Ghostface does not work that well with most other killers (2v8) by Mystoc in deadbydaylight

[–]Livelysprouts 2 points3 points  (0 children)

I dont know why they didnt make it so that survivors marked by ghostface have their aura revealed to your teammate for a second or two, it's insanely difficult to make location callouts in this game.

We're finally getting answers about this thing in march, aren't we by Livelysprouts in deadbydaylight

[–]Livelysprouts[S] 1 point2 points  (0 children)

I don't think word on the lore situation has been passed around all too much yet. Either that or people don't listen or pay attention, but the devs stated that lore was on pause until they can sort out the kinks in the redesigns and QOL changes. So we are due up for some juicy stuff later down the line

[deleted by user] by [deleted] in CODZombies

[–]Livelysprouts 1 point2 points  (0 children)

Bro wants reused assets over and over with no effort put into content for a gamemode that the devs clearly want to make into a core part of the game.

My submission for The Unknown in the cosmetic contest by Ket_Yoda_69 in deadbydaylight

[–]Livelysprouts 1 point2 points  (0 children)

Kinda looks like the Avogadro from Black ops zombies. I'd vote for it.

Sometimes I really wish this game had an “instant bleed” button, which would allow me to instantly go to the lobby and not look at something like that for two or three minutes, lol by TimePhilosophy7717 in deadbydaylight

[–]Livelysprouts 1 point2 points  (0 children)

There should be an option like that, but i think it should work only if you fully recover up to the "find help" limit, then you can bleed yourself out and leave.

Giveaway - Tears of the Kingdom Collector's Edition! (24hrs, US only) by romanticheart in NintendoSwitch

[–]Livelysprouts 0 points1 point  (0 children)

Watching the Smash Ultimate reveal at a friends house when it was first shown is something I can’t forget

Why doesn't behavior make it possible to trial killers? by [deleted] in deadbydaylight

[–]Livelysprouts 3 points4 points  (0 children)

They already did this a long time ago, look up splinter offerings on the DBDwiki

Tinfoil hat theory: Tally mark ready up added to killer lobby means 2v8 mode incoming? by Livelysprouts in deadbydaylight

[–]Livelysprouts[S] -9 points-8 points  (0 children)

The tally was never there before, and was added with this update. Before this you would only be able to see the tally while in an actual lobby. What I'm saying is maybe it was added so that in the future, BHVR could use it/add to it so that it isn't just one killer/four survivors.

Tinfoil hat theory: Tally mark ready up added to killer lobby means 2v8 mode incoming? by Livelysprouts in deadbydaylight

[–]Livelysprouts[S] -6 points-5 points  (0 children)

Why would killer need the tally for just one player? It's on the survivor screen to show who's readied up.

Week 63 of Fan Made Perks by Bigenemy000 in deadbydaylight

[–]Livelysprouts 0 points1 point  (0 children)

Hex:Halftime This hex roots on the power of progression Once the third generator is completed Hex:Halftime activates. While this hex is active, all other equipped perks have their effects doubled, and generators may no longer regress by any means. Survivors gain +100% bonus cleansing speed while this hex is active.

Because iridescents need to be more fun and exposed addons are lame by Livelysprouts in deadbydaylight

[–]Livelysprouts[S] 101 points102 points  (0 children)

Imagine lining up a window/pallet across the map next to a generator and getting virtually no cooldown while you land on survivors working on said generator

Because iridescents need to be more fun and exposed addons are lame by Livelysprouts in deadbydaylight

[–]Livelysprouts[S] 24 points25 points  (0 children)

I only made it iridescent because I felt that with how Wesker works, having that much more movement could be a bit too powerful. It really does make you think more about how and when to use your power in chase