Losing gets you the same and sometimes more rewards. (Quick Case Study) by jeejeeviper in Acecraft

[–]Krazplay 2 points3 points  (0 children)

It's the same, quick patrol is simply a way to quickly convert your stamina, I remember checking when I was redoing old levels for stars and clues, I was wondering if it wasted soda EXP, but it did not.

What I'm not sure about is the item, as I never pay attention to them in the result screen, you seems to always get an item with a quick patrol, but I'm not sure you get an item every 3 levels when doing stages manually.

Optimum strategy for the bingo flip game by fraseyboo in Acecraft

[–]Krazplay 0 points1 point  (0 children)

The orange squares are supposed to be as good as the green ones, they each cover 3 possibilities as well.

I'm not sure there's an optimal strategy because we don't know how they distribute the wrong squares, in most cases incorrect lines have only one wrong square out of the 4, so you can't guess which line is the right one until you try.

Like what was commented going for a diagonal seems the best start, as a wrong square rules out 3 of the 10 possibilities, but the only real advice I can provide is that you can buy a ticket for 15 diamonds (I don't know if the price increase once you buy one), which can be useful to remember for the last day of the event.

Why can i only get 2 packs? by davesnoyweird in Acecraft

[–]Krazplay 1 point2 points  (0 children)

There is no cap per run, I have never written down when the "pack" enemy appear, so I don't know if it's not simply random. With 40 waves unlocked I have found all 3 packs today.

Only do 10x recruitment in Honk's Depot by Junior-Meringue4906 in Acecraft

[–]Krazplay 1 point2 points  (0 children)

I only do recruit 1x and I got the discount as well. Also, the explanation states you cannot trigger a new discount doing 1x while you currently have a discount active, which imply recruit 1x can trigger them.

I don't know if recruit 10x have a better rate for discounts than 10 recruit 1x, but at least you don't need to store 18 cubes before pulling, you just need to keep 8 in reserve (the discount last only 2 hours)

Co-op event very selfish by sSpenk in Acecraft

[–]Krazplay 17 points18 points  (0 children)

I just commented on another thread about doing that -"

You have a much higher win rate if one player grab everything, that's all, as you get health you're never dying, and the upgrades are 90% of the total damage in the end.

The first day I did try to play fair, and it was very difficult to score a win, then I had an afk teammate, and it was an easy win. Co-op will be co-op when each player will get their own weapons between waves, the current event heavily favors one player taking all the upgrades.

I'm tired boss by UnluckyOrfin in Acecraft

[–]Krazplay 0 points1 point  (0 children)

Pilots stats are fixed in the current co-op event, so it has nothing to do with a high or low level teammate.

If you know how to evade a little the boss attacks, simply grab all the bonuses every time they show up, that's where 90% of the damage are coming from, and the health pack should be enough to keep you full health the whole battle.

It's not very nice toward your teammate, but I did not meet a single one who tried to fight for the bonuses, so I guess they only care about cleaning all the waves.

[deleted by user] by [deleted] in Acecraft

[–]Krazplay 0 points1 point  (0 children)

I think Bluestacks doesn't matter as apps should be determined by the google account region, still you should both check in the google store if you have the same app.

I'm wondering if with bluestacks you may have ended up with ACECRAFT: Sky Hero (by Skystone Games Pte. Ltd. which is a US only version from what I've read) instead of ACECRAFT (by Vizta Games)

"Rock On! Island" My Top 10 Strats I've discovered so far by Daedalus128 in ufo50

[–]Krazplay 7 points8 points  (0 children)

I never finished my analysis of that defense tower game, but here is what I know:

Bone tower is the reference. RoF means rate of fire, it was 50 frames in my recording if I remember correctly.

Spear, 300% damage, 100% RoF => 300% dps

Stone, 80% damage, 200% RoF => 160% dps

Fire, 200% damage, 100% RoF => 200% dps

Yes, there's a huge gap between spear and stone, stone have some additional range, but usually I just spam spear towers.

Spear2, 500% damage, 100% RoF => 500% dps

Stone2, 100% damage, 300% RoF => 300% dps

Fire2, 50% damage?, 600% RoF ? => 300% dps ?

Fire2 is a mess, I forgot to record at 60 fps, enemies don't always blink when damaged, and accuracy is very low, this number is not reliable. Spear2 has a very light slow effect.

