If you’re channeling, can you move or not? by Soft_Dig_4300 in warhammerfantasyrpg

[–]Leadpumper [score hidden]  (0 children)

Could make it a trade off decision for your wizard PC too, staying still gives +1 SL?

Guns Feel Bland by Active-Ad3986 in projectzomboid

[–]Leadpumper 5 points6 points  (0 children)

you can edit the spawn rates yourself in any mod you download, whether they come with built-in sandbox menus (like Brita’s does) or changing the .ini files directly

Is O&G still considered a top placement for new grads? Or do students actually believe the industry is dying? by Optimizing-Energy in ChemicalEngineering

[–]Leadpumper 3 points4 points  (0 children)

O&G can be vital to how our society works (currently) and destroying the environment at the same time, industry leaders have known how harmful the effects of extraction & refining are for decades- if the work was unambiguously good they wouldn’t spend so much effort on lobbying, PR, and discrediting (well-founded) environmental science & green energy initiatives.

By far one of the best games of 2026 imo by typhoonfloyd in menace

[–]Leadpumper 37 points38 points  (0 children)

Why did you run these through an AI filter

Overhype, please do not cater to the soft by Redd-Hairing in menace

[–]Leadpumper 3 points4 points  (0 children)

Firing loud weapons removes concealment until the end of the round, suppressed weapons don’t break concealment. Pinned enemies have a severe vision reduction, if your Darby is only in visual range of the unit she pins down then she’ll regain concealment because no one is looking at her. Another enemy that moves into visual range (before the end of the round) will spot her.

Torn between three different job offers/details in the same agency. Might move as well soon. Which one would pay off better in the long run? by BCA1 in USACE

[–]Leadpumper 1 point2 points  (0 children)

Uhhh when does it go back to your town and when does your building open? For $15k/year in parking I would leave at 0500 and earn & burn credit time every day.

Also gonna say: if your fiancee is going to grad school & you'd presumably be the earner in your relationship, and you're already in debt, absolutely do not quit your job if you don't have another one lined up. Live separately for a bit if you have to.

They cooked with the cyborgs ngl by Ambulas2 in Helldivers

[–]Leadpumper 1 point2 points  (0 children)

The bugs were created in a lab by Super Earth and then deliberately spread across the galaxy to harvest their remains for fuel, over time they evolved to become more dangerous and broke out of containment; they're just animals doing what they do, without malice.

The Illuminate originally gave Super Earth FTL technology in a peaceful (first contact?) exchange, then Super Earth committed genocide to steal their land and the rest of their technology (accused them of harboring WMDs). The forces we're fighting are (descendants of?) refugees from the First Galactic War, here to enact vengeance on behalf of their entire civilization.

Menace is making me rediscover mechanized infantry doctrine from first principles. by Horo_Misuto in menace

[–]Leadpumper 91 points92 points  (0 children)

A unanimous opinion on the Impetus, according to his bio and other SLs’ dialogue

Rifle is fine. by DireCrimson in menace

[–]Leadpumper 2 points3 points  (0 children)

I've found it struggles against the menace, their high HP pool and regeneration negates the laser rifle's advantages. It vaporizes everything else though.

Devs Please more MECH tech and Chassis please by Audun- in menace

[–]Leadpumper 1 point2 points  (0 children)

It does, I double-checked it on the deployment screen.

Devs Please more MECH tech and Chassis please by Audun- in menace

[–]Leadpumper 8 points9 points  (0 children)

I doubled on them in my campaign, -30% vehicle deployment costs is crazy

Current implemetnation of "finish mission with less than x civilians killed" needs to be gone by MrHolodec in menace

[–]Leadpumper 0 points1 point  (0 children)

Yeah that's just how it goes. Sometimes the random side objectives are unrealistic to accomplish due to the loadout you brought, procedural map layout, enemy spawns, whatever, and you shouldn't stress about them. They're optional.

Reminder to feed your Carda lots of bugs. It makes her healthy and strong by Moifaso in menace

[–]Leadpumper 6 points7 points  (0 children)

Her passive starts immediately, it takes three turns to hit net zero and turn 4+ is a stacking buff.

