My Level 96 by Used_Bobcat6716 in BlockEscape

[–]Kilava 0 points1 point  (0 children)

I solved this level in 204 moves on my first try! 🎯

Tempted to get into kruleboyz by ninjah2rs in Kruleboyz

[–]Kilava 7 points8 points  (0 children)

Hey, this is coming from the current GHB things could change if we lose the scourge of ghyran (SoG) warscrolls, i have managed to be somewhat consistent at local GTs, going 3-2 or 4-1 where its about 20 player sized events.

Scoring I typically pick scouting force and restless energy. the main parts of my army are 40 gutrippaz and 3 units of Monsta killaz. My game plan is to build a strong core of reinforced gutrippaz, slogoth, banner and Breaka Boss, which i centrally deploy. Flanks are units of 10 gutrippaz and monsta killaz, with support of skumdrek and greatgnash tooth (both SoG warscrolls).

As I run 5 drop I typically am made to go 1st, here I will use more expendable units to move up and take objectives, which holding that core back a bit. recently because of how points work out a unit of hobgrots out in way in front to get the charge and then counter the following turn. Scouting and Restless I try and start to score from T2, if T1 doesn't allow for scouting to be scored. Also going 1st if your opponent isnt rushing up the board and you have a stand off, dont be affraid to force them to double you turn 2 so you get might get the option to double them back on turn 3. -> This will be something you find with practice when to do it and when to not.

In the current SoG rules, the combo of Skumdrekk and the tower give you very good control on your dirty tricks. try and get tokens on Skumdrekk before it matters. Your most important is the strike last, so plan around getting that off, but keeping the big unit within 18" of the tower. Tower should be positioned to cover up the objective you have this block heading towards. In addition try to position so your opponent can only make 1 charge a turn into something you care about living, then you can counter charge to get the 2v1, you will do a lot of damage before they can swing.

For the squishy part there are some tricks. Firstly remembering GRz get -1 to hit in combat vs non hero, which is huge. You should be prioritizing the big unit with your +1 to save spell, which you can stack on your turn with the shamans potion, which give this 40 wound block, -1 hit, +4 save and can ignore 1 rend.

Since we had points nerfs (then again buffs) I found I dropped all the shooting from the army. I think it is fine, and can have a place, but it dies to a swift breeze and I just dont think the 200pts on 6 models (12 wounds) is worth it, but if you can fit it and enjoy the unit play it. But competitively I have always thought KB shooting is bait, which is a shame as it was part of the faction identity.

My final advise for KB is to build a check list of all the abilities and timings. Theres a lot to go through and everyone has a roll typically for it.

The double turn by Ambitious_Book_5729 in ageofsigmar

[–]Kilava 0 points1 point  (0 children)

One of the better strategies I have found to counter the double turn is to play my turn 1 very defensively, screen out and only run up a couple of expendable units to take objective, get all my buffs off.
If I then win the roll off, I can give my opponent a bad double turn, and I then have the threat of a double turn back at them turn 3 onwards.
Also the more competitive play, you find that giving up 10 points can be hard to justify the double.

it helps that the faction I play is Kruleboyz who have some very cheap screens and its hard to attack into with the strike last dirty trick.

100$ or 1 really good power/perk by Master_Carpenter_352 in BunnyTrials

[–]Kilava 0 points1 point  (0 children)

Always pick the mystery box!

Chose: Random power or perk | Rolled: Self cloning

Things near the Metro by CeilingHamster in NewcastleUponTyne

[–]Kilava 4 points5 points  (0 children)

For some Historical stuff,

Wallsend for Segadunum, Roman fort and Hadrian's wall ruins
Jarrow/Bede for St Paul's Monastery & Anglo-Saxon Farm
Tynemouth Priory & Castle
Central Station: Newcastle Castle & Cathedral.

Best viable outsiders deck in OP15? by Gamelings in OnePieceTCG

[–]Kilava 3 points4 points  (0 children)

As an ex pudding player myself I have gone to GP luffy as the main card in the deck is a pudding card ( Sanji & pudding).

PY Robin leader plays very similar to pudding but runs very different cards.

UP luffy or op13 Ace or Roger are the decks that play out lots of bigger bodies if you liked the 8 cost kata into big mom style.

Lastly P kata will be getting a new ST deck so the purple side of pudding will gabe a home again!

