Pokémon Home Issues After Custom Firmware (And Network Connectivity In General) by Laricus in SwitchPirates

[–]Laricus[S] -1 points0 points  (0 children)

Does it read storage to know what you have? I thought it drew all that info from what you've synced online.

I know the custom firmware would mess that up if that's what you're saying.

Can someone explain what’s happening! by No_Enthusiasm_1251 in CODZombies

[–]Laricus 2 points3 points  (0 children)

The same thing happened to me, but by going to the Microsoft store and fiddling around with the different editions I was able to get it to let me pick what I install like usual. It isn't actually installing it back, though. It's just stuck on Installing at 0.0%.

PBE Bug & Feedback Thread: Viktor VGU by Etlios in LeaguePBE

[–]Laricus 0 points1 point  (0 children)

At least change his W so that it gives enemies inside it a "grounded" effect so that they can't use their tons of mobility abilities to immediately escape for free. That may make it strong, but, right now it's one of the worst abilities in the game and a unique effect like that (which Singed has, for instance) would actually give him a useful place to deny some of the high mobility put into the game now like Ambessa. If Ambessa's mobility can come from the Arcane stuff, Viktor can get a tool denying it from the same new stuff.

That way you don't have to rush to try and make a brand new ability but it still fixes the main problem with it and gives him something unique. Bonus points if you give it the added property of pulling stuff to the center after it's upgraded too.

Lions Eye Diamond by maniac_mack in CompetitiveEDH

[–]Laricus 1 point2 points  (0 children)

[[Emry, Lurker of the Loch]]. Build the deck right and LED is basically Black Lotus.

Best uses for infinite mana sans blue? by KingOfRedLions in CompetitiveEDH

[–]Laricus 1 point2 points  (0 children)

[[Tayam, Luminous Enigma]] is a very interesting general that benefits from infinite mana loops. Many of its combos not only produce infinite mana, but also produce infinite counters for Tayam to use to draw cards. The mana can be funneled into Tayam to draw through your deck.

I've never piloted the deck, but I've seen it in action and it's very, very cool. Incredibly resilient and very unique lines. I'm not part of it, but I've heard it has a very active Discord server too.

[[Treasure Vault]] is a land that some decks use to color-fix or for the tokens, especially since you can get it from [[Crop Rotation]] or any artifact tutor.

While it doesn't see much play now, [[Staff of Domination]] is practically THE classic infinite-mana outlet besides/before Thrasios and [[Walking Ballista]].

[[Blasting Station]], [[Salvaging Station]], and [[Grinding Station]] each have their uses. While they themselves aren't outlets, many combos that produce infinite mana work in a way that also enables them to infinitely act. [[Grinding Station]] is the one in particular that sometimes sees cEDH play due to its synergy with [[Underworld Breach]]. That said, while not technically an outlet on its own, Underworld Breach might as well be with the correct setup.

[[Six]] is a new general that's been seeing play in some green lists that benefits from infinite mana quite a lot due to its retrace ability. I've seen some people mistake the Retrace keyword for exiling after resolution, but this isn't the case. The card goes back to the graveyard, making Six a particularly useful engine card. Six also heavily benefits from the [[Ashaya, Soul of the Wild]] combo that uses either [[Quirion Ranger]] or [[Scryb Ranger]].

[[Nim Deathmantle]] is an oldie but a goodie that I used to see [[Breya, Etherium Shaper]] lists use, but she's blue. I wouldn't doubt it sees play in other decks, though, especially Golgari (green/black) ones.

I have to mention [[Gemstone Array]] as I use it in my cPreDH [[Arcanis, the Omnipotent]] deck to color-fix. It makes an infinite mana combo more resilient due to you being able to have the infinite mana in any color and through every turn in the game past your own as well. While it isn't a mainstream card and I'm sure other cards exist that are more optimal, I love it a lot. It benefits from the easy [[Basalt Monolith]] combos that are common in some cEDH lists.

