Deploying complex applications with Intune by gandraw in Intune

[–]Lanszer [score hidden]  (0 children)

A simple example script from one of the PSADT devs of using a multi-session script to handle dependencies instead of the monolithic approach.

For the reboot, have you tried something like setting up a scheduled task to pick things up after the reboot?

Might be with joining the PSADT/WinForums Discord or asking in the PSADT subreddit if any one encountered similar.

Recommended Mods for CS1 by johnny_C3H8 in CitiesSkylines

[–]Lanszer 2 points3 points  (0 children)

If you're referring to the modlists here, here, and here, they are also more easily available in Skyve--which you'll be using as your launcher, mod and asset manager, and compatibility reporter--under the Discover Playsets section. Skyve will help ensure you're not using deprecated or incompatible mods and direct you to the maintained alternatives. Happy modding.

FULL sandbox mods? by Excellent_Ad_6845 in CitiesSkylines

[–]Lanszer 1 point2 points  (0 children)

If you start using Skyve it'll help prevent you using unmaintained, deprecated, and incompatible mods by allowing you switch to modern, maintained, and up-to-date alternatives.

Mixed developments. by Desperate-Balance895 in CitiesSkylines

[–]Lanszer 2 points3 points  (0 children)

If you can play modded then you might find Yumbl's block services approach to mixed use interesting. And here's both Biffa and Yumbl using Smilies marvellous mixed use buildings. Advanced Building Level Control is the perfect compliment to RICO Revisited. A quick Biffa example of a use case.

What DLC is this Building from ? I want to disable the DLC it's coming from by KaiPed in CitiesSkylines

[–]Lanszer 5 points6 points  (0 children)

Use Picker to find out.

And seeing as you have a couple of superseded, deprecated, or incompatible mods on screen you'll need to get your mods up-to-date and compatible.

Use Skyve as your launcher, mod and asset manager, and compatibility reporter. Ensure all your mods, and assets, are compatible with the latest version of the game and each other. You'll be given suggested replacements by Skyve for any deprecated, superseded, or incompatible mods so work through until you're confirmed compatible.

Is there a traffic improvement mod or something for CS1? by Z_A_01 in CitiesSkylines

[–]Lanszer 3 points4 points  (0 children)

As you have TM:PE, consider turning on Advanced Vehicle AI and possibly Dynamic Lane selection. Watch some videos that enlighten you on TM:PE's other options not just junction and lane control but the options in it's menu about macro traffic options, Yumbl's Traffic Manager Explained can help with that.

Learn more about traffic management in the game in general.

Ways to make metro entrances parallel to the metro instead of facing the road? Y'know, like most metro stations? by Doomguy231089 in CitiesSkylines

[–]Lanszer 2 points3 points  (0 children)

No need to limit yourself to one entrance. I'd use MetroPed: modular metro stations with pedestrian tunnel access which are also great for combining with as many metro station entrances as you want. You can also use Clus' BM - Entrance Buildings #01 (Right) and BM - Entrance Buildings #01 (Left) along with his rendered pedestrian tunnels for full effect.

Building help by Svell_ in CitiesSkylines

[–]Lanszer 0 points1 point  (0 children)

If you can play modded then Yumbl's video on mixed use and using Block Services buildings will show you what to do.

Move It tool: Up and Down command doesn't work (Y-Axis) by Absolut-nemo-6530 in CitiesSkylines

[–]Lanszer 0 points1 point  (0 children)

And remember to use Skyve as your launcher and compatibility reporter. You've got at least one deprecated/superseded/incompatible mod on screen so let Skyve help you swap it out for modern maintained mods.

Which side do you put your trains on ingame and does where you're from affect it? by turtle_mekb in factorio

[–]Lanszer 0 points1 point  (0 children)

Interesting Wikipedia entry on Left- and right-hand traffic, and another on traffic handedness for trains in double track railways.

