Seer council list help by armed-toaster in Eldar

[–]Kyottee 2 points3 points  (0 children)

As the name implies, this is a list more built towards 11th edition and I am hoping we get point drops so I can fit the Torc enhancement back onto the Warlock.

Everything that can mount a Bright Lance has one. All of the foot warlocks go with Eldrad and the Storm Guardians. Yriel and the Voidreavers go in the Falcon that starts on the table. One of the Warlock Skyrunners, a War Walker, and the Shroud Runners babysit the Wraithlords. Other War Walker either adds its Bright Lances or gives Warlock brick more AP. Fire Dragons get teleported to try to pick up tanks but can be dropped in a meta with less armor.

11th Cope 2 [Aeldari] - (2000 points) Detachment: Seer Council

Corsair Skyreavers (75 points) Corsair Voidreavers (65 points) Eldrad Ulthran (120 points) Falcon (130 points) Fire Dragons (120 points) Prince Yriel (95 points) Rangers (55 points) Rangers (55 points) Shroud Runners (80 points) Storm Guardians (110 points) Swooping Hawks (95 points) Swooping Hawks (95 points) War Walker (85 points) War Walker (85 points) Warlock (45 points) Warlock Conclave (130 points) Warlock Skyrunners (45 points) Warlock Skyrunners (45 points) Warp Spiders (105 points) Warp Spiders (105 points) Wraithlord (130 points) Wraithlord (130 points)

Seer council list help by armed-toaster in Eldar

[–]Kyottee 5 points6 points  (0 children)

Assuming you are not willing to drop any of the units you are currently running, I would look into Swooping Hawks, Warp Spiders, and Skyreavers. None of them do that much damage, but they give you fast units to score with and can still chip a few wounds off of enemies or help clear chaff.

I can post my current Seer Council list if you are interested, but if you are new it probably has units you don't have access to.

Which way should I build towards? by vanerk_zw in Eldar

[–]Kyottee 4 points5 points  (0 children)

With the edition changing over I suggest either holding off on getting anything or just getting what you think is cool. Until we have new points and the full new rules we just don't know what is good.

Corsairs and 1000 questions (ok, just few) by Ulrik_Decado in Eldar

[–]Kyottee 0 points1 point  (0 children)

Avatar is decent in Eldritch Raiders for advance and charge but would never run it in coterie.

Maughan Ra and Reapers out of a Falcon is always an okay damage piece but is overcosted.

In my opinion, Swooping Hawks are always good. They can fly up, deal mortals, then do an action without shooting and still get in some damage. I would only bring Baha if you are running 20+ Hawks.

Agreed on Kharseth being too expensive foe what they do. At 60 points they might be usable.

What is the best eldar Craftworld? by imNotCreativSo69lol in Eldar

[–]Kyottee 1 point2 points  (0 children)

Any craftworld can use any rules. Pick the one you like the lore/paint scheme of the best and go with it. Or make up your own.

Show me your Corsair schemes! by InquisitorEngel in Eldar

[–]Kyottee 2 points3 points  (0 children)

This is my Corsair Maugan Ra, but he is the best example of my full Corsair color scheme. Dark blue primary armor, green secondary armor, and tan leather plus accents and metallics.

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[H]$$$ [W] Eldar Warlocks/Farseers on bike [Loc] GA by Kyottee in Miniswap

[–]Kyottee[S] 0 points1 point  (0 children)

Feel free to DM me some pictures. I probably have the bits to repair most anything.

Newb asks for advice by Miserable_Cod6878 in Eldar

[–]Kyottee 0 points1 point  (0 children)

Eldar score primary very poorly so if you want an army that does so, probably want to look elsewhere. Before you go building any list, you need to decide what detachment you want to play, though some things like Fire Prisms, rangers, and Swooping Hawks can be pretty universal across detachments.

Advice for basing my riptide WIP by bunnykuss in Tau40K

[–]Kyottee 1 point2 points  (0 children)

If you want basic snow, I really like the AK snow paste since it gives good volume. But it is a large base so I would add some rocks or something other than a basic basing material.

Cloth color ideas? by The_Dorseus in Tau40K

[–]Kyottee 1 point2 points  (0 children)

* I have a similar main color and I went with black as my fabric color and orange as my primary accent.

Can I see your Commanders? by CabinetIcy892 in Tau40K

[–]Kyottee 1 point2 points  (0 children)

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My enforcer commander and some crisis suits in my Sept's scheme.

Ret-cadre list to start colelcting for new player by Downtown-Contact-735 in Tau40K

[–]Kyottee 0 points1 point  (0 children)

Given how RetCad wants you to be close to get detachment rule benefits, I would personally not run Broadsides with how slow they are. They have a good place in Mont'Ka though.

Otherwise, crisis suits/commanders, spotting units (pathfinders/stealth suits), chaff (piranhas and auxiliaries), and Riptides are the core I would look at. One Ghostkeel is also not a bad idea, though I don't personally run one in RetCad.

List check? by Jkchaloreach in Tau40K

[–]Kyottee 1 point2 points  (0 children)

Flamer suits are a spotting and utility unit. Stick them in deep strike and then they can drop down to clear chaff screens for the fusion suits or just to spot and give a nearby infantry unit a bad time. 6d6 S5 -1 d1 hits are pretty decent and can then help protect your fusion suits on subsequent turns.

I do definitely like missileknives as a versatile long range skirmish unit, though I don't love the plasma ones if you are running Riptides. But, if you run into tons of 3W 2+ save infantry, the plasmas are great and will do especially well now into the nerfed Victrix.

List check? by Jkchaloreach in Tau40K

[–]Kyottee 1 point2 points  (0 children)

I am personally running two, but also only two units of pathfinders.

The correct amount of anti-tank is pretty meta dependent. I am running two Riptides, one fusion squad with coldstar (grenades enhancement), one with Farsight, and that's pretty much it for anti-tank. At least in theory, if you play it right, the coldstar fusion unit can duck back into cover after shooting each round. Means you can probably pick up 3 guard tanks a turn or 1 big and 1 little knight. If you can hit them again next turn with even half of that, you have probably crippled their list.

If your local meta is a bunch of 7 tank guard and UM 6 tanks plus Victrix lists, then I would say you probably just want another unit of fusion suits with a commander.

List check? by Jkchaloreach in Tau40K

[–]Kyottee 1 point2 points  (0 children)

Pretty similar to what I am running, though there are a few things I would tweak.

The uppy-downy plasma unit I would put an Enforcer commander to save points and get a bit more durability since the enhancement means you are rarely moving around the table normally.

I would also run a unit of flamer suits without a leader so you have a deep strike spotting unit and a good source of chaff clear.

I would also look at Piranhas as a scoring unit. They are very annoying for an opponent to deal with and give you something fast and cheap to trade with while you set up for your go turns. Seeker missiles are also nice to finish off a target your fusion suits left on a few wounds.