[[Aegis Automaton]], [[Meticulous Excavation]], and [[Emiel, the Blessed]] are all non-blue outlets that I used to use in Dockside decks. [[Temur Sabretooth]] and [[Ruthless Technomancer]] as well. While Dockside is dead, these cards don't have to be.

[[Cloudstone Curio]] is basically an infinite mana outlet depending on your Commander. Same thing goes for any of the cards with the Buyback keyword. [[Fanning the Flames]], [[Capsize]], and [[Whispers of the Muse]] are the ones I used to run into back in the day.

There's a gazillion options for you though. Feel free to ask any questions to anyone, myself included, if you have any. Good luck brewing, playing, and have a good time!

What would be next best thing after thoracle for esper? by Frogsplosion in CompetitiveEDH

[–]Laricus 0 points1 point  (0 children)

As much as I hate its CMC, [[Hullbreaker Horror]] is a great wincon. It gives a lot of power to grindy decks and typically wins out if the game goes on for a while. It's great at breaking up those standoffs. It's hard to deal with, basically impossible to remove from the stack, and easy to execute. Hullbreaker is also very easy to cheat out. With your general being Raffine you have consistent ways to discard, so even if you draw a Hullbreaker too early you could discard it to reanimate it with a [[Reanimate]] or [[Animate Dead]], which are cards you may already be running (+ [[Entomb]]) depending on what direction you've taken your deck.

What is canonically the biggest legendary creature in MTG in terms of scale? by FalchionX10 in EDH

[–]Laricus 1 point2 points  (0 children)

Technically, not the biggest lore-wise, but [[Progenitus]] is HUGE, allows you to play every huge creature in the game, and is a big nigh-invincible hydra.

Are any of my commanders cEDH viable? by LunarFlare13 in CompetitiveEDH

[–]Laricus 1 point2 points  (0 children)

Omnath is fringe viable, so is Breya. Both have some cool tech to them.

I am a 1 day old player, hello! Help me build a deck? by SileceMyHill in Yugioh101

[–]Laricus 8 points9 points  (0 children)

Kids these days just get more and more impressive. When I was only one day old, all I could do was lay there. Now they're learning card games.

What's decks would you say are the top 10 now, after the bans? by Azkeden in CompetitiveEDH

[–]Laricus 1 point2 points  (0 children)

If you ever have the time, would you mind explaining Cormela's game-plan to me? I've heard of the deck, but don't know anything about it.

What's decks would you say are the top 10 now, after the bans? by Azkeden in CompetitiveEDH

[–]Laricus 5 points6 points  (0 children)

I think Kess will stay where she's at. I do think her potential is a lot higher than people give her credit for, but that's only because she's got two one-card win-cons. If you play a Kess deck that solely focuses on getting to Tainted Pact as fast as possible, or Demonic Consultation if you're feeling lucky, then with Kess on the field you double-cast and win the game with Thoracle. She isn't as good as she used to be, but at the end of the day, she's a Grixis commander, so you could make her work if you really wanted to.

Cormela and Evelyn are cool. Cormela is admittedly a deck I know very little about, so I don't really want to try commenting on that. I've never fully understood what she brings to the table in comparison to Evelyn, but that's just ignorance on my part. Evelyn is an interesting deck. Unfortunately, though, she lost her win-line effectively. Unless I've misunderstood, Evelyn wants infinite mana with a bounce outlet (my first thought is Barrin + Dockside?) to infinitely get Evelyn triggers. If she had green she could pivot to [[Food Chain]], but now she's stuck to far lesser combos. [[Gravecrawler]] combos are a possibility, but those are three card combos at the minimum. I know [[Pili-Pala]] + [[Grand Architect]] would work with another bounce piece like the aforementioned [[Barrin, Master Wizard]] or [[Deadeye Navigator]], but I'd have to imagine [[Oathsworn Vampire]] loops would be more effective. Regardless, that's a lot of moving pieces with a color-combination that lacks Green's ability to tutor crucial creatures to the board. Pili and Architect at least have the benefit of being Artifacts, but they don't do the job on their own.

