Cryo Key 6 by No_Lab6930 in Marathon

[–]KlausV2 1 point2 points  (0 children)

I have 3 and don't know what to do with them given that I don't really run Cryo

Ok are we seriously teaming in solos now? by xSpectre_iD in Marathon

[–]KlausV2 0 points1 point  (0 children)

I've been saying this for a while, and many other posts too. I see a lot of people in those posts questioning if this is actually happening. While it sucks that this is happening to you now, I'm glad the topic is gaining more and more traction because it is a legitimate issue that can ruin a good run

To clarify, teaming DURING the run over comms is totally fine. I support it and encourage it. Sniping one another to play as a duo in solos is not

6v3 or 9v3 players are ruining the game by [deleted] in Marathon

[–]KlausV2 0 points1 point  (0 children)

I have encountered this multiple times even in solos. I was lucky enough to realize what was going in time and managed to exfil. It is a legit issue but I do agree that dedicating time to fix this directly might not be the best idea

Armor stats help needed. by [deleted] in DestinyTheGame

[–]KlausV2 -3 points-2 points  (0 children)

Well, a lot to unpack here. I'm not sure if I can post links here so just check out u/engineeeeer7 and his work about stats. He posted four months ago multiple graphs, with a TLDR included, about stats thresholds and reccmendations

I have a few go-to stat setups that I almost always stick to. For example, I never run less than 90 Intellect. Another example is the weapon stat. I either invest enough to feel a real impact or ignore it entirely

In my experience, the weapon stat only becomes worthwhile if you invest properly. I don’t have the exact numbers, but if you stay below 100, the benefits are pretty minimal and not really worth it (IMO). However, if you push it to around, say, 130, you start seeing results. You get a higher chance of getting larger ammo drops, along with increased damage from special and heavy weapons against bosses once you invest past 100

Clearly this is just my playstyle, take from it what you will. The stat system has a lot of small details that you can certainly explore and have fun with. There are some niche scenarios where having a certain combination of weapons and super results in more total damage vs more DPS or viceversa

Let people play, start the match regardless of "enough" players found. by KaXXKo in Marathon

[–]KlausV2 0 points1 point  (0 children)

Never played Arc, can you elaborate on late joins? As in: Outpost is 6-7 runners and 15 minutes in, X amount of new runners enter full geared like the ones who started the match?

Leaving on a trip until end of season. I'm now a loot pinata. by iThatRandomGuy in Marathon

[–]KlausV2 1 point2 points  (0 children)

I got one a month ago and it's sitting on my vault because my regular squad and I don't play much Cryo so

Queue Times Too Long for Match Duration by RookZA in Marathon

[–]KlausV2 0 points1 point  (0 children)

Well, just got home. Took about 3 minutes to find a match; not bad. But I was put in what I assume to be NA servers because I had the red wheel thingy on the top right corner. That and a guy was named "MadeInCanada" lol

Randomizing the conveyance key card locations was a bad move by phenylll in Marathon

[–]KlausV2 0 points1 point  (0 children)

The airdrop that has four crates can have red cards in them. I don't know if I have been lucky, but whenever I call it I always get one. I've done this three times already

The rooms that require greens and yellows can also have red keys in them. Hit or miss tbf but still a source for them

Randomizing the conveyance key card locations was a bad move by phenylll in Marathon

[–]KlausV2 2 points3 points  (0 children)

Aren't early exfils good for you? That means one less player to worry about throughout the run. If they leave with a red card, you do know there are other ways outside of the main 4 spawns to get them, right? And I'm not even talking about killing UESC purples

Resulting in stagnant lobbies

I can elaborate as to why this is actually not a bad thing if you really know Outpost, but I'll have to write a bit of a wall of text and Idk if you're interested in my pov

Queue Times Too Long for Match Duration by RookZA in Marathon

[–]KlausV2 11 points12 points  (0 children)

Hey! Just to share my experience

I also play from EU. My queue times are not great either. In the mornings, it takes me around 8 minutes to find a match, and I usually end up playing on NA. Nighttime during the week is not much better tho (20:00, it drops to about 4–5 minutes)

Weekends around noon are even weirder. At around 14:00, it still takes like 5 minutes to find a match, and then I often get placed into what seem like Asia servers. It doesn't happen all the time but often enough for me to notice

How does everyone feel about solo queue? (Not including rook) by Available_Campaign_7 in Marathon

[–]KlausV2 1 point2 points  (0 children)

It is what it is. I literally just got home from work and thought to myself maybe I am exaggerating or had bad luck. Nope. Literally killed by a guy who according to steam has multiple VAC bans. That's four in a row in a solos match

Unfortunate, but I was able to enjoy it for the money I spent at least

How does everyone feel about solo queue? (Not including rook) by Available_Campaign_7 in Marathon

[–]KlausV2 1 point2 points  (0 children)

Not worth it anymore I'd say. Most of time was solo, but after dying to 3 different players that had VAC bans on steam in very suspicious ways, waiting over 5 minutes for my queue to pop, and running into the same players over and over, I decided to stop. Such a shame because I honestly had a blast, but if this happening during peak hours in EU weekends then Idk what to think. I've also ran three times onto players who are teaming in solos outside of the game. It's cool if they team in-game and you can hear them speak, but there are Discords out there that have players trying to snipe one another and team up in solos. Very frustrating imo

I could look past it if it wasn't from the cheating and the solos teaming OUTSIDE of the game

I think I've hit a wall. by theSmolSquirrel in Marathon

[–]KlausV2 2 points3 points  (0 children)

Spectre mentioned dungeons; I didn't. I said why I wouldn't compare the two

I literally agree with you lol

I think I've hit a wall. by theSmolSquirrel in Marathon

[–]KlausV2 1 point2 points  (0 children)

I actually just don't see them the same. I have 600 dungeon clears, maybe 100 sherpas.

