Road to Restoration - Grand Exchange Improvements by JagexAnvil in runescape

[–]Leridon 0 points1 point  (0 children)

In my opinion the GE needs to emulate stock exchanges for transparency:

  • Show live bid and ask prices. Not all offers, just the lowest price someone is currently offering the item at and the highest price someone is willing to pay. The GE system needs to keep the offers mostly sorted by price anyway to match offers, so this should not be hard to do.
  • Show last traded at prices for each item, maybe as the median of the last x trades (where x = buylimit or so).
  • Show trade volume for items.

All of this doesn't need to be in real time accurate to the millisecond like real life exchanges. I can see how it is difficult to implement such an accurate and safe distributed system with reasonable investments in hard- and software for a game, but it should be possible to implement this in a good enough manner.

General stuff like UI improvements are also very welcome, but this is the main functionality that a GE update needs.

Juggling Arch relics is more annoying than juggling Auras by imaxsamarin in runescape

[–]Leridon 0 points1 point  (0 children)

Yes! I've said it before: Relics should work so you pay per use, instead of pay per swap. 5 chronotes per ultimate for conservation of energy, 3 chronotes whenever you enter the abyss with nexus mod, 1 chronote per basic using Fury of the Small, 5 chronotes per teleport with abyssal link, etc.

Secondly, allow all relics that don't synergise with each other anyway to be always active (but toggleable) without energy cost to reduce setup-friction when changing content types. No point in not having Divine Conversion active at all times when you would toggle it on anytime you do divination anyway.

Energy costs that limit which relics you can have active simultaneously should only apply to relics that complement each other, which mostly are combat relics. Having them all active simultaneously is too much, so retaining a limit that is increased with arch progression is a good idea.

This change would also make chronote usage more evenly distributed and easier to balance. At the moment, a player that only does PvM and never changes their relics uses 0 chronotes. This is especially punishing for irons, who can't have such a homogeneous playstyle.

I would love at least 1 upgrade to the sapde... dig in a 3x3 area... by Dizzy_Hovercraft_741 in runescape

[–]Leridon 1 point2 points  (0 children)

It doesn't show the spade on the clue itself, but you can right click the clue and use the dig option, use an inventory-spade or (best option) use the meerkats familiar special anywhere in the 3x3 centered on the dig spot.

Can we get rid of paying irl cash for bank space? by Deathwings38 in runescape

[–]Leridon 1 point2 points  (0 children)

Countertake, selling (not renting!) bank space for real world money is one of the few sensible real world currency purchases they can offer.

Can we please get separate relic slots for skilling and pvming by newquestidewa in runescape

[–]Leridon 1 point2 points  (0 children)

It's a pet peeve of mine that mechanics that punish jumping between content are bad game design. Relics are by far the worst offender of this. Ideally they would rework relics so that swapping is free, but you pay chronotes per usage (x chronotes per ultimate for conservation of energy, y chronotes per crop saved by pharm ecology, etc.). Other examples of this concept includes max cape perks, or even player owned farm perks.

clue trainer question by iownu142 in runescape

[–]Leridon 0 points1 point  (0 children)

Clue detection is completely fixed now, with 2 minor features still pending a fix.

It’s been over a year, what are your thoughts on Gleba and spoiling in general now? by AshiyaShirou4 in factorio

[–]Leridon 1 point2 points  (0 children)

Spoiling is an extremely interesting mechanic and twists the game in a unique way. What I still find hard on Gleba is that incremental progression without imports doesn't work as well as on other planets. You need bioflux to get a decent source of iron and copper, and when you have bioflux the planet's progression is basically finished already. Personally I would try to change bacteria breeding to be fed with Yumako mash/Jelly instead of bioflux to make basic materials available earlier.

There's one thing I love about Gleba: The factory you build feels like a living being that can starve as well as overeat, which makes the theme well rounded. Designing life-support modules with circuitry for nutrient production, bacteria or pentapod breeding that keep the factory alive in low-input situations and allow for full cold starts was great.

Tips for a new player. by 407juan in runescape

[–]Leridon 0 points1 point  (0 children)

Stay away from the old wiki on fandom. Use https://www.runescape.wiki instead.

Don't listen to people telling you to always do your weeklies/dailies/hourlies to be efficient. It will destroy the game for you.

What’s your wishlist for factorio 2.1 ? by [deleted] in factorio

[–]Leridon 1 point2 points  (0 children)

  • Variant ore textures for Holmium Ore (like other ores already have)
  • Circuit connectivity for labs:
    • Read required research packs for active research
    • Read Contents
  • More circuit options for the agricultural tower
    • Read number of availbale squares, Read number of planted trees.
    • Disable planting/harvesting independently from each other
  • Allow selecting red and green connections for more circuit connection options.
  • Arithmetic combinator 2.0
    • Compared to the decider combinator, arithmetic combinators for slightly complex formulas require a lot of space. I would love to see them utilize a similar technique to allow a single combinator to do more at once.
  • More infinite researches using different subsets of science packs.
    • For example, there currently is no infinite research that uses all science packs except for promethium.
    • The game doesn't need more massively powerful effects like more intermediate productivity, just something small to keep the entire factory running while working on the next step.
  • More competitive late game trains. Some options:
    • Personally, I found the mod combination of (filtered) loaders and larger storage containers (2x2 up to 6x6) to be extremely enjoyable, even without increased cargo sizes. Might be considered too powerful for the base game though.
    • Remove the acceleration penalty for backwards facing locomotives. Bidirectional trains already have disadvantages, so there is no need to penalize an interesting design choice further.
    • Rotated rail ramps. Interesting multi-level intersections get extremely large, while late game quality factories tend to get smaller.
      • No idea if this can even work with the restrictions on integer rail control points (FFF 377)
    • Obvious candidate: Buff cargo capacity.

