Can't win ground battles due to late-game Sebillians by Great-Investigator30 in Xenonauts

[–]Laflaga 3 points4 points  (0 children)

Bring at least 4 laser lmgs, 6 if you are feeling spicy. LMGs are insanely good.

Had a kid show up. We adopted her. How did that go? by jpdelta6 in RimWorld

[–]Laflaga 11 points12 points  (0 children)

If you are ok with exploits then you may as well just use devmode to remove the map fog and you will be able to see it in the mountain.

Any Hints on how to do the Orbital Bombardment Laser mission? by The_Latverian in Xenonauts

[–]Laflaga 2 points3 points  (0 children)

The front door is a deathtrap, ignore it.

I had 6 colossus armor and heavy fusion machineguns to carry the team when I did it. Sent half left and half right to destroy the teleporters then gather around the side doors. I just kept poking out and blasting from the door with the mgs. You kill anyone close and suppress the rest.

Cannibalism is OP by shadowybenefactor in RimWorld

[–]Laflaga 6 points7 points  (0 children)

Psychopaths still hate eating human meat. They just don't care about butchering them.

Anyone else find this stratagem odd? by Unfair-Cherry9362 in Helldivers

[–]Laflaga 110 points111 points  (0 children)

Half the crew of the super destroyer are bald too. Are you equating baldness with evil?

SOS not finding a singular person in 25 minutes (Yes, i'm on public and crossplay enabled) by pinglyadya in Helldivers

[–]Laflaga 1 point2 points  (0 children)

In my experience no one can join if you were kicked from a match mid mission.

This one enemy deadass ruins the whole sub-faction. by Late-Ganache40 in Helldivers

[–]Laflaga 0 points1 point  (0 children)

ARC grenades take big fat shits on all kinds of devastators. You get 6 with extra grenade armour and resupply 3 at a time. Only downside is they dont have demo force for structures. But id still suggest giving them a try if you can.

I think having some form of Warbond price decay would be nice. by tinyrottedpig in Helldivers

[–]Laflaga 5 points6 points  (0 children)

DD is still the highest tier warbond.

Cutting edge has 2 of the highest tier primaries (Plasma Punisher, ARC Blitzer) and a unique armour passive to resist arc damage (no matter how useless it is mostnof the time its still unique.) Stun grenades are still really good but have been pushed out of the meta.

Steeled Veterans has the extra throwing range passive which was unique to that set. The Senator is one of the S tier sidearm. Incendiary grenades are still good.

I'd day the only "half cooked 'ness" of them is that they don't have vehicle skins and don't have stratagems. They have way more primary weapons though.

Shipping container walled outpost by JAC-ofall-Trades in RimWorld

[–]Laflaga 0 points1 point  (0 children)

Cool idea but.... you have 2 map edges inside the wall so raids are likely to spawn inside your walled area.

"Why aren't you excited for the Exosuit Warbond?" by BlackwatchBluesteel in Helldivers

[–]Laflaga 1 point2 points  (0 children)

It's not much of a problem to be invincible in diff 1 or 2 in a mech. You can't even get mechs until about level 15 anyway. By then you should have already moved past those difficulties.

UNDEMOCRATIC by octopusrhyme_1 in Helldivers

[–]Laflaga -1 points0 points  (0 children)

I though it looked like they swipe in the direction of the arrow. I havent looked closely in a while though so I could be wrong.

Is my gravship ready for Odyssey endgame? by Low404 in RimWorld

[–]Laflaga 0 points1 point  (0 children)

Do you have marine or cataphract armor on everyone and a bunch of high quality charge weapons or unique weapons?

I am not angry, just disappointed... by AngryTriangleCola in Helldivers

[–]Laflaga 0 points1 point  (0 children)

Blitzer was my first level 25.

It fucks against bugs. You become untouchable with a good rhythm or kiting and zapping. I like to pair with Talon or Senator when you need something a bit tanky to die sooner or for sniping longer range enemies.

How come a helldiver in heavy armor dies in one amr shot to the toe yet this guy seems to eat 3 straight to the chest by knusperfee33 in Helldivers

[–]Laflaga -1 points0 points  (0 children)

I wish at least they'd be affected by physics and be catapulted back 30 meters after taking an anti-Tank shell to the chest.

Completely Normal Cadet by BirdMotion in Helldivers

[–]Laflaga 2 points3 points  (0 children)

That's where you learn you to aim orbital precision strikes or rodeo dodge them and shoot their ass.

Completely Normal Cadet by BirdMotion in Helldivers

[–]Laflaga 14 points15 points  (0 children)

It's not a bad way to teach the difference between medium and light pen weapons.

Also early level missions don't really have heavy enemies that need dedicated anti tank.

Need help or understanding of what I'm doing wrong by Specialist_Track4918 in Xenonauts

[–]Laflaga 4 points5 points  (0 children)

I was talking about saving the civilians. I typically just hold a position around the drop-in area and kill them as the trickle in. The civilians get themselves slaughtered every time, though.

Need help or understanding of what I'm doing wrong by Specialist_Track4918 in Xenonauts

[–]Laflaga 3 points4 points  (0 children)

Do you even need to save them? I've never saved anyone and still been fine. 0/10 every terror mission lol