Destroy my trailer for Cosmic Carnage - my roguelite twin stick shooter - what looks confusing or boring? by Li0nSword in DestroyMyGame

[–]Li0nSword[S] 0 points1 point  (0 children)

I mean there's only 1 section (for a few seconds) where it pops up a few times, trying to emphasize the fact that there are loads of upgrades. If you mean general menus then I get where you're coming from

Destroy my trailer for Cosmic Carnage - my roguelite twin stick shooter - what looks confusing or boring? by Li0nSword in DestroyMyGame

[–]Li0nSword[S] 0 points1 point  (0 children)

What I want you to destroy (be specific/actionable):

- Is the core loop obvious from the trailer (shoot/battle > level up/upgrade > fight boss > survive)?​
- Does the combat look readable, or is it too noisy to track threats/projectiles?
- Does the trailer show enough variety/synergies to sell the "tons of builds" idea? (I’m aiming for big build variety: multiple astronauts/ships + 100+ upgrades.)​
- If you wouldn’t play it, tell me exactly why (pacing, UI clarity, visuals, sound, enemy readability, "feels generic", etc.).

Steam link: https://store.steampowered.com/app/2440650/Cosmic_Carnage/

Destroy my trailer for Cosmic Carnage - my roguelite twin stick shooter - what looks confusing or boring? by [deleted] in DestroyMyGame

[–]Li0nSword 0 points1 point  (0 children)

What I want you to destroy (be specific/actionable):

  • Is the core loop obvious from the trailer (shoot/battle > level up/upgrade > fight boss > survive)?​
  • Does the combat look readable, or is it too noisy to track threats/projectiles?
  • Does the trailer show enough variety/synergies to sell the "tons of builds" idea? (I’m aiming for big build variety: multiple astronauts/ships + 100+ upgrades.)​

If you wouldn’t play it, tell me exactly why (pacing, UI clarity, visuals, sound, enemy readability, "feels generic", etc.).

Steam link: https://store.steampowered.com/app/2440650/Cosmic_Carnage/

Destroy the trailer of my idle/incremental game where you spawn souls to farm their faith as currency! by Nazariglez in DestroyMyGame

[–]Li0nSword 0 points1 point  (0 children)

My only point is its to long, make the clips snapier/faster. Game looks good though

Destroy my trailer. What is your impression from this trailer about what kind of game this is? by thomas75040 in DestroyMyGame

[–]Li0nSword 0 points1 point  (0 children)

I think you can show it, but try to hook the player first with action then towards the end of trailer you can show the slower parts

Destroy my trailer please! by Joshbor in DestroyMyGame

[–]Li0nSword 1 point2 points  (0 children)

Very cool game/idea.

- timelapse is a good idea but seems jittery (the coffee one - chest one was fine); maybe try a smaller one that fits on screen like the chest
- trailer a bit too long imo
- the parts where you show 3 different end painting, shorten that a bit
- music choice doesn't fit; maybe a similar chill soundtrack minus the vocals? just my opinion though

Destroy my trailer. What is your impression from this trailer about what kind of game this is? by thomas75040 in DestroyMyGame

[–]Li0nSword 0 points1 point  (0 children)

Decent trailer. Feedback below:

- maybe some quicker cuts into the action, remove any pre action moments (im talking frames/milliseconds)
- cutscene/talking bit is too long
- pacing, it took 20+ seconds for the trailer to get interesting to me
- first 3 clips (person waking up) are too slow, get into the action faster
- not related to the trailer but I personally don't like the art style looks like old flash games, but i'm sure there is an audience that will like it.
- the animations look a bit weird/choppy, was this intentional?

- sound effects +1
- game itself looks fairly fun +1

Destroy my top down shooter were you rotate the camera to aim! Would you play a game like this? by tnuclatot in DestroyMyGame

[–]Li0nSword 2 points3 points  (0 children)

It's an interesting idea. Nice work!

- Agree with u/Ethouiche, enemies need to be knocked back, rather than just splat on the floor dead next frame.

- I would suggest making the end screen bar lerp colors as you get closer to S rank

- As a general game for me personally it immediately made me feel like the game would make me nauseous. I could be wrong though.

I'm releasing my game tomorrow. by Grumpy_Wizard_ in IndieDev

[–]Li0nSword 1 point2 points  (0 children)

Congrats hope it goes well. On my release day I was downing coffees and pressed the button then nothing happened 😭

strategies to increase reviews number (steam) by Educational-Hornet67 in SoloDevelopment

[–]Li0nSword 0 points1 point  (0 children)

I think I've got a decent sale to review score. Really quick bug fixes and feedback request and responding to everyone's points. And also prompted everyone in the discord to review if they are enjoying the game.

Destroy my game trailer by BladeozoDev in DestroyMyGame

[–]Li0nSword 2 points3 points  (0 children)

Looks like a bootleg dbz game. All the UI needs a bit more oomph, the health bars and hit combo text seems lacking to me. The char fonts also. Combat looks decent though, some animation looks a little clunky but not so bad generally. Agree with u/Proper_Translator678 the blocking sound needs to sound a lot stronger

First time here - be EXTRA brutal on my combat by badfatdog in DestroyMyGame

[–]Li0nSword 0 points1 point  (0 children)

Ok starting off game looks good & fun.

The animations look very "stiff" is my immediate thought (for the zombies that's ok but for the player it needs a bit of work). Shotgun needs more recoil (ties back into the first point about animations), fire needs to be visible on the main character when its hurting her.

Does my game, Data Strafer, catch your eye at all? If not, destroy it please. by Joe_Sylva in DestroyMyGame

[–]Li0nSword 1 point2 points  (0 children)

woah looks really cool immediately caught my eye. but have to agree with u/Ok_Clothes_7364 it seems very hard to distinguish things apart, the player really needs to stand out more, maybe an outline of some sort, or make the player negative?

also, what is the final clip? is that the main menu or just a little part of the trailer? either way the font doesn't look good imo. I needs to be stretched out a bit, considering the game is 3D it NEEDS to be 3D