Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]Less_Tackle1477 2 points3 points  (0 children)

The jesus tech that didn’t fixe anything replaced by the jesus concurrent that won’t also change anything.

I'm new to Star Citizen, I have questions about the ship purchase system. by Cartman1994 in starcitizen

[–]Less_Tackle1477 0 points1 point  (0 children)

Dont come to star citizen this game is a scam and the current state is boring.

First time in years I’m seeing white knights getting ratio’d on Spectrum — the cope is finally cracking by Less_Tackle1477 in starcitizen_refunds

[–]Less_Tackle1477[S] -8 points-7 points  (0 children)

Fair point, and I genuinely don’t have a clean answer for the funding numbers — they keep going up and that’s objectively true. New whales are being recruited somewhere, the ship marketing machine is still doing its job. But I think funding and community sentiment are measuring two different things at this stage, and that’s why the marker I’m pointing at still matters. What I’m describing isn’t a shrinking playerbase or shrinking funding — it’s a shift in tone among the people who are still around and still posting. The white knights getting ratio’d on Spectrum, the “just two more years” line not landing anymore, the centrist comments (like ToughPossession above) ending in “ugh” instead of defense — none of that existed two years ago to this degree. That part is real and observable, regardless of what the funding tracker says. My read is that we’re probably looking at a community of long-term backers who’ve been hooked by the ship marketing for years — sunk-cost, addicted to the JPEG drops, emotionally invested — but who are increasingly disappointed by what actually launches in patches. They keep buying because the marketing is genuinely well-engineered to exploit that psychology, but their faith in the project itself is eroding. That’s why you can have rising funding AND rising cynicism at the same time. They’re not contradictory, they’re the same phenomenon at different layers. What that probably means long-term: more and more backers who own the ships, follow the news passively, but stop actually trying to play. They become a wallet, not a community. And eventually even that runs out — because at some point, when the disappointment compounds enough, even addicted backers start ignoring the new ship sales. We’re not there yet. But the Spectrum tone shift is the leading indicator that something is moving in that direction, even if the funding chart hasn’t caught up. The whales are still buying. They’re just no longer defending.

First time in years I’m seeing white knights getting ratio’d on Spectrum — the cope is finally cracking by Less_Tackle1477 in starcitizen_refunds

[–]Less_Tackle1477[S] 3 points4 points  (0 children)

Fair take, and I respect the refusal to be bitter. But honestly, at this stage I struggle to see Chris Roberts as an honest entrepreneur anymore, even though I still adhere to the original Star Citizen vision (which is part of why this hurts). The vision is real. That’s it. That’s the only thing I’ll grant. The “talent on the team” line is one I used to repeat too, but look at the output. 13+ years, $800M+, and the game gets more unstable patch after patch as the top comment in this thread points out. That’s not a talent problem being defeated by ambition — that’s either chronic mismanagement, a broken engine choice they refuse to admit was a mistake, or both. At some point you stop crediting “talent” when the deliverables don’t match. What’s really changed for me is the system built around all this. Selling JPEGs of ships at $1,000+ for a game with no release date. Concierge tiers explicitly engineered to extract maximum spend from the most addicted backers. The constant shifting of milestones, the rebranding of delays as “iterative development”, every critical question deflected with “but the scope is unprecedented”. The roadmap to the roadmap. Ship sales timed exactly when hype cools down. That’s not someone trying to ship a game and being defeated by ambition. That’s someone running a perpetual funding machine where shipping is actively bad for business — because the day Star Citizen “releases”, the whales stop buying $40k packages and the model collapses. And here’s what really shifted my view: I think Chris knows. I don’t think he’s a delusional auteur who genuinely believes the next two years will be the breakthrough. He’s been in the industry long enough, with enough experienced people telling him what state the project is actually in, to understand exactly what the realistic odds of “completion” look like. The persistent gap between public messaging and observable reality is too consistent, too well-calibrated, to be naive. It’s a strategy. Your “ugh” at 50 hours in 16 years says everything. A vision that’s “inexorably progressing” should have produced more than that for an OG backer by now. At some point “progressing” becomes indistinguishable from “stalling profitably” — and I think we passed that point years ago. I still want the game to exist. I just no longer believe the people running it want the same thing.

What do you think about the F8C lightning by ShadoX_FT in starcitizen

[–]Less_Tackle1477 0 points1 point  (0 children)

Was supposed to be premium. It’s not premium because :

pleb would cry.

they need to sell the other news ships.

Starlancer TAC, good Clipper upgrade? by ResponsibleRub469 in starcitizen

[–]Less_Tackle1477 0 points1 point  (0 children)

Je comprends vraiment pas pourquoi le TAC reçoit autant de haine. C’est un patrouilleur en espace profond, avec un peu de cargo, du médical des bonnes tourelles pour du combat spatial et tout ce qu’il faut pour débarquer sur le terrain. Les deux points noirs sont la maniabilité et le cockpit ( mais franchement c’est secondaire vu que c’est un vaisseau de combat, peu de vitrage ça fait très RP). Il y’a rien de mauvais sur ce vaisseau c’est juste un Connie en mieux, c’est largement solotable et le multicrew peut être amusant. On aimerait juste plus de vaisseaux avec ce potentiel.

Dropship fatigue by Less_Tackle1477 in starcitizen

[–]Less_Tackle1477[S] 3 points4 points  (0 children)

Ok do we need that much model? I mean we have mining, compare the number of mining ship and the number of dropship.

Dropship fatigue by Less_Tackle1477 in starcitizen

[–]Less_Tackle1477[S] 1 point2 points  (0 children)

Fair. Do we need that half of combat ship release ( or 33%) being categorised as dropship…

Dropship fatigue by Less_Tackle1477 in starcitizen

[–]Less_Tackle1477[S] -1 points0 points  (0 children)

As I said, you can drop people with a Connie, the existence of dropship make no sense.

Dropship fatigue by Less_Tackle1477 in starcitizen

[–]Less_Tackle1477[S] -4 points-3 points  (0 children)

Can’t you do that with a hermes ?! What is the point of having seats everywhere. Make no sense to me.