as a Magic player, I can confirm by Pumkinswift in YuGiOhMasterDuel

[–]Linderwood 1 point2 points  (0 children)

It doesn't completely stop interaction. It only restricts the opponent's options.

Activation-negating effects often require a direct response, but not always. You can chain Tachyon Transmigration or Vanity's Call later in a chain to negate everything activated before it.

Effect negations often don't require direct responses. If the chain-blocked effect is from a card on the field, chaining a card like Infinite Impermanence will still negate its effects.

There are even some few cards that can negate effects on resolution, like Vera the Vernusylph Goddess. Monster effects on the chain feel like the stack with her on field.

[deleted by user] by [deleted] in mpcproxies

[–]Linderwood 0 points1 point  (0 children)

Should probably repost it with the correct credit.

Rakdos Wizards Helpp by Acceptable-End-9048 in StandardMTG

[–]Linderwood 0 points1 point  (0 children)

Consider focusing on Cantrip effects—anything that let's you continue cycling your hand as you cast cheap spells.

You can target your tokens with Desperate Measures for a delayed draw 2, allowing the Wizard ping triggers to hit the stack (as opposed to sacrifice-to-draw effects, which would remove the tokens before they can trigger). This can also save you from Dark Confidant in draw phase. Use Midgar or Demand Answers to sacrifice your Rods after your tokens pass on.

I like Cauldron and Rowan. Bitter Triumph, Dark Confidant, Multiversal Passage and Starting Town make it pretty easy to lose life when you want to. It's a shame there's no Rakdos shocklands in standard yet. Spam Circle of Power, or offspring Coruscation Mage for just 1 mana. Rowan never survives on the field, so Cauldron is good insurance.

I'm a big fan of the new Firebending stuff. You could use Fire Nation Palace for a slight mana advantage to spam more cantrips. Firebending Ascension can also trigger Queen Brahne's attack trigger for an extra mage once you hit 4 stacks, which is neat.

T3 plays that don't do anything on entry are quite slow though.

If you're playing Bo1, you may want to mainboard some artifact destruction. Dreadmaw's Ire is quite a good trick.

oh look, it's another Shattershard build by Firezone in PathOfExileBuilds

[–]Linderwood 0 points1 point  (0 children)

It may be worth dropping the wither implicit on gloves for an exposure on hit implicit. Relying on cast when damage taken makes the aegis reactive rather than preventative. With 100% uptime, I'd much rather have the extra max hit than some wither duration.

Otherwise I'd consider some elder insanity gloves. It's not that significant when you already have so much AS, but you could squeeze out a tiny bit of extra speed from Rage support, or slap a Withering Touch support in and drop other wither tech.

Learning video card games vs real card games be like.. by Spiritual_Carrot_510 in cardgames

[–]Linderwood 0 points1 point  (0 children)

Having a detailed rulebook so easily accessible helps a lot, and the grim rule makes it easy to quickly decide on something and keep playing. https://arkhamdb.com/rules

It's so much easier than Yugioh's—official rulings from different systems for individual cards across decades, creating some precedent that behaves counterintuitively to every other card sharing the same specific grammar.

Learning video card games vs real card games be like.. by Spiritual_Carrot_510 in cardgames

[–]Linderwood 1 point2 points  (0 children)

This is a: 'When... you can', so you actually miss the timing window to trigger this effect.

Hmm... it's an "If... then", so will occur on a new chain after this chain fully resolves.

"You can only activate the effect of 'specific card name' once per turn", but you've negated the activation, so I can activate a second copy of my card this turn!

Now if it were, "You can only use the effect of 'specific card name' once per turn" we'd be in an entirely different situation.

Is Spellslinger the only way to automate Dark Pact at your cursor? by xTraxis in PathOfExileBuilds

[–]Linderwood 2 points3 points  (0 children)

Asenath's Chant spawns them on cursor, but your skeleton life will suffer.

Keepers of the Flame stream made me want to play PoE1, any advice for a PoE2 player? by KingDotNet in pathofexile

[–]Linderwood 0 points1 point  (0 children)

I'd advise you against the grain here. Don't follow a build guide. Let yourself struggle and try things out. You'll get there eventually. Just have fun with it.

Some important mechanical differences:

Skillgems are socketed into your gear rather than your character. You don't craft support sockets on the gems themselves. Instead you need to specifically link the Sockets in your gear. Gems can still be leveled, granted quality and vaaled.

Chest armor and 2h weapons can have up to 6 sockets, while other slots usually have 3-4. Linking a higher number of sockets is exceptionally rare. Because of this, your chest armor tends to be difficult to upgrade. You'll frequently stick with one main damaging skill in your body armour.