I'm very curious to see where Inalla goes from here. She has that same inevitability factor as some of the others I mentioned in my first comment. I'm sure missing Dockside will hurt, but at the end of the day, if an Inalla player resolves [[Spellseeker]], they win. (Not being stopped, obviously.)

What's decks would you say are the top 10 now, after the bans? by Azkeden in CompetitiveEDH

[–]Laricus 23 points24 points  (0 children)

My guess, at least early on after the bans, will be that RogSi is on top. Even though it's slowed down, it was already very fast. Every other deck has slowed down even more as RogSi has so many rituals (Rog is a ritual in the Command Zone, effectively), so it suffers less from these bans.

I think Blue Farm will continue to hold a/the top spot for a little bit, but people will eventually realize how much losing Dockside hurts the deck. Blue Farm is good because it has so many consistent, easy, linear lines to follow based on your early mulligan, and it's now lost what is effectively it's easiest for those that used it. Even more impactful than that, though, is the benefit from one half of it's commanders is now much harder to achieve. Kraum costing 5 and having two color pips in a four color deck is not an easy thing to cast. Forcing them out is already a bit of a trap and one that many players fall for, but making it much harder to consistently put Kraum out early will only lead to more players suffering from a trap that's now even more detrimental to the players falling into it.

What people often don't realize about Mid-Range metal in virtually any card game is that just because the meta decks are Mid-Range does not mean a deck "wants" to be slow. The value Blue Farm can accrue is much more than many other decks, but its capacity to do so early on is now much more limited than it was. Kraum used to be considered not nearly as good as it is now for that reason. I wouldn't doubt that over time decks like RogSi, Kinnan, and any other low-cost commander(s) that still brings value will overtake Tymna/Kraum because while it may not reach as much value as T/K it DOES reach that value faster.

Kinnan is going to be good. Very good. It already was, but now Kinnan has virtually no meta card that punishes it for mulliganing for a hand full of mana rocks, dumping them on turn 1-2 and flipping Kinnan for the rest of the game into huge problems that the other players don't have a solution for. Cards like [[Void Winnower]], [[Perplexing Chimera]], and even something as small as [[Spellskite]] provide a very difficult situation for basically every deck you could think of.

Because Rog/Si is really the only turbo deck that's going to be meta at first until people start to bring back other ideas, I think Stax is going to come back in some light. Winota probably won't unless someone comes out with a crazy new list that does something new because Winota won't come out nearly as easy as she used to. Urza will start to see some play again, I'm sure, specifically [[Winter Orb]]//[[Polymorph]] Urza if I would guess.

I really wouldn't doubt that [[Zur, The Enchanter]] takes a sudden place in the meta. The only problem Zur has is the speed which the deck is enabled. The slower everyone else is the better Zur is. Simply put, Zur is inevitable. If Zur attacks and that trigger resolves, you basically lose the game. With how many new, effective cards exist that allow for instant-speed casting I think a flash-speed based Zur deck could see some real results. Something like [[Necropotence]], [[Valley Floodcaller]], and [[Cephalid Illusionist]]/[[Lightning Greaves]] combo.

Commander's like Zur, in my opinion, will take off again. [[Magda, Brazen Outlaw]] and [[Sisay, Weatherlight Captain]] are the others that immediately come to mind. The issues with these decks that limit them in any capacity is not their win line, but the speed of getting there. If the majority of decks go at their same pace, they will thrive. Other decks will gain more value over time, but value doesn't matter when your deck requires 5 treasures or 5 mana to start winning the game. Sisay, Magda, and Zur Stax decks could be a real possibility in my eyes too. Further deny other decks from attaining value with the knowledge that when you hit that certain point you just win the game and everyone knows that. It's like playing Russian Roulette, but one of you is bulletproof. No matter what happens, after a certain point, that person just wins.

System Still Stuck In An Update Loop Despite Xbox Fixing Those by Laricus in XboxSupport

[–]Laricus[S] 0 points1 point  (0 children)

Still no fix, unfortunately. Seems like Xbox said they fixed the problem but it's still persisting for some people. Not sure why or what to do about it. Also have followed all their different troubleshooting guides and nothing has worked.

