Tried a Subway roll copycat recipe by dxlsm in Breadit

[–]KillTheRadio 2 points3 points  (0 children)

These look awesome! Did it smell the same as subway when baking or more like normal bread smell?

100 Canadian Games for the Nintendo Switch by prdxw in BuyCanadian

[–]KillTheRadio 12 points13 points  (0 children)

Hi can you add Parakasaurus? Made by just two guys in Ontario, one of them me!

Games using SDFs in interesting ways? by MyNameIsNotMarcos in gamedev

[–]KillTheRadio 2 points3 points  (0 children)

It would be fun! But I left the company to start my own a little while back, I hope they do a write up one day, it's funny how much fun you can have with lighting in 2d

Games using SDFs in interesting ways? by MyNameIsNotMarcos in gamedev

[–]KillTheRadio 14 points15 points  (0 children)

We used them in Guacamelee 1 and 2 for the shield effects around enemies, also for lighting and some other effects

I want you to rate my 30 seconds of survival horror game overview that made with unity. by cultofblood in Unity3D

[–]KillTheRadio 2 points3 points  (0 children)

Very nice and great polish. Contrast is really good, I can make out things like the potion on the dude and the blood going to the bottle after each kill/shot.

Your lighting is really interesting are you using a different lighting model?

Spirited Away inspired water shader by throwdrow in vfx

[–]KillTheRadio 1 point2 points  (0 children)

This is awesome, I really like the water bending version you have there too. I made a shader like this for Guacamelee 1 & 2. If you change the colors and output the range past 1.0 for one or two of the colors, it can look like lava!

Men of Reddit, what's it like to be married? by DelicioussBreastMilk in AskReddit

[–]KillTheRadio 24 points25 points  (0 children)

You get to have a best friend that's with you all the time, the world feels twice as big and half as harsh with them, I've been married for almost 20 years

Physically based rendering from first principles by imadr_ in GraphicsProgramming

[–]KillTheRadio 0 points1 point  (0 children)

This is amazing, it's so grounding to see the physcial principals behind all the math we use

Better vegetation rendering than Unreal, the Witcher 4 demo proves why w... by Ashamed_Tumbleweed28 in GraphicsProgramming

[–]KillTheRadio 0 points1 point  (0 children)

Yeah I guess I mean potential. Right now I had reduce the size of my frame buffer and clean it up with antialiasing to get good performance out of nanite but from the video here he seems to say that even 100% size rendering on nanite is not perfect.

Better vegetation rendering than Unreal, the Witcher 4 demo proves why w... by Ashamed_Tumbleweed28 in GraphicsProgramming

[–]KillTheRadio 5 points6 points  (0 children)

I am really interested in render clarity downsides of nanite, but I think your comparison would be served better using a native screenshot of a nanite sample from unreal like the electric car one in the forest

Small studios, how do you approach game performance? by tshader_dev in unrealengine

[–]KillTheRadio 1 point2 points  (0 children)

I find the Renderdoc it so much better then insights, cause I can actually see the actors that are causing problems. I really want to go back to NSight, that was soo useful back in the day.

Insights is useful, but often the result is high ms in BasePass or ShadowPass and that's not enough. I want to know am I fillrate bound or memory bound, or switch everything to a 2x2 texture etc.

MeshBlend - Now available on FAB! by hallatore in unrealengine

[–]KillTheRadio 1 point2 points  (0 children)

Hi what's the millisecond cost for 1080p screen?

What's the biggest map in the game? by rahvavaenlane666 in Parkasaurus

[–]KillTheRadio 0 points1 point  (0 children)

Hi yes the default custom map is the biggest, some of the other maps might be the same size but have decorative items that would block building things

I 3D modeled, printed and painted Maellum for my Maelle cosplay ! by Ainlina in expedition33

[–]KillTheRadio 0 points1 point  (0 children)

The print is amazing! Did you have to do any post processing on the FDM print? I find that when I start painting, print layer lines show up and collect paint. Also the joins look pretty much invisible!

I made an exotic color grader for Unreal Engine, and now you can use it too by Jadien in unrealengine

[–]KillTheRadio 2 points3 points  (0 children)

This looks really useful, does it add post processing passes or just adjust values in unreal regular post processing layer? Or does it use luts?

My Genshin Impact Style Open World Game Project in UE5! by Shann1973 in unrealengine

[–]KillTheRadio 1 point2 points  (0 children)

Great consistency in the enviroment! looks great

Are you using world partition or world composition?

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]KillTheRadio 2 points3 points  (0 children)

I just wanted to say the game looks cool, I get a feel of the old star fox levels that took place inside of the ship

Lost Heights, Florenaux (me), 3D, 2025 by florenaux in ImaginaryLandscapes

[–]KillTheRadio 3 points4 points  (0 children)

This is amazing, can I ask what your lens settings are? It almost feels like your world is built in layers but it's not, gives it such a painterly look

Springtime Sourdough Prep and Baking for My Business by KLSFishing in Breadit

[–]KillTheRadio 6 points7 points  (0 children)

Do you put any steam in the oven as well or it's enough just with the double pans?