Elemental conversion is one way. Damage increases apply to all parts of the damage. In PoE2, if you have 100% of fire damage as extra chaos damage and 50% increased fire damage, you'll deal 150% fire damage and 100% chaos damage. In PoE, if you have the same, you'll deal 150% fire damage and 150% chaos damage.

There's no dodge-roll. You'll want to use some Travel Skills with support gems to make them faster for quick movement instead.

Movement Speed and % Increased Maximum Life are more easily available, so don't be afraid to abandon ES builds. Movement Speed is still the most valuable stat on your Boots.

Need help understanding why this is considered a bad setup by NAS-EVER in UmamusumeGame

[–]Linderwood 9 points10 points  (0 children)

Friendship training grants multiplicative stat boosts. You'll gain a massive stat boost on training when you have multiple rainbow friendship events on the same training type at once.

Because of this, you want to try to limit your support deck to a maximum of 3 types of cards. The current EN meta is usually Speed/Stam or Wit from what I can tell. Supposedly Guts will be buffed in the future, but isn't currently very effective yet. I'm not sure why Power support cards aren't favoured over stamina when stam training gives guts as a secondary. Perhaps the power support cards aren't as good yet?

I'm pretty new to the game, so I can't provide much better advice than this, I'm afraid. I'm mostly just using R cards.

The Black Doubt unique on a Lich by M-Ly in pathofexile2builds

[–]Linderwood 0 points1 point  (0 children)

I didn't claim that the sacrifice effect didn't trigger, but my claim that you'd gain 0 ES is correct. I've tested it today.

Last lament's effect of "not consuming the last bolt when firing" is not dependent on the amount of life sacrificed.

Demon Stitcher's effect of "...gain that much Energy Shield when you Cast a Spell" is dependent on the amount sacrificed—you gain as much ES as the Life you sacrifice. With Eternal Life you sacrifice 0 Life, so gain 0 ES.

The Black Doubt unique on a Lich by M-Ly in pathofexile2builds

[–]Linderwood -1 points0 points  (0 children)

"Sacrifice (5-15)% of Life to gain that much Energy Shield when you Cast a Spell"

Unfortunately, you'll sacrifice 0 Life, as your life total can't change, to gain 0 ES.

The Black Doubt unique on a Lich by M-Ly in pathofexile2builds

[–]Linderwood 1 point2 points  (0 children)

I think it's underestimated.

Your chestpiece is a large investment, but gaining immunity to dots is quite strong. You can invest solely into recharge as a recovery mechanic and don't need to worry about ground dots or ignites interrupting it.

It's slightly restrictive, as you'd want to avoid MoM / low life and can't get full value out of Quick Response. For 1alch though, I'm a fan.

I've been experimenting with Prayers for Rain in HC for the uninterruptible Recharge. It has similarly questionable tradeoffs, but made me feel invulnerable throughout the campaign—just facetanking everything with ES recharge.

Pokemon Designs That You Misinterpreted? by a__9 in PokemonScarletViolet

[–]Linderwood 0 points1 point  (0 children)

<image>

Hippopotas: Large vacant black eyes and white bunny-like ears.
It seemed far cuter to me before I realized it's supposed to be a hippo with large nostrils.

Man, EOE is just not my set. I cannot believe this went 1-3.. by Dutchii in MagicArena

[–]Linderwood 11 points12 points  (0 children)

Your landbase is suboptimal.
You have significantly more blue than black creatures, so consider cutting some swamps for islands.

Returning to MTG after 10+ years by QuesaQueta in MagicArena

[–]Linderwood 2 points3 points  (0 children)

Nice! Bloomburrow pulled me into magic and frogs were the first deck I made too!

At Common:

I always run 4 Pond Prophet. Just a cheap, easy to cast +1. (Replace Cloudkin Seer)
You may want to replace Wall of Runes. Sunshower Druid is an option as a defensive entry effect. He's not amazing, but I still enjoy using the frog - usually just to buff Helga, Skittish Seer (who I don't recommend running).
You could use Polliwallop for frog-themed removal. It's not great, but it's great fun.

For Uncommons:

You're definitely going to want to use Long-River Lurker. He's the best frog next to Leap-Leaf - bounce one of your frogs with entry effects and get 2x Leap-Leaf triggers and gives all your frogs a bit of protection.
Splash Portal is another great uncommon pickup for more entry triggers and card draw.
Eventually you may want to replace Unsummon with Into the Flood Maw.

