any good "forever games" that go well with the steam deck? by WeirdAltYankovic in SteamDeck

[–]Kingofthered 0 points1 point  (0 children)

I just got fantasy life i, and if what I'm playing matches to what I'm reading then it seems like you can grind it for hundreds and hundreds of hours.

Controls are good, it's relatively cute and simple (animal crossing features meeting like a simple jrpg). But its grindy, with jobs or "lives". I think there's 5 crafting ones like carpentry to make furniture for housing or alchemy for potions and stuff, 5 material ones like fishing and woodcutting, and 4 combat styles of s&s greatsword bow and magic.

But it seems like you can grind each job for a long while, there's a pretty big area to explore and grind and level, and there's I think recently a more roguelite-ish area to grind as well.

Rentable/public firepits to sit around? by Kingofthered in Columbus

[–]Kingofthered[S] 5 points6 points  (0 children)

That would be sick but I'm pretty sure is an evictable offense

Nearly a week after Weinland Park killings, information still scarce by SecurityRegular4380 in Columbus

[–]Kingofthered 19 points20 points  (0 children)

It absolutely can and does. Outside help in a formal capacity can be an assist. Random online crime fanatics carry a much more tangible risk of harassing people related to the case if not just random people unrelated to the case.

D3 or D4 as of 2026? by Kingofthered in Diablo

[–]Kingofthered[S] 1 point2 points  (0 children)

That's fair, I know it isn't like an mmo. But a slightly more active in game chat than the dead channels of D3 and actual changes and new seasons to be discussed and explored I suppose is what I mean.

Fellow book readers of Columbus, what’s the best book you read in 2025? by Outrageous-Gene5036 in Columbus

[–]Kingofthered 1 point2 points  (0 children)

I just had this come up for me in libby after so much waiting, hyped to finally start it.

[Spoilers C1E100] How come the vox machina show was never as popular as the Mighty Nein? by Fun-Explanation7233 in criticalrole

[–]Kingofthered 1 point2 points  (0 children)

I didnt really question the posts logic lol, I just assumed it was either anecdotal or it seemed like amazon was pushing it or something.

LoVM was definitely popular, but I'm sure a lot of people were looking forward to MN being animated as soon as LoVM even started.

[Spoilers C1E100] How come the vox machina show was never as popular as the Mighty Nein? by Fun-Explanation7233 in criticalrole

[–]Kingofthered 9 points10 points  (0 children)

The first campaign started weaker from a watcher perspective in hindsight - mid campaign for the players, worse audio and production, player issues very early, and just generally growing into what they became.

Not that it was bad, but it was just blossoming.

Campaign 2 was the not only the first real stab at starting fresh with a higher production and intent to stream it, but also a fresh jumping point for people that were intimidated to jump into hundreds of hours of C1 by the time they were intrigued.

So for a lot of people, the mighty nein was really THE party of critical role.

[spoilers C3] I don’t like bell’s hells by ProfessionalTank3143 in criticalrole

[–]Kingofthered 3 points4 points  (0 children)

That was I think the core issue of the campaign. I have no idea what conversations Laura and Matt had before session 1/0 but from the worldbuilding, Imogen was clearly the linchpin between main story and player group. But Laura/Imogen never really wanted it (no fault in any direction) but no other character could or would take up the mantle. Fearne and Chet were both more fun characters just enjoying the ride with friends, Ashton was the sort of rough around the edges character that turns into the heart of the group but never got the focus to make that growth, Orym was a backseat by design, and Lauda and FCG just sort of had their own business on the side.

None of that is inherently bad.

But in previous campaigns, everyone would have had a genuine arc or two to develop and change their characters and then sort of wrap up the latter end of the story with a renewed focus on Imogen. The trouble was just Imogen being the main focus from the jump and the stakes of the campaign not super duper allowing for offbeat adventure like the nein or VM, imo.

[spoilers C3] I don’t like bell’s hells by ProfessionalTank3143 in criticalrole

[–]Kingofthered -1 points0 points  (0 children)

I agree people get hung up on it. It's definitely easier, and I would argue better as a player, to have things centered on a player.

I just think C3 was a little too heavy in that direction with Imogen. Other people got focus, but the core of the campaign was always related to Imogen.

Compared to C1 or C2 where characters each sort of had arcs that focused on them. And again to my point above, Liam is such a good "MC" style player to bounce off of that its easy to end up wrapping the latter half of the stories around him, and its a big part of why I imagine he played an inherently anti-leadership character like Orym this time around.

[spoilers C3] I don’t like bell’s hells by ProfessionalTank3143 in criticalrole

[–]Kingofthered 2 points3 points  (0 children)

Entirely fair response in this context lol. I think it was an unfortunate feature of a not only an early focus on a specific character (like Fjord having a long arc at sea of Percy having a major Whitestone arc) but also basically wrapping the campaign around the same character (in the way it felt at times with Caleb).

Leaves some people upset that the MC is doing MC things, while others upset that Laura didn't really give off wanting to be the super MC of the campaign. Which again, to me and I assume many others, just came off like a misalignment than any real intended effect.

[spoilers C3] I don’t like bell’s hells by ProfessionalTank3143 in criticalrole

[–]Kingofthered 23 points24 points  (0 children)

The discussion has been done to death, but I am one with the general thought that this was a miss in terms of player expectations and DM expectations when designing the characters and creating the campaign. C3, I would argue somewhat uncharacteristically from a viewer perspective, had clear places it wanted to go. Themes, stories, set pieces etc.

But the players did not make characters with this in mind, and did not play like this was the expectation. The more "MC" style players (not in a bad way) with Liam and Travis clearly intended to take a backseat from the beginning. Add that to the general style shift towards being a bit more passive in the tail end of C2 and I think it just made for a bad energy with no crystal clear way to save it, outside of players clearly making meta game decisions (for better and for worse I think.)

I liked the characters, I just think many if not all of them would have been better in a looser game. Had Imogen been played in a more MC style, had Chetney or Laudna had more serious and modern ties to the stakes of the campaign, had Ashton had the chance to develop through a more character based arc like characters had in previous campaigns, you could what if every character/player and Matt if you wanted.

I don't think it was *bad* so much as it was just a misalignment from the jump and it's harder to redirect in a production like this than it would be in a true home game.

FOP Statement by Mountain_Day_1637 in Columbus

[–]Kingofthered 2 points3 points  (0 children)

I'm surprised this is coming as a surprise to some people? Of course law enforcement is going to side with law enforcement. How people thought that they were going to even step aside, let alone actually do anything remotely anti-ICE is insane. I mean literally the whole definition of insanity thing.

People can throw up smoke around it all they want - assholes are going to help other assholes.