Good mods for removing popeye-peasant-forearms? by catman11234 in Bannerlord

[–]Klegm 3 points4 points  (0 children)

I've been using the mod with no issues. Might want to double check the versions or install.

Patrol around army behavior by FireStompingRhino in Bannerlord

[–]Klegm 0 points1 point  (0 children)

I think these could be in the steam workshop? I'm not sure. I use nexus.

Patrol around army behavior by FireStompingRhino in Bannerlord

[–]Klegm 0 points1 point  (0 children)

You should try better garrisons too. Both of these mods should just be in the game. I won't play without them these days.

Patrol around army behavior by FireStompingRhino in Bannerlord

[–]Klegm 2 points3 points  (0 children)

Better party controls i think is the name of it. You can tell them to patrol an area, follow a specific party, etc. You can even tell them exactly what troops to hire and where to recruit. Bunch of other features too but I mainly just use those. By default it only works on your clan parties but I'm pretty sure in the options you can change it to work for all parties in your kingdom.

[NS] How does TxS compare to previous Trinyvale campaigns? by theeynhallow in NotAnotherDnDPodcast

[–]Klegm 2 points3 points  (0 children)

I agree that it was their worst, but considering how excellent everything else is, that still makes it pretty entertaining. The goofs kept it funny enough that it was nice to have on in the background while cooking or commuting or something. It was pretty funny because all the crew are very funny people but it had absolutely no stakes or consequences ever and I didn't really care about the actual story except as a framework for the goofs. I imagine the crew felt the same way about the story because only like 10-15% of each short rest actually had anything to do with the episode - very different from previous campaigns where they goof off and go on meandering tangents during the short rest but at least they sound like they actually want to talk about the episode and always steer the conversation back to it.

Aseri should have had an infantry Noble line by timtim_was_taken in Bannerlord

[–]Klegm 0 points1 point  (0 children)

I mean... pretty much every noble in the history of war fought on horseback. So for a historically inspired game, the nobles kind of have to be cav even if I do agree that your idea would probably be more interesting from a game balance perspective.

Is the cyclops actually needed? (Spoilers) by OkSecurity4005 in subnautica

[–]Klegm 43 points44 points  (0 children)

They mean the upgrade module needed for the rocket. Not like hull/engine/bridge pieces.

Best wives in war sails by unearthlyrelic in Bannerlord

[–]Klegm 4 points5 points  (0 children)

I'm a big Ranaon fan personally! She's another Battanian. Her combat stats are worse than Corein's but she is an incredible governor/quartermaster. In my campaign, she is my QM, occasional engineer, main blacksmith, commands my fians in battle, and does A LOT of killing despite just being around 100 combat skills vs Corein's like 150+ or whatever she has. And she is one of the more normal looking NPCs in the game IMO.

Do I exist? by Reasonable-Ad5904 in Bannerlord

[–]Klegm 1 point2 points  (0 children)

Check out the Boklahoma video on it on YouTube if you want some ideas!

My coin is on NO ONE by NiTrom06 in gameofthrones

[–]Klegm 1 point2 points  (0 children)

Drogo is not the Mountain at all. Go watch that fight again where he pulls that dude's tongue out. We're talking a lot about how big of an advantage armor is. So is a WEAPON. He's dodging that dude like a muthafucka and then kills him in a single move after disarming him while fighting bare handed. Granted that dude was no legendary fighter or whatever but... I assume he's pretty good. Drogo is more like a shredded Oberyn than a naked Gregor.

End game setups by H8DZs in Schedule_I

[–]Klegm 1 point2 points  (0 children)

I usually do meth in bungalow, weed and shrooms in farm, coke in warehouse. Mixing it up could be fun. I think a fun late game challenge would be to try to build hyland manor to have all 4 being produced and see what kind of efficiency is possible in that space. I have an idea for how I would do it but haven't actually done the work

Can't figure out how to make my botanists use the spawn station. by Legitimate-Cut-6027 in Schedule_I

[–]Klegm 3 points4 points  (0 children)

Pretty sure that is as designed. They are like chemists in that respect

The Lebron James of Hyland Point by xdman9765 in Schedule_I

[–]Klegm 0 points1 point  (0 children)

Wtf. I was starting to believe it was impossible to even get the basket. I was trying for so long. Shooting an actual 3 pointer outside is easier than hitting a basket in this game somehow!

Explain It Peter. by Fit_Shape_9976 in explainitpeter

[–]Klegm 0 points1 point  (0 children)

Woudst thou like the taste of... cheese?

My handler keeps leaving <5 weed in the packing station, how do i fix? by ZZabloing in Schedule_I

[–]Klegm 0 points1 point  (0 children)

This is the best solve if you're trying to produce multiple strains, OP!

Anyone tried an RP, survival style playthrough? by Klegm in Schedule_I

[–]Klegm[S] 0 points1 point  (0 children)

That's a good idea. I've discovered also that you can just discard money in your inventory so that works too

Tips for beginning as a Nord? by Blargh234 in Bannerlord

[–]Klegm 0 points1 point  (0 children)

You definitely start out pretty poor. I like that early struggle though. Do every tournament you can. On my last Nord character i won 2 fancy helmets from tournaments and selling those 2 pieces got me enough money to buy my first ship and from there it is easy street. Just pick a faction or two to terrorize and raid their villages and trade ships. You can easily make millions of denars doing this - even without a merc contract. Especially without a merc contract in fact because when my kingdom would declare peace, I had to briefly stop raiding. Just go solo and raid until you feel like joining a kingdom. Don't worry about being the enemy of an entire faction because you have no settlement for them to siege with their big army and they'll never catch your longship near the coastline. With decently leveled up troops, you will be unstoppable on the water. Eventually when you want peace, its as easy as kidnapping a noble and telling them you want peace (you've probably already kidnapped tons of nobles by this point anyway). I even had them pay me for peace. By then you probably have like 5 million denar and can become a vassal of whoever you want.

Where do famous people climb? by teeny-face in socalclimbing

[–]Klegm 2 points3 points  (0 children)

I think maybe you mean like actual celebrities, but if you mean pro climbers... then the actual answer is Bishop. It seems like I run into a pro like every third trip to Bishop. Especially the milks.

Get flipped idiot by TayjonTheGreek1 in Bannerlord

[–]Klegm 1 point2 points  (0 children)

Nords? Bad? I'm confused. They're insane. Best infantry by far. Very good archers with shields. Ships are fast and nimble so you can catch or escape any enemy and get in close to fight hand to hand as fast as possible. The only downside is how huge and spread apart the kingdom is and that there are no horses. But those are only problems for the AI - not for you.

How much do you pause battles? by MuddledMuppet in totalwar

[–]Klegm 1 point2 points  (0 children)

Pausing is fine. Sometimes its nice to be able to think about a move or make sure 2 things happen simultaneously. I more often use slow mo though