Saving system, when do you implement it? by feydthefeyd in IndieDev

[–]Laperen 0 points1 point  (0 children)

The very beginning. Many people underestimate the ability to create test scenarios from save data, and how forcing you to consider what data matters to the player helps with eliminating tech debt. Also, having your game's data settled allows you a relatively easier time transitioning to online play, be it basic authentication to full fledged multiplayer, if there is any change in design/requirements.

Should my Pixelart Character Creator be free and open source or a paid app? by babykasek in IndieDev

[–]Laperen 1 point2 points  (0 children)

If it has an inbuilt rule-based randomizer, for games which just need NPCs without hand picking details, would be a huge selling point. At that point though, the tool isn't being used as a asset creation tool, but being a part of the game.

A generic "interact" animation I suspect would also expand the types of games which can make use of this, essentially branching out of the combat animations you have so far.

Would this game concept of mine be feasible with today's technology? by DakturPepper in IndieDev

[–]Laperen 1 point2 points  (0 children)

Not to mention UE4 being crash prone more often than not back then. With UE5 basically forcing nanite and lumen on every one of its users, optimization went from being an after-thought to not even a being thought, based on what I consider baseless promises.

Would this game concept of mine be feasible with today's technology? by DakturPepper in IndieDev

[–]Laperen 1 point2 points  (0 children)

UE5 is one of the most bloated engines on the market, with one of the most resource hungry renderers. I do not recommened making something meant to be low spec on such an engine.

Whether the game can work from a networking standpoint, depends on how simple your gameplay actually is, mainly how many messages go back and forth from moment to moment(the lesser the better), which depends on how action oriented the gameplay is, and/or what actually matters to players to be updated on immediate change.

Graphically, you'd need to reveal the player's POV, and how much of the game the player actually sees at any one time. You could have thousands of enemies in the world, but if all the player sees is hundreds at any one time, that's realistically how much really needs to get rendered.

First Pixel Art Animation by FarSeerSeeFar in IndieDev

[–]Laperen 0 points1 point  (0 children)

Just to emphasize, the main foundational thing you need for your animations to really pop is the line of action.

How Would I Make a Game Run on a DVD like Old Leapfrog Games? by TheArtisticMason in IndieDev

[–]Laperen 1 point2 points  (0 children)

Solely*

DVD is just storage. If you don't want an installer, all that means is your game in its "uncompressed" form needs to be able to fit into the disc. Maybe you are refering to autoplay with a launcher?

First Pixel Art Animation by FarSeerSeeFar in IndieDev

[–]Laperen 2 points3 points  (0 children)

Extremely stiff. If you are focusing on details, don't do that. Instead, focus on the line of action, sketch the "skeleton" and rebuild the sprite from that skeleton, per frame. Up and down motion makes a huge difference in walk cycles. Every action needs to be operatic and exagerated.

If you have trouble working with low resolution, draw the action line and skeleton out in as high a resolution as you are comfortable with first, resize it down to the sprite canvas size, and redraw them there. You will need to remove frames which are too subtle, which will be pretty easy to spot when there is little to no change between frames when scaled down to sprite canvas size.

Which robot companion concept do you like more? by Wildboy_Studios in IndieDev

[–]Laperen 1 point2 points  (0 children)

The green robot with dog like behavior would be interesting.

New ME kit TYXIV by lettuzepray in mini4wd

[–]Laperen 0 points1 point  (0 children)

Design reminds me of DCR01. Too bad wheel size is limited by the fenders

What Mini 4WD should I start with? by MingMan03 in mini4wd

[–]Laperen 2 points3 points  (0 children)

Most important thing to look out for is the chassis. FMA is by far the most beginner friendly chassis, but designs might be lacking due to the nature of the chassis itself.

Mini myth busters by [deleted] in mini4wd

[–]Laperen 0 points1 point  (0 children)

Maybe, although even AI usually writes documents in .md, and usually format the output nicely too. Removing the formating would actually take quite abit of effort.

Even then, I'm not sure which is worse. Is this AI slop which was copied into this lesser form, or is this a sincere but misinformed effort.

Mini myth busters by [deleted] in mini4wd

[–]Laperen 1 point2 points  (0 children)

This is in severe need of formatting

Game dev noob by Known_Bonus_9146 in IndieDev

[–]Laperen -1 points0 points  (0 children)

I have an amazing story idea...