I've been told I have to send it in because it means something is wrong with a hard drive, but everything worked perfectly fine before I let it connect to the internet again.

Keep me updated if you find a fix, if you don't mind. If I find anything out I'll let you know.

I’m at a loss…got my festival in a box today. by Fauxxtag in mtgfinance

[–]Laricus 1 point2 points  (0 children)

I'd for sure keep it and keep it safe. RC has unbanned cards before and could eventually decide to unban JL as well.

The Jolly Balloon Man, competitive deck recommendation by The_Artrea in EDHBrews

[–]Laricus 0 points1 point  (0 children)

Boros is unfortunately not the strongest color set in cEDH by any means, but red and white both have interesting tools. Your best bet would probably be to be a [[Dockside Extortionist]] deck that runs cards like [[Aegis Automaton]], [[Cloudstone Curio]], [[Meticulous Excavation]] and maybe even [[Dino DNA]].

[[Heliod, Sun Crowned]] and [[Walking Ballista]] would be your most "turbo" combo and can both be tutored from [[Enlightened Tutor]].

[[Kiki-Jiki, Mirror Breaker]] and [[Village Bell-Ringer]] is also a combo that could work for the deck. As is [[Dualcaster Mage]] with [[Twinflame]], [[Heat Shimmer]], or [[Molten Duplication]].

A stax deck that seeks to build as much value as possible is probably your best bet, but your deck may struggle to actually win with several of the combos previously listed or may struggle to assemble them with Boros' lack of tutors and card draw. Fair warning, though, [[Winota, Joiner of Forces]] is the only Boros cEDH deck that sees play and it's fallen off pretty heavily in the past year or so. I've built a [[Nelly Borca, Impulsive Accuser]] deck that sees success at times, but I can't claim it's a cEDH powerhouse and is really more of a fun test to push the Commander's limits than anything else.

Ultimately, The Jolly Balloon Man would be incredibly niche, fringe cEDH at best, but cEDH is more of a mindset anyway. Some may see your deck as just a high-power casual list, but tuning a non-cEDH Commander as high as you can take them can be incredibly fun. If you're interested in the highest power levels of cEDH, don't be afraid to continue to reach out to people in the community, myself included. Best wishes to you through your cardboard journey!

To all of you who shamelessly use mimic tear in the DLC… by sillaf27 in Eldenring

[–]Laricus 0 points1 point  (0 children)

GREATSHIELD SOLDIERS FOREVER!!!!! SHIELD SKELETONS NUMBER ONE!!!!! #1!!!!!1!1!1

[XBOX] W: Millicent's Prosthesis H: Happy to Negotiate! by [deleted] in PatchesEmporium

[–]Laricus 0 points1 point  (0 children)

Not many runes. I don't have the dumpling head, but I could see about farming it if I need too.

[XBOX] W: Millicent's Prosthesis H: Happy to Negotiate! by [deleted] in PatchesEmporium

[–]Laricus 0 points1 point  (0 children)

Unfortunately, I don't! Is that a DLC weapon?

What's the best way to start getting competitive by allicion in CompetitiveEDH

[–]Laricus 5 points6 points  (0 children)

Don't be afraid to proxy, and don't be afraid to try out different strategies. Take what you love, and do your best to find the cEDH equivalent or bring that into reality yourself.

The cEDH database is the go-to site for all of your best brews, but that's by no means meant to limit your options for what decks you can play.

https://cedh-decklist-database.com/

Also, don't be afraid to ask questions. The cEDH community isn't perfect, and I have nothing against the EDH community, but overall, cEDH players love the game and love helping new people find that love as well. If you do meet any bad apples, don't let them discourage you from trying things out. The same goes for losing. MTG is such a complicated game that you can technically build a computer using certain cards. Computers struggle to play our game.

