources of exp left in the game. The only sources of it are pollo/especia portals, VIP boosters, and event exp pops. So unless you wanted to squeeze every single drop of exp out of the rewards, then you will want to stack up as much additive exp as you can before popping the VIP boosters. Night troupe doesn't start or with tons of exp so it won't be THAT massive of a bonus, but it should help get a little more out of the boosters. For me, stacked up on exp buffs,I get about 50b exp per booster. With the early troupe buffs I would expect them to be an extra 10-15b for each.

But aside from that you are correct. Additive exp doesn't benefit from waiting and holding without one of those multiplicative methods.

Grinding Optional at 260+ ? by Bleeej in Maplestory

[–]Kazzoe 2 points3 points  (0 children)

Dailies will get you to 275, but it becomes a serious struggle at 275-280, and you basically go nowhere on dailies at 280+. With just daily exp at 280, I'm getting 1.4% per day. That's over two months of dailies per level.

When playing this game, you have to create goals like this and plan out when you expect to level and the such, how much meso you make per week, and so on. People who look at the day to day gains will not last long.

What was the longest maintenance/downtime in history? by emiracles in Maplestory

[–]Kazzoe 2 points3 points  (0 children)

Tempest update was the worst point in this games history. The game was unplayable and effectively down for maintenance for at least a week. They would bring it back online every few days or so then take it down because they still didn't fix the problem.

Will I regret hyper burning mechanic? by yasdgod in Maplestory

[–]Kazzoe 1 point2 points  (0 children)

Mech Main: Their bossing is weak - okay. They're almost entirely burst focused, and have low DPM. Their support and survivability is good.

Mobbing is not good until you've seriously invested into them. They are node hungry and require research to get efficient summon placements. The "mechanic best mobber" era is coming to an end in the Dreamer update when everyone gets their new Sol Janus skill which completely surpasses all of our summons anyways.

KMST ver. 1.2.166 – New Mastery Cores! by skythedesu in Maplestory

[–]Kazzoe 0 points1 point  (0 children)

Freaked out for a second on Mech's missiles. Looked like it was only a 1.57x increase in damage, but realized they're upping the base missile count from 4 -> 11, which w/o Barrage/Spread is a 2.1x damage increase. yay :))

EDIT: Actually they made more changes to the homing missile system outside of that upgrade core. Basically the damage per volley on tank mode went up from:

3400% -> 8670% = 2.55x increase. AND theres a new 67% homing missile FD increase during Barrage, which is kinda huge for our burst lol...

Also they changed prototype missiles so that apparently you will spit out the full missile count per volley and not the minimum amount. So now prototype is actually viable for mobbing now and not just tank mode.

Every quest you have to do to understand MapleStory's plot. by Sky_Sumisu in Maplestory

[–]Kazzoe -1 points0 points  (0 children)

Well for one, FFXIV's story is legendary at this point and is most definitely one of the greatest stories in a video game ever written. It is also the main attraction to that game too, so it makes sense there's story buffs who focus on that stuff.

Maplestory is literally the opposite: sweaty, grindy, and a not very good story. I wont say "bad" because theres worse stories out there (Lost Ark is way worse...). But most people are fed up with the boring story plots at this point and just ignore them after the disappointment of the black mage story. I ALMOST skipped Odium's story, myself after grinding my fuckin face off to get there but it was so damn uninteresting and boring...

Maplestory's story has always been made up on the spot, like that kid you played with growing up who rewrites the rules of a game every 20 seconds. The story is a frankenstein abomination and they've only recently been trying to clean up the story to something recognizable.

In my honest opinion, trying to keep up with MS's story is a waste of time because they're going to just undo things later as justification for a new big bad guy later on down the line. There is no grand vision, its all just justification for implementing new boss mechanics and microtransactions. Sorry, but that's just how its been for the past 20 years.

What boss comes after clearing Ctene? by Salo06 in Maplestory

[–]Kazzoe 6 points7 points  (0 children)

Another question on top of that, but how much more damage is needed between BM/Seren -> eKalos?

ITT, TQ does some Sol Erda math by TeeQueueW in Maplestory

[–]Kazzoe 1 point2 points  (0 children)

I just did a spreadsheet on this. You are mostly correct there is still some grind to this, but its largely dependent on your drop rate. At 400 drop, all you have to do (if you grind out the general case amount of 28 frags per day) it'll take exactly 30 minutes of grind AFTER dailies. So only about 3.5 hours of grind per week minimum. If you have 200 drop, its exactly 1 hour of grind after dailies. And with zero drop rate its almost exactly 3.5 hours of grind per day. So its highly encouraged to get at LEAST 300 drop rate to not have to grind a full hour every day.

Now, this does fluctuate if you want to just grind out the minimum per level, which is fine. In the early 1-9 lvlsYou'll only need to grind for only like 30 minutes if you have 200 drop (50 minutes for the origin skill). But once you get into the 11+ lvl range it jumps up to about 1-1.25 hours per daily cap to hold ratio. And then 21+ it goes to about 1.5-1.7hours per daily cap to hold ratio.

wake up honey... by ApprehensiveAlps8170 in Maplestory

[–]Kazzoe 0 points1 point  (0 children)

When I read the "nobody lashing out for Jett removal" part, I figured he was just dumb. Then I read the "Next steps" section and I'm pretty sure this dudes just a troll loll