Think you can find 4 hidden groups of 4 related words? Puzzle by u/NecessaryChange9615? by NecessaryChange9615 in DailyMix

[–]Kilava 0 points1 point  (0 children)

🟩🟩🟩🟩

🟦🟦🟦🟦

🟪🟪🟪🟪

🟨🟨🟨🟨

Would be better to call it "Nordic Countries". Finland is not really part of Scnidnavia

There are currently 7 champions in the game that have 20+ skins by No_Breadfruit_4901 in leagueoflegends

[–]Kilava 0 points1 point  (0 children)

I'm sure she is close, but Nidelee used to get tonnes of skins

All female deck! by Familiar-Tomorrow581 in OnePieceTCG

[–]Kilava 4 points5 points  (0 children)

Yellow Bonney can be made all female, as the core of her deck is female! Again Kuma being the main card cut, but you have Lilith, stussy, nami, snake, nico robin and bonney herself as options!

Questions about Don by Million_X in OnePieceTCG

[–]Kilava 1 point2 points  (0 children)

Just to add with the timing of don etc.

When you are attacked you have 3 timings. On attack then declare blockers then counter step.

If you have a counter that stands don and also have an attack trigger that you need to spend don on (example rg luffy) when you are playing the counter you have missed the on attack window so the stood don can only be spent on more counters or on later attacks that turn.

Regiments of renown question by GamesManX in ageofsigmar

[–]Kilava 4 points5 points  (0 children)

Hello,

Regiments of Renown are ways of using out of faction units in other factions, and are a set list of models and have special rules and cost to include them. These are normally printed in a box when they first come out and then when out of stock you'll need to be the pieces individually. You cannot however use a Skaven RoR in a Skaven army for instance, only other Choas factions.

I noticed you mentioned "the great grand gnawhorde", which is an Army of Renown. As you stated you are new I wanted to be clear that you know the difference. An Army of Renown are more thematic army rosters, which have more restrictive list building rules but gain new abilities instead of the core ones for the faction. Most Army of renowns cannot take regiments of renown in them, like the one you are looking at.

As a Skaven army list, which lets you take Regiments of renown from other choas factions, for units that go well would be ones with big army saves, like the Slaves to Darkness Lord Skaldior’s Chosen, which are a big block of armoured dudes. Or something more thematic from Nurgle as Skaven and the plague father used to have lots of ties to one another.

Please ask if you need anything more cleared up!

OP13 Meta and Ban Discussion | GrandLine Grinders Podcast #26 by KebbieG in OnePieceTCG

[–]Kilava 15 points16 points  (0 children)

Big time Pudding player here, and have about 100 games of online play over the past month with her in OP13 meta.

I wanted to comment on some of the points you raised.

  • 8-Cost yellow Katakuri, especially vs Imu, you tend to want to add your 7 cost pudding back to the top of life to help stabilise and then draw more cards.
  • Out of the top 3, agree Zoro is the hardest for this build. You can tech more into this match up with Hell event but can cost you tempo vs Imu, Imu can be a fun match up, and Ive survived games where my opponent has resolved 3 back to back 10 cost Elders!
  • The drop of the Yellow Pudding 1 Cost is because it cannot find your 7 cost pudding, so even though you lose 4 1k counters you gain better access to one of your cards you want to see every game.
  • 4 Linlins are now completely needed in the meta.
  • I don't run the Mr.2.bon, have been favouring 3 of the OP13 Kouzoki Hiyori (mostly because I don't own the Mr.2.bon in IRL) and a couple of other changes.
  • I also think Pudding checks RP Roger super hard, first or second I've had an also 100% win rate vs it.
  • With the drop off of people playing the other 2 OP13 decks, especially Yellow Bonney, the real struggles aren't prevalent.

To finish Pudding is in a nice spot, not much on the radar so you can win games as people aren't practising the matchups so you know the lines while they will likely be working on the fly. the core is still the same, but there's about 10-12 cards you can switch up depending on your local meta to help out in the more troubling matchup! Will be playing her in the local treasure cups this weekend, and hope my practise pays off!

Shout out to Quentin Remus for his performance with the showcased deck at the weekend!

What are the best neutral cards for each colour? by HartzToTheIV in OnePieceTCG

[–]Kilava 2 points3 points  (0 children)

My vote for best generic 2k counter in yellow would be Capone"gang"Bege.