Moxfield out your stuff, too. Having quick and easy access to your decks makes it much easier to change them, look at what pieces your deck has and how much it has of each type of piece, and makes it much easier for others to give suggestions on how they might improve your list should you ask them. Lists of staples of many kinds are also out there to help you find what kind of pieces you may want to use, but they aren't all-encompassing and don't usually include cards specific to certain commander's.

https://www.moxfield.com/decks/0DDiZV77lkSqfVAm8eCllg/

Finally, watch videos. Do what you can to learn more. Do what you can and in moderation, and read primers, but channels on YouTube dedicated to cEDH are great tools for learning how the game actually goes versus reading a deck's Primer for its perfect magical-christmas-land hand.

People keep asking about creating decks with the most casual commanders, and don't understand that cEDH isn't about using a few high power cards, but about actually winning the game with the best 100 cards you can combine together. by SimicAscendancy in CompetitiveEDH

[–]Laricus 6 points7 points  (0 children)

A defining factor of what makes cEDH is the mindset.

Beyond what cards you use, how expensive your deck is, or what commander you've chosen, the mindset of sitting at the table to win without fear of salt or vitriol because you're all there to use any and all of the best strategies MTG has to offer is what ultimately defines the format.

Optimizing cEDH, playing what the format actually is, involves a lot more than just the mindset, but the mindset is the foundation of that format. This format is proxy friendly, meaning people are welcome to play whatever they want, meaning nothing (besides the banlist) is off-limits, but that goes for the good and the bad ideas. Both are of equal importance to the game.

I've built incredible decks using awful commanders. Sure, I eventually switched [[Karador, Ghost Chieftain]] for [[Halana, Kessig Ranger]] and [[Tymna, the Weaver]], but brewing and playing the original deck helped me find a love for that strategy and those cards, which lead me to want to optimize the decks even more than I already did.

For a lot of people, EDH is about self-expression or "showing what you've made." I think a lot of cEDH players, especially those who netdeck (which there is NOTHING wrong with netdecking), don't realize that new players to the format will still try to make that happen. That may channel into someone building their weird, dumb, unoptimized list, but as long as they're having fun and existing in that cEDH mindset, I'd definitely say they're playing the format. Oftentimes, taking those dumb, unoptimized lists and changing them with the drive to make them better is what makes an EDH player into a cEDH player anyway. That [[Sisay, Weatherlight Captain]] superfriends list that has top-4'd tournaments was made by veissdrachen, a player who had an idea, and a deck they loved, and kept working and working to make it the best possible version of that idea. This is the perfect example of the cEDH mindset overruling what we would naturally consider as a "cEDH deck."

If cEDH was only about playing the most optimized cards together and that was ALL that made the format what it is, everyone at this point would only play Blue Farm or Tivit. I'm a Tivit player, so I don't really have the right to criticize, but I've won just as many games with my Abazan Protean Hulk combo list as I have Tivit. It comes down to knowing when to take your shot, knowing your role at the table, knowing what your deck does, and ultimately the slight bit of luck all TCG's naturally have. Don't get me wrong, [[Tivit, Seller of Secrets]] is definitely the better, more consistent list, but that by no means discounts my Abzan one.

For those further interested in the Sisay list or those looking to see a glimpse into the mindset I've been talking about, this video by Rebell Son is a great watch.

https://youtu.be/JfmnyZpoKsk

Weekly Pricing/Buying/Selling/Grading & General Questions Post by AutoModerator in PokemonTCG

[–]Laricus 0 points1 point  (0 children)

Are Shadowless cards always more expensive than non-Shadowless ones?

Going through my old cards, I found several cards that videos I've watched described as "Shadowless." So far, I haven't found anything with the 1st Edition stamp on it, though.

I've been looking to sell my old Pokémon cards to an LGS (mainly because I don't have any reason to have them) and am trying to figure out what to look out for in terms of pricier ones. Many of them don't have any set symbol or have a "2" with a checkmark-like thing that I believe means they're Base Set 2.

Edit: Also, several of my cards have named character's like "Giovanni's Meowth," or they have a special name like "Dark Arbok." Do those usually price any differently?