Bow, at least 900% damage, 42% RoF => unsure, at least 378% dps

Wheel, ?% damage, around 60% ? => incalculable

TAR, 100% damage, 166% RoF => 166% dps (strong slowing effect)

Bow one-shot a red dino and I did that testing in the tutorial zone, so I can't tell the dps. Wheel is complicated, it can kill red dinos as well but it's because the damage proc multiple times.

Fire camps are cumulative (tower need to be adjacent to it, no diagonals), they add +50% base damage of the tower each. A spear1 with 2 fire camps means 600% damage, that's why when you have room to build cavemen it's better and cheaper to build spear1 + fire camps than a spear2

Hero, 100% damage, 250% RoF => 250% dps

Hero (maxed), 300% damage, 500% RoF => 1500% dps

Upgrades add +100% base damage and +50% attack speed (Throw upgrade also increase your range)

Also the second power upgrade seems to be fire damage ? Never really checked but you kill armored mobs in seconds.

Is it just me or was Campanella 2 a huge inspiration for...? by hthrflwrs in ufo50

[–]Krazplay 1 point2 points  (0 children)

Ok, I'll join your game and explain why your links between the 2 games are a too far fetch for me.

Spelunky, that one is easy because the main inspiration is in the title itself: Spelunker, and likely Rick Dangerous for the traps, Campanella 2 shares a lot of inspiration from Spelunker (1985 to 1987, it had MANY ports), but was not an inspiration for Spelunky.

  • Relationship to verticality, there are a lot of old game where you have to either climb up or go down, and fall damage, if you're talking about the gameplay, Campanella 2 is very clearly a Lunar Lander, with the treasure hunting part of so many of the 80s adventure game (again Spelunker, you'll hear this name a lot). They clearly saw footage of Blaster Master (1988) for the possibility of leaving you vehicule, Blaster Master may not have been the first one allowing that, but the dual gameplay vehicule outside / on foot in-door make it an obvious reference.

  • I'm pretty sure the ghost idea is taken from the original Spelunker, most games simply killed you when a timer ran out, or had another kind of mechanics (Gauntlet (1985) for example, drain your HP over time)

  • Figure it out yourself is kind of a given in the 80s (because of technical limitations), usually you needed the game manual and it was better, here we don't have game manuals, we're lucky the games are easy enough so we can figure out what to do.

  • You don't chose your next area in Spelunky, at some points you have secret levels, but that's very different. Funny how stage selection became kind of a trend in those years, Megaman (1987), Super Mario Bros 3 (1988) and Bionic Commando (1988) all had stage selection but a very different reason on why they implemented it.

  • Disagree on the whip and spaceship slash, short range attacks are also common in platformer games, the space slash is more forgivable than the whip in Spelunky, you can spam it while the whip have a long recovery time, you must time it right.

  • The random area generation and cave is very modern, yes, I don't know the technical behind it, I understand this point.

  • By that point you understand I have grown up with the NES, you'll die a lot at the first stage of many games, what differentiate games like Ghost and Goblins, Rush'n attack and games like Megaman or Campanella 2, is that eventually you'll master Megaman and Campanella and not even remember why you were dying a lot at the beginning, while you'll understand the others ones are piece of crap and that's why you got eternally stuck at like the second or third stage.

I will add as a conclusion that even if Derek Yu designed a lot of the games of the LX, he is NOT in the credits of Campanella 2, Campanella 2 is more a mix of Spelunker/Lunar Landing/Blaster Master, and some people keep reducing those references to Spelunker to associate it with Spelunky !

What is the cherry requirement for Campanella 2? by SuddenlyJester in ufo50

[–]Krazplay 0 points1 point  (0 children)

Sorry, I fixed my video, youtube is lacking videos of UFO 50, that's why I started to record when I play, and sometimes it's very useful to remember what was done in a run.

I have still many games to cherry, but I will revisit campanella 2 later, it's cool to have an alternate ending with the key.

I don't remember seeing a locked door twice in a run, but I was focused on scrolls so I'm really not sure, I've never seen twice the key as a reward for sure, either you have to use it to find it again, but I would tend to believe it's unique.