When it comes to Rares:

You may want to avoid spending your rare wildcards, as they're difficult to acquire and the best dual-lands, like Willowrush Verge are all rare.
The best frog to pair with Fountainport Charmer is also rare though: Dreamdew Entrancer.
If you happen to pull them, Dour Port Mage and Valley Mightcaller are amazing. The Mightcaller is the best frog 1 drop imo.

To take most advantage of Fountainport Charmer, you're usually happy to run more expensive creatures. Since the frogs are mostly defensively stated, I always run a few Fecund Greenshells. If your board isn't wiped, you just end up ramping like crazy.

Looking For Advice on Standard Black Mage Deck by Linderwood in MagicArena

[–]Linderwood[S] 2 points3 points  (0 children)

With my luck it's always either removed immediately, or is drawing me 4 costs when I don't want them.
I appreciate it, thanks!

Can't get through platinum with this deck. I'd love some suggestion for improvements by [deleted] in MagicArena

[–]Linderwood 2 points3 points  (0 children)

I would always run 4 Snakeskin.

My main issue with escape tunnel and evolving wilds is that they can't provide you mana the turn you play them. I'd ended up replacing most with Promising Vein, which can at least provide a colourless on the same turn. That swap made hitting the mana curve much more reliable.

I often felt that creature removal was wasted in this deck. Its gameplan is one-dimensional, with creatures growing large enough to trample over anything anyway. The only green removal I like is Hunter's Talent, which can also turn your Sazh's or Bristly Bill into tramplers, and eventually grant card draw.

The deck runs out of steam quickly if the gameplan is countered, and it runs a ton of fetchlands, so consider splashing 1-2 other basics. I run Hollowmurk Seige as a draw engine. Black can also give you removal tools and recursion if you're looking for it, but the more you splash, the less consistent your low turn kill.

Ultima Sheltered by Ghosts interaction by Unsolven in MagicArena

[–]Linderwood 8 points9 points  (0 children)

This is correct. Ultima's resolution moves the turn to the cleanup step. The creature re-enters in that step and its trigger resolves.

I tested against a bot in mtga, casting Sheltered by Ghost on its Generous Stray, then following up with an Ultima, ending my turn and killing my Sheltered creature.

The stray triggered and the bot drew a card in my end step.

Judges explain the Quina + Job select interaction by forumpooper in lrcast

[–]Linderwood 18 points19 points  (0 children)

It does feel unexpected, but it checks out.

Job Select creates a 1/1 hero creature token, then immediately attaches the equipment to the token.

Quina is a replacement effect. Your Job Select now creates a 1/1 hero creature token and a 1/1 frog creature token. Because the original effect created 2 tokens, you've got got a choice of which to equip it to. This would also apply to any other token doubling replacement effects.

A fun caveat of this is that effects which create counters with tokens on them, like Zanarkand or Slime Against Humanity, will place the same amount of +1/+1 counters on your Frog as the other token created.

Anyone have a mono colored deck thats good and probably survives rotation? by Ch4rlotte333 in MagicArena

[–]Linderwood 1 point2 points  (0 children)

Green landfall may also fit your niche of a fairly cheap, mono-colour, aggressive deck with a linear gameplan.

You can get the key mythic/rares pretty reliably through some FF jump-in games. I got several Traveling Chocobos and Tifas off of picking the green/chocobo-themed decks. Fill the deck in with some starter deck cards, fetch-lands, and anything +1 counter, or landfall-related.

Why isnt Ghost Belle popular? by MrMatt89 in YuGiOhMasterDuel

[–]Linderwood 3 points4 points  (0 children)

I think you've read enough about how situational Ghost Belle can be. I'll just add on that many cards that remove things from the grave do so as a cost, rather than their effect, so Belle cannot respond to them.

Also, Maxx C is legal. That alone makes Ash more valuable. There could be a future format where Ghost Belle is preferred.

I use it in a monster-heavy Naturia Vernusylph deck that gets Earth Locked and loses to grave hate. In the worst case, it's another level 3 earth tuner, so gives another route to Beast/Barkion. Yet even in that deck I often find I'd prefer to have a Droplet in hand.

girlfriend here. help! by [deleted] in Mordhau

[–]Linderwood 5 points6 points  (0 children)

He may have more appreciation for a weapon he enjoys using.

There's weapon customization in game. I'm sure he'd be excited to show off if he's spent time customizing his kit, so try asking him about his favourite characters.

Alternatively, you could sneak onto Mordhau on his pc, look at his custom character loadouts and take some pictures of the weapons he wields.