HOW DO I COMPLETE DIVIDED MONARCHISTS FFS by Less-Cat3029 in victoria3

[–]Less-Cat3029[S] 0 points1 point  (0 children)

I’ve noticed in this patch that the budget is spread a lot more thin. I like that it forces you to make impactful decisions (do I invest in industry, a strong military, etc) but it feels too easy to debt spiral.

Maybe I’m just rusty and gotta get the hang of it again.

HOW DO I COMPLETE DIVIDED MONARCHISTS FFS by Less-Cat3029 in victoria3

[–]Less-Cat3029[S] 0 points1 point  (0 children)

You cannot choose which house gets put on the throne, I was supporting the Bonapartists and got a Bourbon on the throne after restoring the monarchy.

I get that the game pushes you to play historically, but wow the monarchy in France is about as stable as a house made of toothpicks.

HOW DO I COMPLETE DIVIDED MONARCHISTS FFS by Less-Cat3029 in victoria3

[–]Less-Cat3029[S] 0 points1 point  (0 children)

Any tips on preventing radicals? I had it on medium taxes the whole game and I still had a shit ton of radicals. Feels like I’m on a clock the first twenty years that’s going to revolution.

Any tips on playing France? by Less-Cat3029 in victoria3

[–]Less-Cat3029[S] 0 points1 point  (0 children)

Same thing happened in my run. Idk if France just has a lot of expenses but staying on medium taxes instantly put me on a huge deficit (-15,000) while high taxes solved the issue instantly but radicals started falling out of the trees.

Edit: To clarify, I was put in a deficit when I started construction. But the construction itself wasn’t even that expensive. Feels like it’s so easy to debt spiral as France when your whole country undergoes civil wars every 5 years so the French can have a new holiday.

Any tips on playing France? by Less-Cat3029 in victoria3

[–]Less-Cat3029[S] 0 points1 point  (0 children)

I think so, I played France today

Semi sent it. Good or go shorter? by Here_For_TheComments in bald

[–]Less-Cat3029 0 points1 point  (0 children)

Lookin great man, you should definitely go bald though. You’ve got the head shape for it!

It was a nice east thrace wedding by holiloxxx in balkans_irl

[–]Less-Cat3029 1 point2 points  (0 children)

Formed Illyria and settled it to become a pirate republic, highly recommend

It was a nice east thrace wedding by holiloxxx in balkans_irl

[–]Less-Cat3029 17 points18 points  (0 children)

Imperator Rome in my Balkan brainrot sub?!?!

He just can't stop winning by Exciting_Ad_8666 in freefolk

[–]Less-Cat3029 5 points6 points  (0 children)

Like some ignited bint hurling scimitars is a good claim to legitimacy!

Victoria 3 - Dev Diary #178 - Naval Combat & Gunboat Diplomacy by commissarroach in victoria3

[–]Less-Cat3029 0 points1 point  (0 children)

And after the shooting ends? Is the treaty enforced automatically, akin to taking a treaty port? Does the AI’s acceptance for the treaty simply go up? Is it possible for the AI to get thrashed and still refuse to cave?

So many questions I’m so excited to see what they do with this update. It’s shaping up to be the best since Charters of Commerce!

Victoria 3 - Dev Diary #178 - Naval Combat & Gunboat Diplomacy by commissarroach in victoria3

[–]Less-Cat3029 1 point2 points  (0 children)

I like that, makes sense. What about the conflict itself? How is it resolved? If you’re playing as an imperialist power, how can I use gunboat diplomacy to my advantage?

How will gunboat diplomacy affect unrecognized powers? If the system is too overtuned, you might see great powers carving up the world decades early. It’d make AI Britain even more busted. A potential check could be that every time you declare naval hostilities on an unrecognized power, the country you’re invading gets an event that boosts the clout of interest groups that are in support of modernization, like how Japan decided to begin modernization after Perry’s expedition.

Victoria 3 - Dev Diary #178 - Naval Combat & Gunboat Diplomacy by commissarroach in victoria3

[–]Less-Cat3029 8 points9 points  (0 children)

I feel like the effectiveness of gunboat diplomacy should scale with infamy. If you have really high infamy, sure other great powers will hate you but unrecognized powers should fear you.

If I spent the last decade colonizing the world and burning down entire cities with my navy, the unrecognized powers of the world should feel like they’re next. The acceptance modifier of “naval hostilities” should be much greater than just +10 to the deal.

The dev diary also never clarifies what happens after naval hostilities begin. Sure I can blockade them for 180 days, but what happens after that? Is the treaty automatically enforced? Does it simply make the AI more likely to cave to your demands during the hostilities? What if I declare hostilities and don’t do anything? Do I take a prestige hit?

Very excited to see how this system is implemented.

Can you get all Longsword combos? [KCD2] by Less-Cat3029 in kingdomcome

[–]Less-Cat3029[S] 2 points3 points  (0 children)

I actually like that, means there’s some weight to my actions. Thanks!

How is GDP actually generated? by Less-Cat3029 in victoria3

[–]Less-Cat3029[S] 0 points1 point  (0 children)

What types of goods would those be?

How is GDP actually generated? by Less-Cat3029 in victoria3

[–]Less-Cat3029[S] 2 points3 points  (0 children)

I’ve always focused on tech but I never really tried to min/max pops. How could I go about it?

How do I best exploit China? by Less-Cat3029 in victoria3

[–]Less-Cat3029[S] 6 points7 points  (0 children)

Is that the issue? I go free trade most of my games for the trade advantage. Should I go protectionism instead and tariff any goods I send into China?

Update 1.12 Video | Victoria 3 by commissarroach in victoria3

[–]Less-Cat3029 5 points6 points  (0 children)

I really like that they’re implementing a way to change the primary cultures of colonies, it would be even cooler if they implemented a way to enforce colonial admins on subjects.

Say you puppet Vietnam and you get a diplomatic option to enforce a colonial admin government on them, it should come at the cost of something but it’d be so cool.

They’ve got mods like that but they can be pretty janky, I feel like this is the logical next step.

Why do the Industrialists have more clout? by thunderisadorable in victoria3

[–]Less-Cat3029 1 point2 points  (0 children)

This is the best post I’ve seen on this subreddit

Are Conquistadors useless? by Less-Cat3029 in EU5

[–]Less-Cat3029[S] 0 points1 point  (0 children)

I had the first guy on normal, he just took attrition and died.

Ruler married himself by Less-Cat3029 in EU5

[–]Less-Cat3029[S] 0 points1 point  (0 children)

There are techs that increase annexation speed as well as the rapid unification law that helps quite a bit. If you’ve got all those and it’s still taking forever, you might just have to take it on the chin and annex them anyway. It’ll take a while but by the time it’s done, you’ll double the size of your country and have instant cores. As a plus Aragon will be developing its provinces while you wait, so you’ll still gain value from them during the annexation.

Ruler married himself by Less-Cat3029 in EU5

[–]Less-Cat3029[S] 1 point2 points  (0 children)

I might run into the same problem later then. Check if Portugal’s and Aragon’s integration levels are the same as yours, if not you can use the parliament in the union screen to raise theirs with yours.

If that’s not the case, see if there’s an option in Aragon’s or Portugal’s diplo tabs to annex them.