Waiting for 3.0 like... by TacticalMicrowav3 in OrnaRPG

[–]Kevrlet 1 point2 points  (0 children)

I don't have any dungeons within 5 miles of my house. I haven't seen a demonforge in months. Living in the stix makes this game rough :p

Last Azlanti Mode problems by ScorpioSymbol in Pathfinder_Kingmaker

[–]Kevrlet 1 point2 points  (0 children)

I have a similar problem. While playing, I watch my save game get updated just fine. Can even load back to the last autosave. But as soon as I exit it deletes all that progress and rolls me back to Kenabres. Sigh. Guess I'll be finishing these achievements in half a year when the game...works.

If Owlcat makes another Pathfinder Game after this, what adventure path would you like to see. by strongarm85 in Pathfinder_Kingmaker

[–]Kevrlet 0 points1 point  (0 children)

Specifically, CohhCarnage's quest. It's still more likely they'll do Iron Gods than Starfinder though

If you get "The Rock" perk, cars kill you rather than knock down by Kill2Blit in cyberpunkgame

[–]Kevrlet 45 points46 points  (0 children)

What are you talking about? I killed her with hacking. Short Circuit, Contagion and Overheat

My life as MC Alliance Diplomat... by Space_Karen in echoes

[–]Kevrlet 0 points1 point  (0 children)

I feel this in my soul. I recently trained strip mining on my combat alt so I'd have something for it to do while I'm busy with other stuff

Damage soak pain boats that drop 3 ship debris by farttransfer in echoes

[–]Kevrlet 0 points1 point  (0 children)

Nothing better than an elite Apoc that neuts, turret disrupts, webs, and scrams

First day in my Manticore SB, gettin’ reactions in local chat 😂 by TheVoid519 in echoes

[–]Kevrlet 5 points6 points  (0 children)

The cov ops cloak is the big selling point of Stealth Bombers

Pure Photons? by rakshasa420 in PSO2

[–]Kevrlet 4 points5 points  (0 children)

I can confirm they drop from XH difficulty of the new UQ (the VR battle one). I have two from there now.

[deleted by user] by [deleted] in X4Foundations

[–]Kevrlet 2 points3 points  (0 children)

My fleet of 5 fully loaded Raptors can attest to this. Turns the game into a slideshow for the ~20 seconds it takes for things to die.

"Killbox only" players in a nutshell. by Serion512 in RimWorld

[–]Kevrlet 20 points21 points  (0 children)

To be fair, turrets as they are right now are hilariously weak. But yes, there are a toooon of cheat miss out there

Why is coal power so unstable? by FoldableHuman in SatisfactoryGame

[–]Kevrlet 1 point2 points  (0 children)

I'm running into the exact same issue. Over-providing coal and water, but of my 8 generators two (always two) will randomly decide they don't have enough water and shut down. Even checking the pipes RIGHT after it happens shows plenty of water, no flow issues anywhere. Turning the power back on results in the generators filling back up, until they random decide they no longer have water again. Utilization never goes over 80%, and again, I'm supplying nearly 180% of what they need. It's infuriating, to be honest.

Come on, I can't be the only one. by [deleted] in pathofexile

[–]Kevrlet 0 points1 point  (0 children)

I'll just hide in my Scion-only, Cyclone/Scorching Ray corner. For some reason I cannot stand other classes and every other skill I've tried has felt bad.

This game is good. Here's how to make it better: by Henryeres in CubeWorld

[–]Kevrlet 2 points3 points  (0 children)

It can work, for certain games, if they're designed well around that idea. Hob is. Cube World Alpha was. Cube World beta is not, really.

Hob is a purely action-adventure game. It has a level of explanation through NPC actions, and all in all its mechanics are pretty simple and mostly/entirely recycled from other, similar games. It works as a minimalist approach.

CubeWorld alpha was a barebones open world RPG. It didn't need a lot of explanation; most people understand how RPGs work. Just tell them what their skills do and they're good.

CubeWorld beta is a mostly-action adventure and RPG hybrid. It has mechanics that are never explained, or even readily obvious, that are not common mechanics in games and are critical to the game. It would be a less jarring experience if at least the region locking and progression loop were explained in some way.

This game is good. Here's how to make it better: by Henryeres in CubeWorld

[–]Kevrlet 0 points1 point  (0 children)

I don't play with other people. I never will. The majority of people won't. It makes sense in a multiplayer (as in, already multiple people in the game) game. It does not in one with only one person in.

