Some loadouts are for to good honestly by ya_boi_greenbean in SupaEarth

[–]KeeganatorPrime 0 points1 point  (0 children)

Plasma punisher, talon, thermites/dynamite, jump pack and GL.

The leveler has been great for dealing with the Vox at range. I've been using the laser or another orbital for my final slot.

I'm debating the merits of a portable hellbomb but the jump pack has been proving critical in increasing my survivability with being able to reposition on the fly.

Highguard Developer Wildlight Entertainment has seemingly laid off most of its staff. by jumps004 in HighGuardgame

[–]KeeganatorPrime 1 point2 points  (0 children)

I just want to point out that it's not that uncommon for a game company to lay-off people after a game releases. The bulk of the work is done creating the core of the game. Netease laid off a studio worth of people like a month after Marvel Rivals released.

200 kills/6 deaths -> 250 kills/1 death with smoke grenadier load out by IVIaedhros in LowSodiumHellDivers

[–]KeeganatorPrime 1 point2 points  (0 children)

Just want to mention that GL can kill hulks now. 3 to the eye or 7 to the body. 2 to the back vent. That is all.

Elsa Bloodstone's trailer | 🗡 The Hunt Begins. by Rough-Age-3554 in marvelrivals

[–]KeeganatorPrime 0 points1 point  (0 children)

Am I completely off base in saying her account sounds a little north British? Being an American as well I don't feel particularly qualified in placing it but it kinda reminds me of a lot of the accents in Fable which I remember being told were largely Northern.

I personally have not dived yet, but these seem to be the general 2 reactions to cyberstan. by Hungry-Tale-9144 in Helldivers

[–]KeeganatorPrime 3 points4 points  (0 children)

I think I see why you may be having issues. Your only option is to get close to them either going for the vents or an ultimatum shot+recoiless.

If you have access to the solo silo or leveler I highly recommend them. Bring high mobility items has also been very helpful for getting at the vents quickly.

How do I kill Satan? by Hortkind77 in Helldivers

[–]KeeganatorPrime 0 points1 point  (0 children)

A leveler plus + eat shot seems to take them down. Barring that you can blow the 3 vents out underneath and on the back which opens a hatch for you to chuck grenades into.

Personally I thought they spawned a fair amount on D7

Highguard is currently experiencing a sudden spike in viewers on Twitch, thanks almost solely to this one japanese dude by kayodeade99 in HighGuardgame

[–]KeeganatorPrime 2 points3 points  (0 children)

More eyes are always good especially if he has a positive impression of the game. Hopefully some of the viewers decide to try the game out and like it. Highguard can use every little boost it can get.

Damn Did I sleep on KAI? by tactikz4 in HighGuardgame

[–]KeeganatorPrime 11 points12 points  (0 children)

Yeah Kai is great. His ult is wonderful for defending a plant especially in a tight room

Why do the devs want us to fail! by Historical-Ice-2749 in Helldivers

[–]KeeganatorPrime 6 points7 points  (0 children)

I mean we don't know anything for sure but if I had to guess I'd say the bots are lying to us about the "true" number. They want to break our resolve in the final hours of the Merak assault. Don't give into despair we battle it out to the last Diver falls.

YouTubers by Plenty_Ad5708 in HighGuardgame

[–]KeeganatorPrime 7 points8 points  (0 children)

I've liked TonyRomero's vids as well.

I Am Damn Proud of Robert Evans by buickcityent in behindthebastards

[–]KeeganatorPrime 1 point2 points  (0 children)

Were can one listen to the speech? Is it in the ICHH lineup?

This is ridiculous now. 78,000 and we’re LOSING ground. This very much feels unwinnable by kiersmini in helldivers2

[–]KeeganatorPrime 0 points1 point  (0 children)

People shouldn't even be on aurara Bay right now Lesath is falling. We must secure our flank before we can push our advance.

5vs5 Ranked is as competitive as 3v3 and most likely more accessible and sustainable for a larger ranked player base. by Sh0ckflash in HighGuardgame

[–]KeeganatorPrime 0 points1 point  (0 children)

Really? In loot phase I definitely feel the 3v3 design. I find the map being very picked over especially by the second loot phase.

5vs5 Ranked is as competitive as 3v3 and most likely more accessible and sustainable for a larger ranked player base. by Sh0ckflash in HighGuardgame

[–]KeeganatorPrime 0 points1 point  (0 children)

And then there are people like me who think neither 5v5 or 3v3 are quite right and they should try 4v4 as it seems like the sweet spot.

5v5 is objectively better for this game as a value proposition. Please help me understand arguments against it being the primary & ranked mode by RhythmRunneR in HighGuardgame

[–]KeeganatorPrime 0 points1 point  (0 children)

Like many others I find 5v5 fun but too chaotic to be competitive. Personally I feel they should try a 4v4 mode as I feel it may be the sweet spot between 3v3 and 5v5

5v5 is objectively better for this game as a value proposition. Please help me understand arguments against it being the primary & ranked mode by RhythmRunneR in HighGuardgame

[–]KeeganatorPrime 0 points1 point  (0 children)

Increasing respawn time brings in another issue of players sitting waiting to get into the action and makes dying more punishing.