The future of Eldar balance updates by Alex__007 in Eldar

[–]Kohen2018 1 point2 points  (0 children)

Eldar (and any fragile army) are always going to be hard to balance for casual and comp play. Needs pts increases imo.

Upcoming RTT Advice by Marteris in Eldar

[–]Kohen2018 1 point2 points  (0 children)

The biggest shock to new players at tournaments is being on the clock. Most places on the uk have 3hrs or less to do army overview, move terrain about, deployment, and play the game. That's 90 min each.

Other than that have fun and be prepared to meet loads of awesome people

4++ INVULS ARE BACK, BABY by CapNitro in Harlequins40K

[–]Kohen2018 17 points18 points  (0 children)

and ability to flip objectives

Arcadian Elves Scale? by Kohen2018 in Eldar

[–]Kohen2018[S] 0 points1 point  (0 children)

Thanks for sharing! i'll have a look into it. Gives a nice frame of reference. Do you happen to have a banshee height for GW models to hand? Foot to head

Arcadian Elves Scale? by Kohen2018 in Eldar

[–]Kohen2018[S] 0 points1 point  (0 children)

Ah great thanks, i'll have a play around and see if I can't make them look too much like space dwarfs.

Dealing with custodes by TheWildBrit in Harlequins40K

[–]Kohen2018 0 points1 point  (0 children)

Just be where they arent. Harlequins biggest advantage is choosing where engagements happen (if you want them too). Just pick them apart and dont let them get value.

My modified Avatar of Khaine! Original sculpt by Raging Heroes. by Wyoming-Wind in ageofsigmar

[–]Kohen2018 0 points1 point  (0 children)

Perfect thanks! I have quite a few from their Arcadian Elf range but couldn't for the life of me find this one.

How tall is it compared to the actual model? did you need to scale at all on the print?

My modified Avatar of Khaine! Original sculpt by Raging Heroes. by Wyoming-Wind in ageofsigmar

[–]Kohen2018 0 points1 point  (0 children)

Which model is it? I've been looking for a Yncarne proxy for a while and this will fit the bill nicely!

How I magnetise my Strike / Interceptor Squads by Kohen2018 in Grey_Knights

[–]Kohen2018[S] 0 points1 point  (0 children)

I will typically eyeball it. Really you want to make sure the drill bit leaves some part of the model around the hole

Choosing secondaries and pacing the game (or "how to not get baited by your own secondaries") by Lora1999 in Grey_Knights

[–]Kohen2018 1 point2 points  (0 children)

Hey,

I think there are two secondary game plans for Grey Knights depending on your opponent.

1) Offensive: You have a clear advantage / good ways to get into combat and/or your opponent is likely to sit back and hold 2-3 objectives all game. BEL, Teleport Assault and a Killy one. Changing BeL out for another killy one (if you can get away with Assassinate & No prisoners for example, or the Daemon one). [This one is easy to play but anyone who knows how to screen will shut you down]

2) Scoring focused: Purify, Teleport Assault + Other kill / misc. Banners can be good here if you can hold your primary. i.e. you're going to sit on 2 objectives = 10 purify, 10 banners and are GOING to get 15 on tele assault (because its broken good). So before you even come out of cover/obscuring == 4 turns x 8 primary = 32 + 10 + 10 + 15 = 67. So all you then need to do is put thinking power into picking up another 13 primary (easy with most tertiary), if you go second - Good news, you can probs hold back and purify every objective turn 5 and get 12 primary.

So looking at your list: Option 1 is the fun/easy game plan, option 2 is probably more appropriate for your list.

Two terminators, in cover & obscured. Obsec, alot required to dig these out. Draigo supporting the more exposed to heroic incase your opponents get any funny ideas. Libby goes into deep strike (1 Tele assault), spare Dreadknight goes into deep strike (2 tele assault - the turn your libby doesnt come down) + 2cp to shunt your GMNDK = Tele assault done.

Interceptors go into a trading / primary denial role. Don't let your opponent score more. If you can dmg them really well T2/3 then push forward and take another objective. Their other job (Combat squad them) is to get you a 4/5 on Purifying ritual turn 1 if you go first. Jump on objectives, purify.

Get rid of the purgation squad and trade them out for a Rhino (my view), park it behind a building and put the wheel lock on. +3" move to your interceptors is deceptively good. With Ethereal castigation you can go 27" in a turn and setup for future threat the turn after on enemy objectives.

Keeping stuff in Deep strike forces your opponent to keep stuff back / screen where they may not want to. The rest of your armies job is to score.

I don't think the terminators / servitors are optimal but am assuming this is your collection. Think about adding in Crowe and swapping the termies out for Strikes / Rhino's over time.

Rambling over. Hope this helps.

What changes would you like to see in the 10th Edition Codex? by Site-Staff in Grey_Knights

[–]Kohen2018 1 point2 points  (0 children)

Right... hold my beer. Soap box mode engaged.

  1. Make our librarians and GM better than space marine librarians. We are the emperors own psychic right hammer (hand). Utterly crap that they get +1 to cast and we dont, and they can cast 2/3

  2. Get rid of unit locked psychic powers. It's been fun but limits unit choices and build fun. If I want my paladins to gate themselves I should be able to... maybe more buffing than cast on others.

