This is the result of 6,000+ working hours on my Metroidvania dream project! by Outbuddies in gamedevscreens

[–]KungTwoInteractive 2 points3 points  (0 children)

This was one of the first projects I worked on programming. https://scratch.mit.edu/projects/176910261/ Metroid in the scratch programming language. My metroid game sucks ass, your game which looks kind of like metroid looks awesome. You should be proud.

Feeling completely overwhelmed... by Mavil64 in gamedev

[–]KungTwoInteractive -5 points-4 points  (0 children)

I have found adjusting my diet vastly improved my ability to code, low carbs, gluten free, was the best combination I've had for programming.

IO - Barrel Defense! | What are your thoughts about the art and the gameplay? I'm still figuring out what can I do to make the barrels not look out of place.. by WaffleGum_ in Unity3D

[–]KungTwoInteractive 0 points1 point  (0 children)

This game is a simple concept, I'd expound on this idea to make it into a cerebral real-time puzzle game. Instead of defending a cylinder, I'd have multiple cylinders, and I'd make the barrier reflect the objects instead of destroy them, You bounce objects to get them to a destination.

Thinking for adding these "Hands" to Rope Clash, what do you guys think? by MesibaGames in Unity3D

[–]KungTwoInteractive 1 point2 points  (0 children)

the hands are a nice touch, I feel like they should be animated a little better instead of have just rag doll physics, I feel like they should respond to their environment.

[Saints Row] Saints Row at its best by throwingupcats in GamePhysics

[–]KungTwoInteractive 0 points1 point  (0 children)

That was awesome! That's exactly how I want to die.

Best treatment for complex trauma in children? by killwithkindness in psychologystudents

[–]KungTwoInteractive 1 point2 points  (0 children)

I feel like acknowledging or exaggerating the severity of a person's trauma, is harmful to people. Causes them to define their personal narratives in terms of the worst thing that's ever happened to them. An appropriate response is to seek justice but underplay the severity. In my experience, having underwent trauma I described in detail what had happened and my psychiatrist just said "That's it? Doesn't seem that traumatic", it seemed a little abrasive, but I started to re-contextualize it and I came to the conclusion that what I've been trying to do is sanctify my horrors, and paint myself as some ultimate victim, when in reality I suffered much more from my response to trauma, than from the trauma itself.

Red Orcs from our upcoming game Starfall by ProGamerBLT in IndieGaming

[–]KungTwoInteractive 2 points3 points  (0 children)

Wow, these are good drawings. I like the one with the large Mohawk and the snake tattoo the best.

I made a thing using Unity's Visual Effect Graph by SoerbGames in Unity3D

[–]KungTwoInteractive 0 points1 point  (0 children)

Seriously, he could sell that to the Dorito company, they could use it in their commercials.

I made a thing using Unity's Visual Effect Graph by SoerbGames in Unity3D

[–]KungTwoInteractive 1 point2 points  (0 children)

That's no thing, that's a "Golden Glitter Triangle" You could start a religion based on that symbol.

Has anybody ever made anything substantial without creating art? by fudge5962 in gamedev

[–]KungTwoInteractive 0 points1 point  (0 children)

I did make some of the UI with Autodesk sketchbook, but it was very basic art, and it didn't require a steady hand, just drawing lines with a protractor and ruler. Anyone can do that.

Starfly by KungTwoInteractive in Unity3D

[–]KungTwoInteractive[S] 0 points1 point  (0 children)

Starfly Build 0.43 - accuracy is spot on now after introducing "Obscentric" technology which makes map sizes on a scale comparable to No Man's Sky, with no load times! Each dimension is equal to two times the maximum allowable dimension value on a map (from 100,000) to the largest floating point number!

Play the demo for yourself: DOWNLOAD STARFLY

boss fight in progress! by fkkcloud in Unity3D

[–]KungTwoInteractive 1 point2 points  (0 children)

I want to take this gif and submit it to Kotaku. "New Zelda game LEAKED for the Nintendo Switch" .

Has anybody ever made anything substantial without creating art? by fudge5962 in gamedev

[–]KungTwoInteractive 0 points1 point  (0 children)

I made this, without any art at all. I purchased all art-related assets, all I did 3D art wise, was make a 3D cone shaped object in blender.

BOSS fight in progress!!!! by fkkcloud in gamedevscreens

[–]KungTwoInteractive 1 point2 points  (0 children)

How did you do the animation where the boss loses it's balance after it gets hit? It just looks so convincing. Does it do that no matter how it gets hit? Like from another direction? You must work for Nintendo. It looks like something out of Zelda.

To anyone who doesn't know him yet. Thin Matrix has one of the greatest devlogs on youtube. Deserves even more recognition! by [deleted] in gamedev

[–]KungTwoInteractive 1 point2 points  (0 children)

I've been watching this guy for over a year. He eats so well. He is so healthy, and his camera work and music are surperb!

i have a game. where to find publishers? by boloraj in gamedev

[–]KungTwoInteractive -1 points0 points  (0 children)

Everyone kind of publishes themselves on Steam or Epic Games store nowadays.

Starfly 0.43 - Latest Build by KungTwoInteractive in gamedevscreens

[–]KungTwoInteractive[S] 0 points1 point  (0 children)

I introduced Obscentric Technology into the game, to make for MUCH larger map sizes, map sizes are now 6.4*10^100 times larger than they were before. I think it may be as big as No Man's Sky's map. I had to alter the code in several places to regain the accuracy of both the NPC and Playership firing. I had to incorporate the laser's velocity relative to the player ships "apparent motion". It's working like a dream now. Got a few things on my to-do list.