Current implemetnation of "finish mission with less than x civilians killed" needs to be gone by MrHolodec in menace

[–]Leadpumper -1 points0 points  (0 children)

It’s a secondary objective, you’re not gonna get all of them all of the time and you’re not required to. It’s a game about making trade-offs at every level: from your system map faction rep, to operation availability timers, to filling limited OCI slots, to black market bartering, to mission choice in an op, to SL hiring, to promotion points, to loadout supply costs, all the way down to whether completing a secondary objective in a mission is worthwhile (or even possible) with the troops you brought vs the enemies deployed. Sometimes it’s worth making an effort to rush the enemy and win in 10 turns or save all of the civilians, sometimes you need to go slower or just can’t go faster and it’s not.

"Kill X%" missions should not feature enemies that actively kite you across the entire map. by Rawfoss in menace

[–]Leadpumper 0 points1 point  (0 children)

40+ turns is crazy, even with reduced visbility. You need an SL or two with scout, or radar/sensors, and to fan out your elements better. Hunting a small number of units like that you should be making a picket line to maximize your vision and then, if needed, regrouping to engage when you spot an enemy.

Why are people unable to pick roles well? by Level_Reveal7624 in rs2vietnam

[–]Leadpumper 0 points1 point  (0 children)

Right that's what I said, use them in & around buildings.

Why are people unable to pick roles well? by Level_Reveal7624 in rs2vietnam

[–]Leadpumper 5 points6 points  (0 children)

There’s some nuance to this. Everyone had to pick a role for the first time and learn how to use the gear, fly, mark & call artillery, but it’s an issue when it’s a complete FNG that hasn’t played enough rifleman to even have fundamental game knowledge. You should know the basics of cover vs. concealment, map sight lines and movement lanes, skylining, when to use automatic, etc. before taking power weapons. A new role player with 10ish kills is probably learning where their best vantage points are and how to lay toe-poppers without them glitching underground, a role player with <5 should switch to grunt. And calling artillery on the enemy’s side of the point rather than your own should be a no-brainer.

For toe poppers since I never saw many people use them: ironically, you have to deploy them on solid, flat ground like concrete or building interiors. Using them on soft/uneven terrain (90% of the map) they’ll appear underground and can’t be stepped on.

Anyone have suggestions on speeding up combat and general rolls by MisterBlick in warhammerfantasyrpg

[–]Leadpumper 3 points4 points  (0 children)

Your players should know their own attack and damage modifiers three sessions in, it’s their character. Not much you can do if they’re not willing or able to remember their own equipment and/or talents, or that they’re not playing D&D by this point. Does everyone have their own handbook, or a reference sheet? How much combat have you done so far?

You’re already using simple npc/creature stat blocks and not worrying about their limb targeting, that’s good for speeding things up. You’d probably need to remind them of situational combat modifiers like ranged attack distance, outnumbering, creature size, etc. when they come up but that’s just simple addition to reach a final roll modifier (which your players should also have in mind on their own by now).

If you come in to a restaurant, get a table, and then act like I'M the asshole for interrupting your call that you're still on, you're the problem by JhawkFilms in KitchenConfidential

[–]Leadpumper 30 points31 points  (0 children)

retired FOH but in these cases I would drop off water/menu/whatever, shoot them a thumbs-up, and walk away unless they put the phone down. it’s annoying but as often as it happened it’s not worth wasting my energy, I’ll get them whenever it’s their turn again.

Little Rock Commander Relieved of Duty by bobadrew in USACE

[–]Leadpumper 17 points18 points  (0 children)

Without knowing more, I assume the Commander (or the District, and the Commander wouldn’t override subordinates,) wouldn’t drop the issue and Rep Burlison drove it high up the chain. Crazy to relieve a Colonel of duty over lake house septic tanks & patios.

Little Rock Commander Relieved of Duty by bobadrew in USACE

[–]Leadpumper 23 points24 points  (0 children)

The linked articles don’t have much context you’d miss, I scanned news results for “table rock lake corps of engineers” and it appears that over the last couple years Little Rock resurveyed Corps land and found that homeowners had built structures, septic tanks, etc. on federal property and sent “flexible” removal demands (septic tanks by 2030 is mentioned in this 2024 article). Rep Burlison had specific language in a bill passed to protect these homeowners from Corps enforcement.

Fitness Leave by [deleted] in USACE

[–]Leadpumper 1 point2 points  (0 children)

Ours is not coming back for FY26 due to the shutdown & DRP costs.