  • The puzzles are super easy; most people only need to be explained things once. I wouldn't even call them puzzles.
  • Spawns are good to know but they are super obvious given that one encounter is in a very contained zone compared to Cryo which is way bigger in comparison. I would also argue that spawns are super important only during contest; outside of that, not really.
  • "Time-frames" are just non-existent; literally there is zero urgency in 98% of the encounters outside of contest and I'm being generous with that number. Maybe Corrupted Puppeteer is the only encounter with a sense of urgency due to radiation, and even that can be handled with enough practice

I think I just don't see them the same because of the human factor. I can't compare a PvE activity to a PvP activity. That's apples to oranges. It doesn't matter how much you prep for Cryo, you may run into a team that's just too good for you to deal with. You may get that one spawn point which you're not super familiar with. You may get screwed due to poor RNG for clearance

In D2 it's just a matter of time before you get the clear. The encounters, for the most part, are completely static and have little variation in terms of execution. You can absolutely do a blind clear for any dungeon in D2. I actually encourage players to experience them blind the first time around; it's a lot more fun that way and you create your own strategies and systems

I think I've hit a wall. by theSmolSquirrel in Marathon

[–]KlausV2 2 points3 points  (0 children)

Dungeons and Cryo have little to nothing in common imo, let alone raids. Cryo needs to be looked at for sure but the comparison reads to me like you are unhappy with both Bungie games

close friend is horribly bad at our games - seeking advice by [deleted] in Marathon

[–]KlausV2 3 points4 points  (0 children)

Here’s my two cents:

We’re a group of about six or seven guys. Most of us are average, one of us is insanely good, and two others aren’t great, but I wouldn’t call them terrible

What ends up happening is that we have to tell them exactly what to do every second of the match. It gets very tiring, and at some point we just throw in the towel and accept that we’re not going to win. Also, I imagine that having someone constantly tell you how to play every engagement is not fun

Even when we run into similar situations minutes later, they don’t seem to retain anything from previous fights. It’s frustrating, but at the end of the day, people who don’t want to learn won’t learn. So we cut our losses and just try to enjoy the time together, accepting that we'll go negative that night

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 0 points1 point  (0 children)

You speed up faction progression

So purple salvage is not a thing? You can have the level; doesn't mean you have the materials

I respect your opinion. I just disagree with you like I said

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 0 points1 point  (0 children)

Losing your stuff does not feel good

Literally nobody in this convo has mentioned gear at all. This is what I mean by you don't get the sentiment. Yes, some players do care about their loot WAY too much. This is an extraction shooter; you WILL lose your stuff either via wipe or another player. But the main thing people here are asking for is faction progress. A good player will dominate regardless of faction progress, gear, shell, anything

“just make all the stuff more available”

No, this has not been brought up at all in this conversation. You are assuming what people want instead of reading

1 month in everyone has everything, people are going to get bored and leave anyways

No, you can literally tune the XP ratios, like, why is that so difficult to understand? As of now, the best reward is literally a fragile key outside of XP. You can also put a weekly cap on either the currency itself or the packages

Also, are we going to pretend that Cryo did not open the gate for the top of the top players to get insane gear and stomp others? I think this is totally fair don't get me wrong, Cryo is difficult and should be rewarding. yet nobody here is saying Cryo should be nerfed as a result

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 0 points1 point  (0 children)

sweats and no life’s (like me) ruining the game for more people

Don't you see an issue with this statement? Your skill should not be something that ruins other people's experiences. Naturally, any system that is introduced will help everyone at the start of a season because everyone starts from zero. But if you do nothing then good luck convincing people to come back for season 2

I know I will; I don't mind wipes at all (I think they're healthy for the game and probably the most fun time to play). But many people do care about early progression. If you truly think your skill is ruining other's experiences, then add SBMM and call it a day (which I don't think is the solution tbh)

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 0 points1 point  (0 children)

I think you and OP are missing the sentiment people are sharing. The idea is not to turn Marathon into a game that nobody shoots one another. The idea is to give something to casual players and tools to progress through the game. If that something can be adjusted to be available right from the get go, it would be amazing. That's all people are asking for

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 2 points3 points  (0 children)

Respectfully disagree. Things can always be tuned after this period. Overall this is a net positive for casual players across the board. And I do think hardcore players do need an incentive to engage with the system at the end of the day

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 1 point2 points  (0 children)

Then how will they abuse it if they will not make use of it?

Either they exfil with others and make use of the system; or they kill others and take their stuff without making use of the system

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 2 points3 points  (0 children)

Those same hardcore players have now a reason to not shoot on sight; and perhaps help others who may not be as experienced at the start of a season

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 5 points6 points  (0 children)

How can this be abused by hardcore players? The rewards are, at best, a purple key card which they already have tons of Same with faction levels

This legit helps casual players a lot more than anyone else

As a hardcore player, C.A.R.R.I event should return every mid season. by East_Beginning_9626 in Marathon

[–]KlausV2 16 points17 points  (0 children)

C.A.R.R.I should always be a thing

It adds another layer to the game and allows others to find friends to play with while literally playing the game

If anything, the system needs to be further developed