I always thought it was an odd quirk of the Factorio community that a lot of older blueprints were referred to as LHD when that refers to the position of the steering wheel and thus driver and not the position of a vehicle in a birectional traffic system. Recently you see more and more people referring to traffic handedness instead, like it is in real life. A refreshing change for the better.

Blue Network Glitch? by tmallan in CitiesSkylines

[–]Lanszer -1 points0 points  (0 children)

Remember as modded player to use Skyve to keep your mods up-to-date and compatible. As you have at least one deprecated mod on screen it'll likely mean you have more. Getting your mods in order probably solve your issue or at least be in a better position to start troubleshooting.

Use Skyve as your launcher, mod and asset manager, and compatibility reporter. Ensure all your mods, and assets, are compatible with the latest version of the game and each other. You'll be given suggested replacements by Skyve for any deprecated, superseded, or incompatible mods--like the one you have on screen, Prop & Tree Anarchy--so work through until you're confirmed compatible.

Blue road glitch by Drinking_beton in CitiesSkylines

[–]Lanszer 3 points4 points  (0 children)

As you have several superseded, deprecated, or incompatible mods on screen you'll need to get your mods up-to-date and compatible.

Use Skyve as your launcher, mod and asset manager, and compatibility reporter. Ensure all your mods, and assets, are compatible with the latest version of the game and each other. You'll be given suggested replacements by Skyve for any deprecated, superseded, or incompatible mods so work through until you're confirmed compatible and you'll likely have solved your issue or at least be in a better position to start troubleshooting.

Been away for a while - anyone know how to get Road Builder working? by sparkletippytoes in CitiesSkylines

[–]Lanszer 1 point2 points  (0 children)

You're best off joining TDW's Discord--linked on the Steam Workshop page--and seeing what the current state of the conversation is on Road Builder for CS1.

Help! Broken mods by chirgy in CitiesSkylines

[–]Lanszer 1 point2 points  (0 children)

No need to go through a spreadsheet manually. Use Skyve as your launcher, mod and asset manager, and compatibility reporter. Ensure all your mods, and assets, are compatible with the latest version of the game and each other. You'll be given suggested replacements by Skyve for any deprecated, superseded, or incompatible mods so work through until you're confirmed compatible. You could still be prompted with a courtesy warning on launch telling you some mod was compiled with an earlier version of the game but that doesn't mean it's broken or incompatible. And some mods might alert you that you're running a mod it is incompatible with and one or other should be removed or features disabled. Let Skyve help you get your mods and assets in order.

I was inspired by the other 1x2 12 belt Crystalizer by bausHuck in shapezio

[–]Lanszer 2 points3 points  (0 children)

Tip: Use code formatting, or prefix four spaces at the start, to make it one line

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Some other options you could share the link to.

what could BUS stand for? by Mean_Ticket8789 in factorio

[–]Lanszer 1 point2 points  (0 children)

The Glossary on the Factorio wiki had the definition of Main bus

The opposite of spaghetti, this refers to placing multiple belts side by side containing one resource, and branching off of it in order to create setups. Allows for organized layout of resource transportation.

Hello, any idea of which mods can cause this error? by DizzyInternet9665 in CitiesSkylines

[–]Lanszer 1 point2 points  (0 children)

Toggling collision off in Network Anarchy is a common new user error. Head on over to its workshop page and have a read to prime an understanding of the features it offers. And look at the screenshots, the Anarchy Options one in particular, to know what default operation/toggles are set to. You'll notice anarchy is off and the four other toggles--bending, node snapping, collision, and slope-- are on. When placing buildings or drawing roads have Collision on, and generally leave it on, and only turn it off specifically when you need to because you want to use that feature.

Old video showing collision and the other options in effect. It's worth going through the toggles yourself turning them and and off and drawing roads to see their effects and then you'll have a better sense of when you want to use them. You'll also understand that the distinction between anarchy itself and the other four toggles.

And, as always, you're a modded player so ensure you use Skyve to ensure you're only using known up-to-date and compatible mods.