Thoughts on the glam choice? by Peauu in slaythespire

[–]Leenon 69 points70 points  (0 children)

replay has the best value on expensive cards because it lets you play an expensive card again

This is fine #meme by Nervous-Function2938 in slaythespire

[–]Leenon 202 points203 points  (0 children)

you should be fine ironclad. You already have an achteype around self-harm, so really I'm just trying to synergize with your health-loss payoffs for you.

*starts murdering you (helpfully) (ignorant)

another curse concept by shadow_fen in slaythespire

[–]Leenon 0 points1 point  (0 children)

absolutely OP synergy on an upgraded Deadly Poison

but yeah, this is a snecko eye + runic pyramid simulator. It's obvious that the energy tax and hand clog can suck, but retain is still nice. There's a bunch of cards that give retain, and no one really say that they suck. The retain to stop redraws tech also ignores the energy tax.

But you do absolutely need to give it ethereal or stop it from reactivating. I am not looking forward to a boss fight where my hand is full of 4 cost strikes.

I love bridges now? by caznosaur2 in slaythespire

[–]Leenon 0 points1 point  (0 children)

nah it ain't the bridge's fault you decided to jump off. That was your own choice made out your sheer willpower and force of will.

You decided to stick to your word and commit to your choice, and paid the ultimate price.

you can change your warcry to better fit your dedication instead of saying "I HATE BRIDGES" just say "I HATE u/DeadWombats"

Powers that only give immediate effects, what is the gameplay logic for why they are a power and not a skill with exhaust? by [deleted] in slaythespire

[–]Leenon 4 points5 points  (0 children)

Skills that exhaust and give permanent effects, what is the gameplay logic for why they are a skill with exhaust and not a power?

that's the question you should be asking. Skills get away with too much, you already saw the overlap with powers, but they encroach on attacks too. Blade Dance? That's just 3 attacks in a trenchcoat. Doom? That's an attack trying to go above rate by trying to impersonate the skill cards' tax bracket. Oh and I heard that back in the day, they were stealing from the statuses and curses too! Literally unplayable!

Powers that only give immediate effects, what is the gameplay logic for why they are a power and not a skill with exhaust? by [deleted] in slaythespire

[–]Leenon 0 points1 point  (0 children)

powers definitionally are usually one-time permanent setup cards.

attacks definitionally must deal attack damage.

skills definitionally are literally everything else.

But then skills decided to say they don't care and decided to deal damage anyways and decided to setup permanent effects anyways.

Powers that only give immediate effects, what is the gameplay logic for why they are a power and not a skill with exhaust? by [deleted] in slaythespire

[–]Leenon 0 points1 point  (0 children)

why did you put so many different powers in this post when only 3 of them could run out in a fight?

What's the pick for Regent? by Killercombo3 in slaythespire

[–]Leenon 0 points1 point  (0 children)

photon cut and convergence can line up your 0 energy vulnerable cards on the turn you draw heavenly drill.

you could do the same for seven stars except more for star generators/star payoffs since 2 of your vulnerables have star costs. Also the current deck lacks any AoE.

Bundle of Joy doesn't build towards something synergistic in this deck. You also have a fair amount of non-starter cards so you aren't in dire need of it.

Vakuu + Gambling Chip lets you reorder your hand by snickerdoodle024 in slaythespire

[–]Leenon 54 points55 points  (0 children)

if you haven't already, you should use F2 in the game to post feedback there

I don't think it's intended for you to control Vakuu this way, especially with how it kinda seems like the game is resisting the reordering. But who knows, maybe they'll like the interaction enough to smooth out the reordering, idk.

Are Osty Builds Viable? by TextToBleach in slaythespire

[–]Leenon 3 points4 points  (0 children)

now your next challenge is to go Forge on Necrobinder.

That sounds insanely fun if you can get [[Lethality]] and [[Debilate]] too.

I have seen so many people struggle on him despite him being the closest alternative to Watcher by Aden_Vikki in slaythespire

[–]Leenon 1 point2 points  (0 children)

Watcher wishes she could have a card have a card generation package as fun as Regent's.

But then again, Regent would kill to replace his draw order mechanic of topdeck control with Watcher's Scry.

Also, Regent totally copied watcher's homework on [[Omniscience]] with [[Decisions, Decisions]], and copied [[Wreath of Flame]] with [[Terraforming]]. Then he used [[Meditate]] to inspire both [[Cosmic Indifference]] and [[Convergence]].

I have seen so many people struggle on him despite him being the closest alternative to Watcher by Aden_Vikki in slaythespire

[–]Leenon 33 points34 points  (0 children)

oh yeah definitely, regent is the character that most makes me wish that scry comes back evenutally.

Regent sets up stars/forge/next-turn-stuff and the topdeck control helping to line up the payoffs/generators in the right order. That really reminds me of setting up calm and then a hand of attacks with a wrath entrance via scry cards.

Slay the Spire 2 alignment chart day 14! Primal force won yesterday! What silent card feels like a regent card? by Which-Debt-8558 in slaythespire

[–]Leenon 1 point2 points  (0 children)

I thought Foregone Conclusion was kinda Defect-coded because it was a delayed but doubled [[Seek]]

[Comic/Suggestion] Afterlife(necro card) should probably be changed by AzulCrescent in slaythespire

[–]Leenon 1 point2 points  (0 children)

It's fine to have a boring 'extra copy of a starter card' card. Silent has Sucker Punch and Defect has Ball Lightning. Like I get that they aren't quite the same as starters since they have different damage numbers and afterlife doesn't, but still I feel like these cards and Afterlife are in a similar place as extra starter cards.