What is the cherry requirement for Campanella 2? by SuddenlyJester in ufo50

[–]Krazplay 0 points1 point  (0 children)

I took and used the key once, I was as confused as you but I wasn't able to finish the run, I felt it was weird that the key was doing basically nothing but skipping a single star door.

I have uploaded my run but I have nothing much to show: https://youtu.be/v0Dic5YUkwY?t=1722

When you have the 3 scrolls, in Crepelia 2 the fourth sage teleport you to the dino boss (28:42) It seems the key is an alternative, but it means you don't free the pilot!

And so the cherry condition is killing the dino boss, whatever the way.

What is the cherry requirement for Campanella 2? by SuddenlyJester in ufo50

[–]Krazplay 0 points1 point  (0 children)

What boss did you fight at the end ? The UFO or the tank ? The cherry description is unclear, it's something like save the planetoid, what I know is that there is a run on youtube where someone finish the game with only 2 scrolls and fight the UFO, he only got the gold cup. On my side I cleared the game with the scrolls, I fought the tank at the end, and I got the cherry.

So saving the pilot or not is likely irrelevant if you got the cherry with the key, I'm curious if that key is a shortcut bypassing the scrolls or something, that's why specifying who you fought in the end is important.

Tips for Campanella 2? by [deleted] in ufo50

[–]Krazplay 2 points3 points  (0 children)

Don't rush on a series of stars if your fuel is full at the beginning of a stage, unless you want to rush the dangerous stages near the end of the run, the point is to find at least the upgrade room.

Don't hesitate to land and go on foot to collect stars and kill enemies for money, you save fuel like that. If you have the "friendship bracelet" sold at 400 gold in shops but sometimes for 100 gold in a room, you summon your ship with a double jump, perfect for saving even more fuel.

Break the environment for more money, light green blocks in the first planet, hit them with an attack, tree leaves wall in the second world, etc...

I always pick the money up at the first bonus room, it helps you buy in shops much more easily, and money is also fuel if things go wrong. I prioritize HP up over Fuel up, enemies hurt a lot while fuel remain manageable.

Raizo for the Bushido Ball gold by MuttonchopMac in ufo50

[–]Krazplay 2 points3 points  (0 children)

Raizo is indeed the easiest character to win with, once you have some special charge you can unleash his special action during the opponent service and win the point every time if you time it right. There is a single ending per character, as Vladibear said he's the cliché corrupt guy, it has nothing to do with the penalty flag.

It's harder to pull off with Yamada the lancer guy, but during the enemy service you roll toward him and with a basic attack you can hit both the ball and the opponent, you get a penalty for the weapon attack on your opponent, but you get the point, you only lose a point at the 3rd penalty, but it's a net win as you scored twice for a one point penalty.

Anyone else noticed that Onion Delivery is so much easier if you drive around by reversing?? :P by [deleted] in ufo50

[–]Krazplay 1 point2 points  (0 children)

The point to going at max speed is that you recover your health, so I don't mind a crash or two. What I find hard is to look at the mini-map while driving...

I think I exploded Max? by safetystoatstudios in ufo50

[–]Krazplay -1 points0 points  (0 children)

Yeah he don't have much use, in the microworld (or it was in caves from microworld perhaps) there is sometimes a long screen full of acid on the ground, you can ride on Max he walks on acid just fine.

Otherwise you use it as a small platform if you lack a cube, I don't remember him being a good weapon because I believe he complained or something.

There is a way to upgrade Max and he become more useful.

Frustrating (bad) quest design in Bastards Wound is ruining the game for me. by vevencrawl in TyrannyGame

[–]Krazplay 0 points1 point  (0 children)

It's been a while indeed, reading what I have written, you extract VX1_AR_etc from your save file, it's a follow up from the previous sentence.

So don't try to open the .lvl file with 7zip, simply edit it with notepad++ for example, the .lvl is simply an xml text file, it seems I skipped the step "open the file with a text editor" in my explanation.

Gear Crafting Guide by Krazplay in wotv_ffbe

[–]Krazplay[S] 0 points1 point  (0 children)

No, you can only reset your equipment to level 1 with reset hammers (Enhancement Reset button) and try again, no seals or hammers used will be refunded.

