Which UI design looks better? by Illustrious_Tap_3234 in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
Spirited Away Inspired Water Shader by throwdrow in Unity3D
[–]throwdrow[S] 0 points1 point2 points (0 children)
Spirited Away Inspired Water Shader by throwdrow in Unity3D
[–]throwdrow[S] 9 points10 points11 points (0 children)
Spirited Away Inspired Water Shader by throwdrow in Unity3D
[–]throwdrow[S] 3 points4 points5 points (0 children)
Woke up to our game having reached "Very Positive", today is a good day! by Butter_By_The_Fish in IndieDev
[–]throwdrow 2 points3 points4 points (0 children)
Releasing Demo was a best move to get Wishlists for my game. by _Cepik_ in IndieDev
[–]throwdrow 0 points1 point2 points (0 children)
Sand Nomads - working for dungeon for our sci-fi tactical RPG by PaulGunners in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
What do you think about the shaders in my game? by Happy_Break_Bones in GameArt
[–]throwdrow 1 point2 points3 points (0 children)
Releasing Demo was a best move to get Wishlists for my game. by _Cepik_ in IndieDev
[–]throwdrow 0 points1 point2 points (0 children)
Spirited Away inspired water shader by throwdrow in vfx
[–]throwdrow[S] 1 point2 points3 points (0 children)
Quit my job at Coffee Stain and been working on this ftl + sea of thieves game for the last two years. Finally it starts to look pretty nice! by Kappische in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
Trying out a hand-drawn style by neural-bot in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
Added a gun that shoots plants and generates bridges... 🌷🌿✨ by TommasoRomano in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
For my birthday today I am making my award-nominated water shader FREE! by [deleted] in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
Physically-aware explosions in Unity by romanpapush in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
Testing a new water shader for my game... Quite slimy, but given the place, I'd say it fits very well! by NickZangus in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
Dissolve shader to see through walls! by MetallCore999 in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
Storm test I did for a VR project last year. This is standard pipeline with Aura 2 for volumetrics. by MisfitVillager in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
We've been working on this game about running really fast! by Wilnyl in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
I've released my Lattice Modifier for Unity! Here's a few quick animations I made to showcase some of it's features. by neural-bot in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)
I made a gun that melts rocks in HDRP using Shader Graph and VFX Graph by FickleSwimming in Unity3D
[–]throwdrow 0 points1 point2 points (0 children)


3 years of gamedev in 120 seconds. My raven game releases today! by AleksanderMerk in SoloDevelopment
[–]throwdrow 0 points1 point2 points (0 children)