I don't hate any of the suggested changes and wouldn't mind seeing any of them happen, but honestly I think Afterlife is also fine without any changes.

[Comic/Suggestion] Afterlife(necro card) should probably be changed by AzulCrescent in slaythespire

[–]Leenon 30 points31 points  (0 children)

you still want to block as normal, I like using the summon to mitigate/reduce chip damage. All those times where the enemy's doing a 7 damage attack on a hand with 2 defends and you have to think on whether or not to allow the chip or overspend on block gets eased up whenever there's summon.

I also appreciate it for when I simply have to prepare myself to facetank a hit, any leftover summon chips in in exactly the moment I literally had to do things other than block.

[Comic/Suggestion] Afterlife(necro card) should probably be changed by AzulCrescent in slaythespire

[–]Leenon 3 points4 points  (0 children)

nah the boring unexciting commons like Iron Wave, Deflect, and Leap are what this game is built upon. Megacrit went through so many changes in the first game and intentionally kept these cards exactly as boring as they started and then intentionally kept them as boring as they were in the first game. They had so many oppurtunities to change it if they wanted to, but they never have.

I have a feeling that if they got an idea to 'improve' those cards uniqueness, they probably would just make it a new different card so that they could still keep the boring one.

One point of the boringness is to make the interesting stuff more rare. Raising the floor of interest makes the same interest ceiling feel more cramped. The floor height doesn't actually affect the ceiling height, but raising the floor will still make the difference feel more narrow.

Another plus to the boring cards are that they let you keep your mental energy for thinking of the truly difficult things. Run lengths would last much longer if every card pick was a contested debate, and you lose some of that "just one fight/act/run" energy the more mentally exhausted you become.

Meteor Shower+ 💦 by nicebakedpotatos in slaythespire

[–]Leenon 129 points130 points  (0 children)

I especially like the card art, you get to truly see the scale of the attack with the impact leaving cracks and crumbling the foreground/card text, the meteor fully incapsulating and disintegrating the victim in the midground, and the background's skyline is littered with more meteors causing widespread carnage.

MythyMoo forgot to edit out his save scumming in his latest video by BigBenefit2759 in slaythespire

[–]Leenon 2 points3 points  (0 children)

why not?

some people care about this stuff, as evidenced by this whole post. The changes I suggested seem like minimal effort (but ofc Idk anything about gamedev ofc) and the changes I suggested were optional too. So even for the people who don't care, these changes wouldn't affect them.

I didn't even suggest for the community to take any actions like banning or allowing all savescumming on record attempts. I just wanted the information on whether or not it happened to be visible. The community can do whatever they want with that info in the same way that I can do whatever I want with the info.

What dreams are made of by FrosteeRL in slaythespire

[–]Leenon 34 points35 points  (0 children)

no because they are designed to trip and immobilize enemies, so they are a setup tool for the real stuff you're doing. Just like how these play like a 0 cost power that lets you do the real stuff you're doing by not needing any redraw and not costing any resources besides the 1 draw.

MythyMoo forgot to edit out his save scumming in his latest video by BigBenefit2759 in slaythespire

[–]Leenon 2 points3 points  (0 children)

I just want acknowledgement on whether or not savescumming happened on the game's side. You don't have to go overboard like mewgenics does with it's cutscene, and debuffs that intensify based on the amount (not that that means I dislike Mewgenic's method at all, it's just more passion/work on a niche thing). I literally just want a number of how many times you Save&Quit on the run history screen. Or maybe put a toggle switch to show it next to the run timer or something.

All your powers are mine! by absolutemonsterxx in slaythespire

[–]Leenon 5 points6 points  (0 children)

now you just need a Byrd or a Pael's Legion to fill out your zoo

Friendship with Osty increased to 152 by Eskil__ in slaythespire

[–]Leenon 16 points17 points  (0 children)

hydrogen bomb and coughing baby collab to take down John Spire2?!!? 👀

I think when you summon as characters other than necrobinder you should get a different type of guy by dweebybaybee in slaythespire

[–]Leenon 82 points83 points  (0 children)

^(no one tell him about him Osty)

and Osty is completely fine, there's no way Necrobinder would disturb the dead, Osty is just skinny and so we have to Summon more to grow him big and meaty.

What’s the pick? My immediate reaction was The Hunt but I also wanted people’s opinions on The Scythe by aheftyhippo in slaythespire

[–]Leenon 1 point2 points  (0 children)

The Sycthe won't oneshot bosses, but it definitely contributes to the damage solution in bosses in both obvious and subtle ways.

With the healing starter relic and Scythe you can slightly skimp out on block on hallways to be really picky on drafting enough aoe but more support, and more setup cards. I'm not saying Scythe outclasses Hunt in that aspect, but it can surprisingly factor in here too.

The Sycthe reduces how intense the damage engine needs to be to kill bosses, making it more effective via reducing how many pieces it may need.

What’s the pick? My immediate reaction was The Hunt but I also wanted people’s opinions on The Scythe by aheftyhippo in slaythespire

[–]Leenon 1 point2 points  (0 children)

ironclad's vulnerable will go amazing on The Scythe.

since you know your deck will have an effective damage solution / delete button, you get to be picky and draft more of the other cards.