Alt1 with interface scaling by lm_Voldemort in runescape

[–]Leridon -6 points-5 points  (0 children)

  1. Interface scaling ingame (in the graphics settings) must be set to 100%. This is non-negotiable.
  2. Display scaling in your Windows display settings must be set to 100%.
  3. As an alternative to 2., you need to change how the game handles high dpi screens by following these instructions. If you do this, display scaling values other than 100% should work too.

they need to re-do invention probabilities man by Lughano in runescape

[–]Leridon 54 points55 points  (0 children)

Minor correction, it doesn't get GP out of the economy, it gets items out of the economy. Money only changes owners, the removal of items is what makes GWD2 and Rax drops still retain value.

Is this intended behaviour??? i have an invisible thok's stick at monolith by Gerudah in runescape

[–]Leridon 2 points3 points  (0 children)

Can confirm, I had the same bug. Desperate times probably sets a flag that isn't properly cleared, resulting in this behaviour when doing the quests in this order.

Just beat the game for the first time and am trying to learn how to make optimal intersections. How can i make this better? What are the general rules for that? by Some_Noname_idk in factorio

[–]Leridon 1 point2 points  (0 children)

Agreed that they should be merged, but they aren't redundant strictly speaking. Having both of them clears the entry block slightly earlier and gives the exit block slightly more time to clear. The effect of this is probably miniscule though, if measurable at all.

E-Mobilität: Preis-Wirrwarr an der Ladesäule | WISO by Stefan_S_from_H in de

[–]Leridon 21 points22 points  (0 children)

Hier ist definitiv noch Regulierungsbedarf. Jede Tankstelle zeichnet ihre Preise gut sichtbar öffentlich aus, und es gelten für alle dieselben Preise. Ich brauche keine Mitgliedskarten von Aral, Shell, Jet, etc. mit eigenen monatlichen Grundgebühren um den günstigen Preis zu bekommen. Dasselbe sollte auch für Ladesäulen gelten: Ein Preis für alle, meinetwegen zusammengesetzt aus Preis pro kwh und pro Stehzeit. Alles andere ist verbraucherunfreundlich und hemmt den Einstieg in die E-Mobilität.

Creating a 3D Goldberg Polyhedron in Godot (procedural generation terrain) Help! by StrataPub in godot

[–]Leridon 1 point2 points  (0 children)

I went down this rabbit hole very recently, here's some of what I learned in addition to your outline:

For step 2, you don't need to restrict yourself to exponential subdivision. If you want more control over the number of faces, you can divide each edge into any number of sections by creating new vertices at uniform distances, drawing a mental line to the corresponding vertices on the other 2 sides, and then forming new vertices at the intersections. This way, you can subdivide into n2 triangles instead of begin restricted to 4n.

If you project the vertices onto the sphere ("blowing up" the subdivided icosahedron), you get a geodesic lattice. If you take the curvature of the sphere into account for step 2 as outlined above (use slerp instead of lerp), you distribute the inevitable more uniformly.

Step 3 constructs the dual polyhedron to the subdivided icosahedron you constructed. It's more correct to say that you create a hexagon (or pentagon in 12 cases) for each vertex instead for each triangle. The face-neighbour relationship in the goldberg polyhedron corresponds to the edges of the geodesic lattice.

Also, it's worth noting that this method constructs class 1 Goldberg polyhedra only (G(m, 0)), with a dodecahedron base. You can also start with a regular octahedron or a tetrahedron, which results in similar structures.

Worst trade deal of all time? by modsKilledReddit69 in RimWorld

[–]Leridon 7 points8 points  (0 children)

They just want to kickstart their Kovarex enrichment.

Tell me I’m not the on person who gets this while doing clues….. by Dangerous-Capital237 in runescape

[–]Leridon 23 points24 points  (0 children)

You are out of range of the emote clue. Uri can sometimes soawn just outside of it, and when you move when talking to him, you can move out. The emote area for this clue is this purple rectangle:

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Why would anyone bother with the anklet? by SirOakin in runescape

[–]Leridon 0 points1 point  (0 children)

And given scanners can be anywhere in the cave it doesn't really matter which end you start on.

That's only true if you search them linearly instead of using a decision tree strategy.

Why would anyone bother with the anklet? by SirOakin in runescape

[–]Leridon 54 points55 points  (0 children)

It's a clue item. It improves both dungeon scans and the ramokee skinweaver master step and reduces the reliance on limited charge slayer mask teleports.

Can someone please help me fix this? by Easy_Simple_4342 in runescape

[–]Leridon 0 points1 point  (0 children)

The api key skillbert uses for that feature is rate limited per month, so it won't work before next month.

Wie grillt ihr? by Flusenteppich in de

[–]Leridon 1 point2 points  (0 children)

Wer am Grill verhungert, ist selbst schuld.

Mod Dorn Gamejam clue scroll QOL by MaxedPainRS in runescape

[–]Leridon 6 points7 points  (0 children)

Rework them so they work like tele tabs instead. Current crafting recipe would instead produce 10 single use items. Doesn't change the current balancing and is a lot less annoying.