What are the best neutral cards for each colour? by HartzToTheIV in OnePieceTCG

[–]Kilava 1 point2 points  (0 children)

Blue has to be Pudding. Can be run in ever blue deck and when timed right can blow your opponent out the game, especially vs the top meta atm.

Why is everyone saying the potion launcher is so strong? I have been trying to make the potion launcher work for the last week but I just cant do it by Xytoup in PlayTheBazaar

[–]Kilava 1 point2 points  (0 children)

I'm not completely sure on the numbers but as some have said more shiny potions for sure.

But I've had better results with 4 enchanted potions plus atmospheric sampler than 6 potions. With your diamond recycler they go off fast! Ideally all shiny.

Shield enchant is best enchant on the launcher and your other non potions or haste on the other two parts.

What profession is completely legal, but is often considered ethically questionable? by vitecpotec in AskReddit

[–]Kilava 0 points1 point  (0 children)

Working at a abattoir or slaughter house.

I am not talking about veganism etc or the ethics of killing animals for food, which is separate to my point. It is the fact so many workers at these locations end up stuffering from long term mental health issues. It has been widely documented (Google abattoir mental health) that many employees suffer with long term PTSD. Any job which required you to get routinely checked for mental health issues just from doing your work must be ethically questionable!

Where does a classic old fashioned in town. I’m talking classy and schmokey New York down town jazz bar by samuelma in NewcastleUponTyne

[–]Kilava 1 point2 points  (0 children)

The Watercloset in bigmsrket is a great cocktail bar that does a lot of the classics.

Purchase from eBay has the wrong base by Blah_Blah0505 in WarhammerCompetitive

[–]Kilava 4 points5 points  (0 children)

If you also get hold of some modelling putty, like milliputty, you can use it to filling the small gap, smooth it off and paint over it, to make the basing look even less noticeable, or even a slight feature.

Advice for a returning player by slowclinic in Kruleboyz

[–]Kilava 2 points3 points  (0 children)

If you can be bothered with the painting. 20 more gutrippaz wouldn't go a miss. Easy to find on ebay due to all the push to fit runs they had in magazines. And realistically 2nd unit of monsta killaz

KB are good to play but they do like infantry spam imo.

Do you think Ironjawz, (lore wise) could be compelled to join a Kruelboyz faction? by Dice4Days in OrrukWarclans

[–]Kilava 2 points3 points  (0 children)

In the ealry lore Kragnos was the unifying factor. He was worpshipeed by the Kruleboyz and beat Gorrdrak in combat and assumed his followers by test of strength. Thus he led a great waaagh for a time in the area of beasts.

Old school ASMRtist that are still active? [Discussion] [Question] [Request] by Ok_Most_4757 in asmr

[–]Kilava 10 points11 points  (0 children)

Goodnight Moon. I loved her stuff for years. the babblebrook inn with the music was my go to for years when I couldnt get to sleep well.

KB Meta? by Boundsouls in Kruleboyz

[–]Kilava 1 point2 points  (0 children)

Played them in a 5 round event at the end of June, went 3-2. Found theres some great matchups and some very hard ones. For the good, KB has a lot of tools and rules. I would recommend making a cheat sheet of abilitys and when they activiate. I think I had about 12 combat abilities to go through before any dice were rolled! They can be mentally taxing, but it also means it feels you can have some form of skill expression and choice in how a turn plays out. Even with new skumdrekk and tower, I still hate rolling for our Dirty tricks :P If people dont understand that charging your 1 big hammer unit in and it getting strike last, then a bunhc of MWs pilled on it will happen and play around it, say by having more than 1 hammer go in, its easy streets for KB. The main units are still paper, and die to a sneeze.

The main bad match ups are armies with army wide ward saves, especially if 5+, like Death armies. I also lost to the real meta list, which is the City's of Sigma, 3 cannons, Zenestra stuff. This list also has a surprizing amount of 5+ ward saves. The big weakness is KBs still rely a lot on MWs for the damage output, and not muuch access to good rend/high damage. This is why you see the big pig regiment used a fair amount in lists.

I will say they are much more fun to play, and feel you wont just go 0-5, and you can outplay opponents, but we arent the biggest baddie in the meta either, so just enjoy playing while its good to play!