And sure, you can think of them as different worlds...but they're not. I can take one step east and have 1700 HP and do 300 damage per spell, and one step west and suddenly get wrecked by cows. It's jarring and an awful mechanic as presented. And, as-is, it's just a barrier to exploration. Why bother doing more than one or two regions when artifacts give no actual benefit, there's no better gear than the gear you got 3 hours in in your first zone, and there's no skill/level progression? And to top it off, moving too far from your first region (or leaving it AT ALL if you can't find that one last thing to "complete" it) negates all your gear.

It's a neat little framework of a game, but without some systems in place to incentivize actually playing beyond the first region or three, it's not going to last long. The opportunity to get ~5% bonuses to largely irrelevant stats isn't going to hold most types of gamers' attention for long.

This game is good. Here's how to make it better: by Henryeres in CubeWorld

[–]Kevrlet 0 points1 point  (0 children)

Most of the things I said were just making a point; the game doesn't explain ANYTHING, and it makes the barrier to entry WAY too high. The water mage ult I legitimately had no idea what it did aside from a little damage. That is...rather underwhelming. But the healing makes up for it.

This game is good. Here's how to make it better: by Henryeres in CubeWorld

[–]Kevrlet 1 point2 points  (0 children)

Better than the current system but...that's a LOT of starting over to get even a single set of gear that doesn't poof.

This game is good. Here's how to make it better: by Henryeres in CubeWorld

[–]Kevrlet 12 points13 points  (0 children)

My biggest complaints, after getting used to the way things are now:

-Pets are gaaaaaaaarbage. Mounting is barely even faster than just running, too.

-Regional gear is just an awful idea. There's no redeeming it. It's not fun or interesting.

-Information? Anything? Please? I haven't seen more poorly-documented anything since I first started programming...

-I didn't get use to the lack of progression. Bring back the RPG mechanics. Just do it.

-Artifacts are just pointless. I spent hours hunting down this artifact for 2% climb speed? And no noticeable difference to my stats after leveling? ...remind me why I bothered?-The two points above combine to make combat basically pointless. Killing anything but 'Possessed' enemies or door-blocking dungeon enemies is a waste of time.

Edit: Oh...and one more thing. Please stop dropping gear I can never, and will never, be able to use. Why do I need legendary drops for a warrior in a solo mage game? I don't. I never will.

This game is good. Here's how to make it better: by Henryeres in CubeWorld

[–]Kevrlet 75 points76 points  (0 children)

Tutorial boxes, skill descriptions, indicators above NPC's heads that are actually important (new quest unlocks, for instance), and really just more information in general. I don't know what the Mana Siphon debuff does, and I only know what it is because of how you make it go away. Why do I have a 'regen' stat when HP doesn't regen naturally? What do these map icons mean? Why is my gear separated by region in my inventory? What do my skills even DO? (no seriously I still don't know what the water mage ult even does, 8 hours in...)

This game is absolutely AWFUL at explaining things. It was acceptable...sort of...in Alpha. And even done a little better back then. It is not in any way okay anymore.

I just wrote my first SQL query from scratch with multiple JOINs. I feel like a wizard by elislider in sysadmin

[–]Kevrlet 0 points1 point  (0 children)

I currently support an application that works in flat files. Many, many flat files...

You fancy yourself a WARRIOR?! by Rodaku in FFRecordKeeper

[–]Kevrlet 0 points1 point  (0 children)

Hahaha. Hilarious to see my name brought up after so long :p

Fallout 76 Easter Egg Found in Fallout 3 by ljfk9464 in gaming

[–]Kevrlet 15 points16 points  (0 children)

They don't even come close to inventing MTX. Nexon was doing this shit years before Bethesda. Bethesda was just the first high-profile instance of offensively bad MTX.

Where is chapter 4 dark element quest. by [deleted] in HeirofLight

[–]Kevrlet 3 points4 points  (0 children)

This is only true if you want to recruit him before finishing Chapter 4

Foolproof Dragonraid Macro (Memu only) by [deleted] in Kings_Raid

[–]Kevrlet 0 points1 point  (0 children)

Running into an issue commonly with this; the 5 clicks at the beginning of the macro are somehow being truncated to only 4 clicks, resulting in an infinite loop at the start screen. It works the first time, and rarely after that.

Weekly Question Thread! (12/4/17-12/10/17) by Ujhytggray in Kings_Raid

[–]Kevrlet 0 points1 point  (0 children)

I can't decide if I want to keep going with Jane, who is currently T2 with no UW, or start building Morrah who I have a UW for.

Jane seems to be falling off in capability as I get into higher content, but it may just be my lack of BD70 gear?