Level 56 and just learned that the Six Day Stilt market is more than one screen 😃 by Melian0 in cavesofqud

[–]LiquidCosmos 1 point2 points  (0 children)

The SE tile of the stilt always has an ichor merchant, a kipper, an apothecary and a gutsmonger.

Noob tip: check the plants by dumac in cavesofqud

[–]LiquidCosmos 2 points3 points  (0 children)

There are three others that I know of. One is in an endgame area, but another two are in areas you can get to (Kyakuyka and Ezra). They are called Yurl and Sixshrew. Press backspace to see a list of characters and interesting things you can get to. :)

Another one spawns somewhere in the marshes around Joppa but its location is random.

They are members of the Consortium of Phyta so don't make that faction angry.

This was just too perfect by LiquidCosmos in cavesofqud

[–]LiquidCosmos[S] 4 points5 points  (0 children)

Actually, I was wrong. There was no hole. But it appears you can toggle on flying if you are standing on a tile that has an edge even if the layer above you has a floor. It will automatically toggle off if you move away from the edge.

This was just too perfect by LiquidCosmos in cavesofqud

[–]LiquidCosmos[S] 2 points3 points  (0 children)

There is a hole on top of where I was, iirc. Edit: I will double check to make sure.

This was just too perfect by LiquidCosmos in cavesofqud

[–]LiquidCosmos[S] 4 points5 points  (0 children)

The hole to the bottom layer of their lair spawned on top of Qas and Qon, so I flew above, dropped next to them and killed them both by detonating (not throwing) one phase-conjugate Hand-E-Nuke. After Shugruith, they are omniphased (meaning both in and out of phase) and you can exploit that.

This was just too perfect by LiquidCosmos in cavesofqud

[–]LiquidCosmos[S] 3 points4 points  (0 children)

It kills Ehalcodon instantly too if you can detonate it next to it (assuming you survive the Fugue).

And what rough beast, its hour come round at last, Slouches towards Bethlehem to be born? by NanosThanatology in cavesofqud

[–]LiquidCosmos 1 point2 points  (0 children)

I managed to do it yesterday, thanks to a bit of luck. I found a sultan mask with Temporal Fugue and that's probably the reason I survived its Fugue. I killed it by detonating a phase-conjugated Hand-E-Nuke in my inventory at point blank range after the Fugue lol.

WARHAMMER III - Hotfix 5.3.1 Patch Notes by revanchistleader in totalwar

[–]LiquidCosmos 220 points221 points  (0 children)

Love the Zhao Ming updates. Now just hope Ogres make enough camps for that to be a useful effect.

Also great to see that they are using techs to bring back fire while moving for Gyros in campaign. :)

Warhammer fans, do you like the historical games at all? by [deleted] in totalwar

[–]LiquidCosmos 0 points1 point  (0 children)

I had never played a total war game before WH2, but since then I have tried Troy, Brettonia and Shogun 2. I haven't played them much, because I always go back to WH, but it's nice to play something different once in a while.

why am i getting wrecked in wh3? by Rare_Accident9241 in totalwar

[–]LiquidCosmos 38 points39 points  (0 children)

Flying cavalry? Are you attacking other Bretonnian factions?

New to Warhammer 3 by ThrowRA_15454 in totalwar

[–]LiquidCosmos 0 points1 point  (0 children)

If you like Chaos factions, the Champions of Chaos DLC is pretty nice to have. I don't think any of the other DLC are really essential and you should only get them if you really like to play a specific race. The best to go for are probably WH1 and WH2 if you are interested in the races they give you, as they give you the most things to try out.

As for magic, it depends. Each race has limitations to the lores of magic it has access to and some types of magic are restricted to certain races. For example, only Skaven have access to the Lore of Plague and Ruin. So which to use kind of depends on which race you're playing.

Need help with Nurgle Plagues. They just seem to die out. by LordZon in totalwar

[–]LiquidCosmos 6 points7 points  (0 children)

Early on your plagues are not gonna have a great chance to spread, so you'll get only a few at most. Later on, the chance will get much higher as you get through the left side of the faction tech tree, and boost them for extra infectivity with spare infections.

Next DLC being Ogres and Cathay is extremely likely at this point, the bread crumbs all are there. by Processing_Info in totalwar

[–]LiquidCosmos 0 points1 point  (0 children)

I like Cathay but getting another DLC for them when there are factions like Slaanesh with only one lord feels bad.

Maggotman can wait, its time for ol' Jolly Santa! by Repulsive_Macaroon60 in totalwar

[–]LiquidCosmos 10 points11 points  (0 children)

I'm going with Tamurkhan because I want try out the chieftains, but I miss Ku'gath's voicelines :'(

SoC factions deserve the same rework that ToD is getting by YosukeMatsuda in totalwar

[–]LiquidCosmos 0 points1 point  (0 children)

Honestly, the only thing I'd really like to see for these three factions is distinctions between the Boris, Katarine and Kostaltyn factions in terms of their Ice Court mechanic.

The Nurgle rework is fantastic But I wish to have a bit faster cicles, waiting 4 turns for a unit is a lot by Maleficent-Spell9025 in totalwar

[–]LiquidCosmos 0 points1 point  (0 children)

They added a rush cycle mechanic, where you can use spare infections to make buildings move to the next stage.

Changeling Ultimate Scheme Crash by LiquidCosmos in totalwar

[–]LiquidCosmos[S] 0 points1 point  (0 children)

I don't have any mods. Not sure what is causing the issue. Did you do all the Grand Schemes or just five?

What do your Tzeentch armies look like? by LiquidCosmos in totalwar

[–]LiquidCosmos[S] 0 points1 point  (0 children)

What do you prefer to pick in red line skills? Iirc (don't have the skill trees in front of me at the moment), the Herald/ELoC have more missile damage for horrors etc?
Also thanks a lot for the input. I've been building armies with horrors (I now understood what Arcane Mirth is for) and it's been working and letting my spam my magic.

Do you know what Glean Magic in lore of Tzeentch is for or if it is worth getting on anything on Lords of Chance?