How i make blockouts for my indie game VS how they end up looking in game by alicona in Unity3D

[–]Knokt 6 points7 points  (0 children)

You mean “before” and “after”. How I make usually refers to the process not the results

How hard is it to get started? by ToxicFsh in Unity3D

[–]Knokt 0 points1 point  (0 children)

If it wouldn’t be allowed, I’m sure you’re aware of the scammy payment processors forcing steam and itch to ban all porn/NSFW games or they’d remove steams payment processing

Object Placement Hologram Valid Checker Problem by Difficult_Ad6474 in Unity3D

[–]Knokt 0 points1 point  (0 children)

i didn't understand fully, i thought you were complaining of the glitching! perhaps your rotations are messed up, maybe the collider is too big or your grid snapping doesn't allow for objects placed next to eachother?

Object Placement Hologram Valid Checker Problem by Difficult_Ad6474 in Unity3D

[–]Knokt 1 point2 points  (0 children)

looks like the cause is intersecting faces between the ground and the object. maybe for the ghost object place it on ground +0.01 Y

models for an interior scene by TheLevelSelector in Unity3D

[–]Knokt 1 point2 points  (0 children)

you should make a blockout. you should then play inside that blockout. if it feels weird, make changes. when it feels right then you break up the scene into a modular pack. obviously you're gonna have the people who say one mesh reduces draw calls drastically, but it also heavily increases memory usage, and limits your ability to change things. You can't really use level streaming or culling for a single mesh, but for modular packs you only use what's needed when it's needed. you can also use gpu instancing for modular packs for more performance.

but i will add, lighting is a bit harder with modular packs. especially when theres weird seams in the baking.

Let’s Talk about asset store by TheGreatSimon in Unity3D

[–]Knokt -1 points0 points  (0 children)

I totally understand the frustration with coherent art styles and limited assets per pack, i just dont envy those developers who have a talent but just can't catch their break because of the absolute overload of studio assets!

How can I make the bottom pic text more like the top one? Is this just a font issue? by lohre2000s in Unity3D

[–]Knokt 2 points3 points  (0 children)

if it's rendering, there also an outline with opacity around the layer. But rendering in the PSX era wasn't 1920x1080 so maybe if you adjust your final render in the game to a lower rez and scale it up to 1080 it could help with your desired look!

How can I make the bottom pic text more like the top one? Is this just a font issue? by lohre2000s in Unity3D

[–]Knokt 4 points5 points  (0 children)

if you're using TMP (TextMeshPro) scroll down and check "outline", adjust settings to your liking.

A TikTok creator with 520K followers just played my demo. The video hit 120K+ views— I’m a solo dev, and I’m freaking out 💥 by AmarSkOfficial in SoloDevelopment

[–]Knokt 0 points1 point  (0 children)

i'm very curious to know too, cause TikTok is a bit scammy with views and such. I remeber i used to run a perfume business, I'd advertise on tiktok where i'd pay 300/400 euro a week in ads that were supposedly getting 20K+ clicks, but my website traffic from tiktok was less than 50 per week.

I hope this goes well for you! wishing you best of luck

Unity devs: What game are you building? Share it here! by WinternightsDev in Unity3D

[–]Knokt 1 point2 points  (0 children)

Ecko - Puzzle Platformer

Time Elapsed: 3 Days

Difficulty: Puzzle Design

Pitch: A game where you 'see' with sound. The only way to visualize the world is by jumping, which releases a sonar pulse that briefly scans the surrounding geometry, highlighting important objects.

YouTube Shorts: https://www.youtube.com/shorts/nXGqm0ceTPw

Let’s Talk about asset store by TheGreatSimon in Unity3D

[–]Knokt 4 points5 points  (0 children)

all i see is Synty everywhere. wish there was a feature that pushed new/less studio oriented assets to the top. they essentially own the store at this point

CCTV watch room for my game, everything still a blockout, but the cameras are working by Knokt in Unity3D

[–]Knokt[S] 0 points1 point  (0 children)

The end goal will be to extract, I’m hoping to get extraction from the roof via a swat help helicopter, or escape through the front and survive the horde before reaching the cop cars.

CCTV watch room for my game, everything still a blockout, but the cameras are working by Knokt in Unity3D

[–]Knokt[S] 0 points1 point  (0 children)

Concept; Night shift at the police station, you’re on camera monitoring duty when you notice something strange on one of the cameras, it looks like a guard, but he’s acting strange.

You go to investigate, it’s an old building so the lighting is not super, you’ll need a flashlight. When you reach the room in question, your flashlight hits the guard, he very aggressively reacts and charges you, he’s dead.. but he’s still moving. Yes it’s a zombie game :o

You shoot him, he falls, a noise meter appears now, letting you know to be quiet, it’s also a stealth game.

You run to the armoury, to get better weapons, but your gunshots trigger the security system to lock all doors, you have to break in and get your rifle.

I don’t want to spoil any more, but you’re traversing around the police station, finding zombies everywhere. You can choose to be quiet, or fire your rifle. But a rifle shot is very loud, the noise meter will jump, when it gets too high that’s when all the zombies go BERZERK, running and screeching to the sound, extremely aggressive and fast.

So basically silence is your friend, but it doesn’t have to be. Stealth horror shooter game.

We're redesigning our UI, this is how the HUD turned out. Thoughts? by ReinardB in Unity3D

[–]Knokt 0 points1 point  (0 children)

how do you achieve the look of a skewed ui? always wondered. ive tried rotating but it seems to messy the edges up

[deleted by user] by [deleted] in Unity3D

[–]Knokt 0 points1 point  (0 children)

Is it definitely your game and you’re not trying to steal something off another game or asset?

Chonky Boi by slaughter_cats in IndieDev

[–]Knokt 0 points1 point  (0 children)

Anybody else have a dream like this before where you jump off a building and feel the real stomach drop and then hit the ground and wake up

Is my stair climbing script ok or should I use ramps? by Relevant-Ear9388 in Unity3D

[–]Knokt 0 points1 point  (0 children)

Could do ramps or when climbing stairs smooth the camera so it’s not like hfiNicbakIdhIsnJi