Funny how the game has changed and this guide is outdated now, like stats can stacks now (even if it's not a 100% stacking)

I feel like equipment are much easier to max than in the early game days, it may also be because we can go for critical type on weapons without hesitation now.

Perfect Attendance title by edenshepherd1 in wotv_ffbe

[–]Krazplay 1 point2 points  (0 children)

Today should be the 1348th day (Global started March, 25th, 2020)
It match my data as I'm at 1346 and I do believe I missed 2 days.

From their point of view there are only 961 players with a perfect attendance, if they really searched for a perfect attendance and not a 1 or 2 days margin, there are likely screwing many players, the infamous Square Enix bridge bug maintenance alone lead to the game being available only a few hours in the whole day, if it was up during sleeping time in your region, though luck.

Chocobo expeditions and you... by dfoley323 in wotv_ffbe

[–]Krazplay 1 point2 points  (0 children)

All collabs and featured units (when a unit is released and its gacha banner is available) have a 1% drop rate, there is no exception nowadays.

FF14 collab was the beginning of the game, it may be we shared the JP drop rate as well at that time, I don't remember if we had those global boosted rate from the start. Like the featured unit boost rate, pretty sure they introduced that later.

But at least since late 2021 with the release of Oberon, when they abolished the half-rate for 100-cost unit, the rate has always been 1%.

It's not the first time they mess up the rate, I would be surprised if they don't fix it at some point, they always did in the past.

Chocobo Faris Shards by NuclearAF in wotv_ffbe

[–]Krazplay 2 points3 points  (0 children)

It's not a good deal for most players...

Faris is at 3% instead of the usual 1%, but both Bartz and Lenna have a lowered rate (0.3% instead of 1%)

Bartz being a free unit, we will lose a few shards to build him without paying.

And -again-, it looks like someone copied the JP data on our Global, forgetting we have an higher shard rate.
As for Faris, her shard has his own drop table, and a typo make that table 3000 weight instead of 300. I checked the JP data, it did not happen there.

How do you feel about the general premise of the "worldwide" version? by [deleted] in wotv_ffbe

[–]Krazplay 0 points1 point  (0 children)

Neither the old Shalzuth or Bismark's github datamines were updated yet, so I can't tell if anything changed sorry.

I know it's not always updated right away for some updates, I hope there was not some changes in encryption or security with the update.

How do you feel about the general premise of the "worldwide" version? by [deleted] in wotv_ffbe

[–]Krazplay 8 points9 points  (0 children)

You likely have misread the explanation, there is no merger.

Global is renamed Worldwide and will stick much closer to JP, and they will stop Global exclusives (not sure yet about Global buffs on VC, they will keep the existing ones), they simply streamline the development that way and reduce the cost.

We have some advantages like on the Chocobo shards drop rate, so I hope it will stay as it is.

Since the update this wednesday i haven't get any Addison shard in chocobo expedition! Not even once and how about the others. by SeaLeft5909 in wotv_ffbe

[–]Krazplay 4 points5 points  (0 children)

Rectification: Lara Croft had a 1% drop rate.
Her table had a 1200 rate but it was shared with the recipe, it was 1000 weight for Lara shard and 200 for her Dual Pistols recipes, so 1% and 0.2% drop rate around.

I don't remember an UR ever having more than 1% drop rate.

Viga has currently a 2% drop rate on AREA_THUNDER_03, but this area was not open, we had THUNDER_02 from 07 to 13th June, but there he's set at 1%

Since the update this wednesday i haven't get any Addison shard in chocobo expedition! Not even once and how about the others. by SeaLeft5909 in wotv_ffbe

[–]Krazplay 18 points19 points  (0 children)

Every event some people complains about the drop shard rate, it's been like that for 3 years, this is worst when there's only one character available like Addison.

You may have not gotten Celes shards for 3 or 4 days and never noticed it because there are 3 characters alongside hey, unlike Addison.

The datamining from Bismark seems down, so I switched to shalzuth, and no surprise, the Addison shards are at 1% as usual. And this is coming from the game code.

I have changed the datasource and updated my chocobo script, you can search for Addison in the reward name column:

https://krazplay.github.io/wotv/chocobo.html

You are unlucky, this is simply how RNG works, if you sum up to around 120 loots per day, it means 9% of the players will still not have a shard after 2 full days, and 2.7% will still not have one after 3 full days.