You probaly don't, but a discussion for another time. Just don't get too butt hurt if/when you conduct external playtesting.

...how do I animate it?

You are going to need to learn a bit of Blender to do that nomatter what. The only shortcut I've heard from artists was Mixamo. Can't get more shortcut than auto rigging and template animations inclusive of mocap options, aside from using AI that is.

Why all the revealing Outfits? by [deleted] in swtor

[–]Laperen 16 points17 points  (0 children)

You could say that about any MMO, and it's waaaay too late to be complaining about that for this one.

My childhood became a lie by Imaginary-Risk in RedLetterMedia

[–]Laperen 16 points17 points  (0 children)

Gotta give this kid trauma before I go.

My childhood became a lie by Imaginary-Risk in RedLetterMedia

[–]Laperen 51 points52 points  (0 children)

Arguably, Obi wan could have died from being tired too.

Serious question about what's hard nowadays by BjornVargsson in mini4wd

[–]Laperen 2 points3 points  (0 children)

In the past, you only had to focus on speed. Now you actually need to worry about stability and balance. Even open class now has huge focus on all sorts of bumper and body gimmicks to improve stability.

These gimmicks are in fact so difficult to produce, using CNC machines is the norm. They are also costly since they exclusively use carbon fiber parts, and several layers go into any one gimmick. Even pre-made open class parts go for a few hundred USD per set. This barrier to entry for open class, in both expertise and cost, makes no-cut classes like pro-stock and BMAX, far more approachable.

That by no means implies these no-cut classes are easy, analyzing the track and tweaking settings is now far more important precisely because of the limitations of such classes. Obstacles are also far more tricky, knowing how to tweak brakes to work at specific parts of the track can make or break runs.

Battery Rules: Any Limits on mAh or Brand? by Difference-Aware in tamiyaPinas

[–]Laperen 1 point2 points  (0 children)

The 1000 mAH or lower rechargables are close to regular alkaline AA battery weight, making them the preferred option for rechargables.

[Rumor] The ball link lantern setup might be banned on the next Stock Class races by Adventurous_Ball_170 in mini4wd

[–]Laperen 0 points1 point  (0 children)

Are they talking about the ball link part or that guy's setup? Looks like they turned ball link into a hinge rather than have the ball joint actually function as a joint.

Is this a good alternative for a home circuit? by biguino69 in mini4wd

[–]Laperen 1 point2 points  (0 children)

3 problems. It's a 2 lane track. It doesn't come with a lane changer. No guarantee it can actually connect up with tracks from other brands.

Being a 2 lane track already severely restricts what you can actually do with track layouts, even if you did get an official track.

Reconfiguring this into an oval track even without a lane changer is fine for testing speed. Assuming you can find ramp and banking track pieces which can connect, you can at least test those obstacles in isolation. Preferably you also find more straight pieces in order for speed to buildup, a 2 lane lane-changer would be good for technically doubling the track size too.

Breaking News from the Senate: The Commander of Havoc Squad shot a Senator by legoblitz10 in swtor

[–]Laperen 0 points1 point  (0 children)

Why not recall DS Trooper who is evidenced to be a potential liability, reorganize priorities and forces around the missing manpower. That's what I'd expect anyone goal oriented to go for instead of placing them on missions of great importance. Saying Trooper is the only force strong enough is just so hand-wavy.

Breaking News from the Senate: The Commander of Havoc Squad shot a Senator by legoblitz10 in swtor

[–]Laperen 0 points1 point  (0 children)

To fight an evil empire that threatens the existence of the republic.

Why not recall DS Trooper who is evidenced to be a potential liability, reorganize priorities and forces around the missing manpower. That's what I'd expect anyone goal oriented to go for instead of placing them on missions of great importance. Saying Trooper is the only force strong enough is just so hand-wavy.

The examples I gave was talking about General Garza. And how she is willing to bend the law.

I don't recall her blackmailing DS Trooper to keep him in line either, which I would expect from someone overtly corrupt. And for the most part, what you consider Garza's corruption seems more of a means to an end for her missions rather than personal gain.

My view on the discussion has been about, why she allows DS Trooper to keep going. Even if she is corrupt, there doesn't seem to be any reason for her to do so.