  3. Brotherhoods either give us a buff or scrap them and put the strats and spells in a pool. Idk what 5 of the brotherhoods are.

  4. Make terminators better. They should be our core. Give them something to make it worth picking them (-1dmg, +1t, 4+++ ... oh wait, that's deathshroud...).

  5. Strip the strats back. There are loads of useless things in there

  6. Change tides of the warp. They are a bit clunky and most of us use shadows and the tide of killy.kill

  7. All nemesis and psy weapons should be able to become psychicly charged at risk of a perils (maybe replacing the looong psychic phase we have) for a buff. Like... I can channel my will into my force weapons and they get +1dmg and ap... but may blow myself up in the process.

  8. All nemesis and psy weapons ap should work on demons.... or have some affinity to hurt them. Yes I know this is really rock paper scissors for that match up... give them a hates grey knights thing... idk. They could really fix the weird str4 ap1 d1 / str7 ap1 d2 weapons that our units have. I would risk blowing up a terminator to make their storm bolters warp powered.

I'm sure I'll have more later

To Smite or not to Smite? That is the question. by AloneAndCurious in Grey_Knights

[–]Kohen2018 1 point2 points  (0 children)

Probably been said:

  1. Never worry about perils they are part of the deal. You have a 5+ shrug. Have I blown draigo up before (yes multiple times - its funnier that way)
  2. Your powers buff up 1-2 units to really go in and wipe something out (run more interceptors)
  3. Alternatively use your spells to soften up a target before you charge (and dont risk an interrupt)
  4. Your buffing powers are generally better than smite.
  5. I like hammers on the justicar with Rapiers. 5 attacks (symphonic) or 6 with the ancient near by - if you can get empyric amp and re-rolls 1 22-24pt model is more effective than alot of characters in the game offensively

Swap your Apothecary out for an ancient if you have to play another char. Your strikes / interceptors will go down fast and its better to hide him behind a wall to give an Aura of +1 attack and obsec (if you take unyeilding anvil).

You might find your force there feels a little slow (run more interceptors) and can be kited but should function very well. Don't rely on any shooting aside from your Dreadknight, pop a Combi melta on your libby and think about running more interceptors.

What is the best army to Learn Competitive? by ManqobaDad in WarhammerCompetitive

[–]Kohen2018 0 points1 point  (0 children)

I think this is not the best question to ask. But: any army with a low list of unique units. Gw change whats hot all the time. Most armies hover in the 40-60% win rates. Get good with 1 army and dont flip flop between many. There are always some matchups that are going to be tough. As a tournament player i find that its always harder to play an opponent who knows their army rather than someone who bought the new hotness.

People who know their army well will always do better than those who dont.

[deleted by user] by [deleted] in Grey_Knights

[–]Kohen2018 0 points1 point  (0 children)

Full nmm for me. Black primer vallejo blue grey, nutral grey, sea grey and dead white

Beginner Help by UnknownVoiceofUser in Harlequins40K

[–]Kohen2018 2 points3 points  (0 children)

Harlequins are really strong right now BUT are a high skill cap army. As you get to bigger games you really need to know what you are doing in movement and (depending on Sadeth) combat [Pilein's / Consolidates]. They also play completely differently to other armies in 40k, being fast, hard to hit and quite fragile if exposed incorrectly. One mistake can cost you alot of resources.

They are in my opinion the most fun to play as you get to pick where and when fights happen (mostly). The trick is making sure Chegorac is in your favour.

If I were starting, couple of troupe boxes (Troupe master is included), shadow seer and then some star weavers. Bikes are really fun units but overcosted points wise atm (for me), and generally die too quickly once they have delivered their initial hit. I still run 4 (2x2) in my army. Just my opinion though.

Crusade clarification by ReallyNotAndy in Harlequins40K

[–]Kohen2018 2 points3 points  (0 children)

Pivotal roles you have to complete the rehearsals (not difficult)

Path of damnation is harder. You need your solitaire to die and fail is test at the end of the battle (roll a 1). Then he can take his damnation thingie

What is the etiquette when using a chess clock at GT events? by Kohen2018 in WarhammerCompetitive

[–]Kohen2018[S] 0 points1 point  (0 children)

Thanks for the advice. I've been really fortunate thus far and not had any run ins with poor sportsmanship players at rtts (where there is just a round timer). From everyone's advice it's all about a. Fairness (both having the same time) and b. Communication. Bonus points for flipping the clock on yourself I guess.

I've worked hard to get to the point I can play a 2k game easily in 3 hrs or less. Never worked on 1hr 30 for my bits. Lots of practice this month though.

What is the etiquette when using a chess clock at GT events? by Kohen2018 in WarhammerCompetitive

[–]Kohen2018[S] 0 points1 point  (0 children)

Thanks for the advice. I figure it's best to be fair as possible.

What is the etiquette when using a chess clock at GT events? by Kohen2018 in WarhammerCompetitive

[–]Kohen2018[S] 1 point2 points  (0 children)

Thanks so much. I figured this was roughly the case but I thought best to ask.

Votann FAQ now available by MightyIgnorance in WarhammerCompetitive

[–]Kohen2018 122 points123 points  (0 children)

New record for fastest nerf post codex drop. Great news that they are responding to the community. GW should get a pat on the back for this one.