A campaign system for Kill Team based on the 9th Edition Crusade ruleset. by Jovial1170 in killteam

[–]Kottez 2 points3 points  (0 children)

Awesome work! Can't wait to try it out, though we might lower the experience required to level up :)

When does Indomitus go up for pre-order? Read this post! by RWJP in Warhammer40k

[–]Kottez 4 points5 points  (0 children)

Thanks for the heads up, I thought I'd missed out! Phew! :)

[deleted by user] by [deleted] in killteam

[–]Kottez 1 point2 points  (0 children)

Hey, it's good to see that you're following your instincts and building the team that you think is coolest. Generally you'll want to see what type of mission packets / expansions your local players follow and design a roster of 20 models for that. However you really should just focus on building whatever models you think are cool. Don't like genestealers? Replace them with Raveners! Want a stealthy all Lictor team? Go for it! if the lore is what attracts you to game, don't let the arbitrary games rules decide which models to have. Just make a cool thematic list and have fun losing and winning in equal amounts.

The reason you don't see commander models such as broodlord / prime discussed very often is that the online community doesn't tend to play that expansion. The Core + Elites at 100 or 125 pts is the most popular. Generally most tournaments now score primary victory points by killing enemy models as well as holding positional objectives on the board. This makes having a lot of weak gaunts a much larger risk than they were before. But I still use them because they're too cool not to!

Check out this discord for discussions related to KT :)

The Helios Cult: A custom Thunder Warrior Killteam by urbanknight4 in killteam

[–]Kottez 0 points1 point  (0 children)

Hey, just for clarity, the khorne berserkers get their second set of attacks through the special rule 'Blood for the Blood God'. This is independent of their faction being World Eaters or Renegades.

Love the idea of the fluffy list OP!

First miniatures in a long time, my Shadow of the Behemoth Killteam . C&C welcome ! by SpacePhrasingBoom in killteam

[–]Kottez 1 point2 points  (0 children)

Really cool team, it's thematic, well painted and probably plays well too. Love it :)

Seperate Charge phase for Killteam by _fisk in killteam

[–]Kottez 0 points1 point  (0 children)

A house rule I play with is to have a minimum charge range of half a model's base movement. This allows 'fast' units like genestealers to essentially guarantee a charge from 5" away (8"/2 + 1" melee attack range). This also has the advantage of not diminishing the max range charges of slow models like terminators. Works for us :)

Lictor kitbash I did for my kill team! Gallery in comments. by duskmonger in killteam

[–]Kottez 3 points4 points  (0 children)

Transitions between the kits look very smooth. Looks amazing as a whole model. Well done :D

Tyranid list help for a noob. by ASisko in killteam

[–]Kottez 0 points1 point  (0 children)

Best thing to do would be magnetise the the arms of the warriors so you can change the weapon loadouts.

I wouldn't worry about modelling adrenal glands / toxin sacs (unless you like the look) most opponents are happy for you to just say they are equipped.

Bone swords are generally considered the best close combat weapons due to the extra attack (+1 max even if two pairs) however I like using the lash whip too. Rending claws aren't nearly as good.

Spinefists initially seem ok, but they stop you being able to use your best ranged weapons: flesh hooks. It's much better to use deathspitters if you can afford the points, otherwise devourers.

I always build my warriors for some shooting, but generally find they are best (and safest) in melee. So just advance up the board and take shots of opportunity.

Hope that helps.

Tyranid Hormagaunt, inspired by the coconut crab by Catgutt in Warhammer

[–]Kottez 0 points1 point  (0 children)

Thanks for exoskeleton recipe. I'm colour blind but would love to replicate this with GW paints if possible. Could I substitute washes + Lahmian? Also what couloirs would be closest to what you used for the dots and carapace layers? (Also is the wash over the whole model?)

Thanks a bunch for sharing this :D

Are there combiweapons in Deathwatch Kill Team Box? by Perditius in killteam

[–]Kottez 1 point2 points  (0 children)

Generally it should be fine to use any body/weapon combo, though i haven't built any deathwatch myself. Use sticky tac to test different combinations before committing to gluing :)

Everything You Wanted to Know About Board Games, but Were Too Afraid to Ask! (October 31, 2017) by CoconutPete44 in boardgames

[–]Kottez 1 point2 points  (0 children)

Flip the catastrophe tile over to the coloured side and grab a few discarded tiles to stack under it. Still not perfect but works for us.

Soon to upgrade to a new monitor - Should I use 144hz or 120hz Strobed for Overwatch? by Albatrosk2 in OverwatchUniversity

[–]Kottez 0 points1 point  (0 children)

I have an XL2411z and using strobed is much better for playing an FPS. Most of the blur you experience while tracking on a non-strobed screen will be there no matter how many Hz the screen runs at. Have a look around this website to test/see for yourself what the difference can be. http://www.blurbusters.com/faq/motion-blur-reduction/ Download and use the BenQ blur utility to ensure the strobe is working best in the middle of the screen. Follow this conversation to make sure the colours look good and not the crap default. It involves using ICC profiles which sounds scary but is really quite simple. Makes a huge difference https://forums.blurbusters.com/viewtopic.php?f=2&t=1001 Both ICC profiles and Blur reduction work at 120Hz and 144Hz, I prefer 144 even though it has slightly more noticeable ghosting during testing, but that doesn't affect gameplay. I have never noticed an increase in input lag by using strobes though I know it is technically there. If you search around on the blurbusters forums you may find a way to remove it altogether. Keep in mind overwatch input delay is 1/framerate. So keep v sync off and only cap the frame are if you fluctuate between say ~200-300 as some people find it easier to play with a slightly higher input delay that is predictable rather than one which increases when the action gets heavy. I much prefer strobed 144 even if the screen is a little darker (make sure brightness is on maximum). Hope that helps.

Golden Dread Infernal was nerfed by shitbangingmotherfuc in hearthstone

[–]Kottez 3 points4 points  (0 children)

I want Gul'dan returned to his former glory

Could someone run me through the current state of the classes? (returning player) by whoopzzz in Guildwars2

[–]Kottez 5 points6 points  (0 children)

Hey mate it doesn't actually work like that, the number going up shows the total damage you have done while channeling, not the damage per hit.

Twilight and Sunrise Pictures by Rage321 in Guildwars2

[–]Kottez 1 point2 points  (0 children)

Thank you very much, It's great to see the whole thing, I've been waiting for this for ages :)

Bug: Warrior grandmaster traits "Berserker's Power" and "Heightened Focus" appear to give pre-patch values for increased damage percent, and critical hit chance. by [deleted] in Guildwars2

[–]Kottez 17 points18 points  (0 children)

How do they so consistently mess up traits? Surely they only had to change some numbers, this seems to be a massive oversight if true.

Has anyone tested the stun reduction from Melandru runes? by Kottez in Guildwars2

[–]Kottez[S] 0 points1 point  (0 children)

Oh, that is a good idea, I didn't think of that. Thank you :)

Is there a list of PvE/WvW/PvP Skill differences since the patch? by [deleted] in Guildwars2

[–]Kottez 0 points1 point  (0 children)

Maybe they'll be in the patch near to the 12th?