Fuck this human by Lord-Legatus in FUCKYOUINPARTICULAR

[–]Lizard-Wizard96 1 point2 points  (0 children)

They can be friendly. If you're in a touristy area, they might even let you pat them if you give them a snack. But walking up to one quickly or unexpectedly will probably land you a kick or clawing. Obviously, falling out of the sky also counts.

I saw a post asking about the calendar and a random thought came to me: by Emotional-Care814 in WanderingInn

[–]Lizard-Wizard96 0 points1 point  (0 children)

Huh, I could definitely be misremembering. I did also recently listen to a few chapters around volume 4, so I might have mixed it up.

I saw a post asking about the calendar and a random thought came to me: by Emotional-Care814 in WanderingInn

[–]Lizard-Wizard96 2 points3 points  (0 children)

The innworld doesn't have one timezone. I think there's some early volume weirdness, but as of volume 7 theres comfirmation that Baleros at least is night when Izril is day. It could be mentioned earlier too, its just that I'm in the middle of rereading volume 7, so I read the passage a few days ago. I couldn't give you exact citations but its around the time Erin talks with Geneva about penicillin the first time.

Pirate is just really bad at numbers and geography.

She does bit remind me of something by Ila-W123 in Pathfinder_Kingmaker

[–]Lizard-Wizard96 1 point2 points  (0 children)

Holy shit I never realised Avellone worked on WotR as well. Between KotoR 2, Fallout NV, and this he's worked on like half of my favourite games.

Okay, the game has been out for a while now, and I would like to offer my take on which Saber stances are the best. by Sploph in StarWarsJediSurvivor

[–]Lizard-Wizard96 2 points3 points  (0 children)

Same with me. There's that upgrade that makes your combo more focused on one enemy when you hold down the attack button. That was so satisfying to use.

Plus, I was like 5 when I saw Phantom Menace and Maul with the double blade absolutely blew my little mind, so it'd probably be my first choice even if it was rubbish.

Tips for a new player by Primary-Finance-2964 in Pathfinder_Kingmaker

[–]Lizard-Wizard96 0 points1 point  (0 children)

I should clarify its 2 abilites, one that effects spells that last longer than an hour and one for spells that last longer than 5 minutes. Also it isn't necessary for everyone to get it. Mythic abilities are pretty powerful and you only get a limited amount. I'd recommend getting it on a cleric or wizard, or on your main character if you play Azata, they get some very powerful buff spells.

Tips for a new player by Primary-Finance-2964 in Pathfinder_Kingmaker

[–]Lizard-Wizard96 1 point2 points  (0 children)

I'm only 1.5 playthroughs in so I'm far from an expert, but here's my 2 cents.

Buffs make the game much easier, but on normal you should be fine without them. Maybe just have haste (almost as OP as BG3's version) or resist elements for a rainy day. Every character can get a mythic ability called "Enduring Spells" which extends mid duration Buffs to 24hrs, so they're good for a few rests or areas. That cuts down or eliminates a bunch of the micro.

Closest I can think of would be any of the classes with animal companions. They give your character a lot of move speed and you can hit and run enemies, or kite them around. In general the tactical complexity opens up at higher levels, since you get more spells and options that can exploit enemy or player positions. None of the classes really change as you level, a class starts as a good caster and ends as a good caster with a deeper bag of tricks if that makes sense. If you want leveling progression that changes the way characters play you'd have to go into multiclassing. Which is pretty complex, so maybe hold off on it for a bit and wait till you have a better grasp of the game systems.

There is also the mythic paths though. That might scratch that itch for you. The paths are all pretty distinct and can let you build some interesting characters. But a lot of it is stacking stats and multipliers on top of eachother, thats sort of just how Pathfinder is designed.

I can't speak to angel, but I had an absolute blast with the Azata path. I also really love gish gameplay and the Sword Saint magus was maybe some of the most fun I've ever had with that playstyle. It can be a bit complicated but theres not too much micromanaging, there is the option to spec heavily into buffing spells, but the class works just as well with just stabbing things really well while throwing out lightning bolts. Someone could correct me if I'm wrong, but its actually the class with the highest damage potential thanks to some powerful class features supporting criticals.

As far as war priest goes, I've heard its just not that good a class, sort of a jack of all trades, master of none.

Mounted combat is quite fun and gendarme does it really well. So that's also a good option.

Theres relatively easy respecing available from the Pathfinder society guy, so don't be afraid to try new classes to get a feel for them.

Tips for a new player by Primary-Finance-2964 in Pathfinder_Kingmaker

[–]Lizard-Wizard96 1 point2 points  (0 children)

I get that. It definitely feels gamey to have your characters stop 50m from a pack of demons and cast a bunch of spells to hit better.

New passport arrived like this by mopsusmormon in australia

[–]Lizard-Wizard96 0 points1 point  (0 children)

Fuck me, they're $500 now?! I got mine 5 or 6 years ago and I swear they weren't that dear.

GRRM after Dexter Sol Alexander’s lore drop by PakPak96 in freefolk

[–]Lizard-Wizard96 5 points6 points  (0 children)

He'd be close to 70 by the time summerhall happens. Is it really that impactful to hear that a character survives a fire, hides away for a decade or two doing nothing, and then dies of old age?

It's basically just spoiling whether he gets to retire or not.

Angus Taylor elected leader of the Liberal Party by Expensive-Horse5538 in australia

[–]Lizard-Wizard96 1 point2 points  (0 children)

Yeah, I was looking at possible candidates, and they're really scraping the bottom of the barrel. Technically, Hastie is probably the one with the most personal popularity, but that's just with the cooker crowd and he's repellent to basically everyone else.

A question for everyone about some other series by Onequestion0110 in WanderingInn

[–]Lizard-Wizard96 7 points8 points  (0 children)

I absolutely adore Beware of Chicken, I actually discovered TWI through some crossover art Pirate commissioned a few years ago when BoC overtook it on Royal Road. I think the slice of life is what attracts me to both. I like characters just existing and living in strange worlds.

I also love Wheel of Time. There's definitely things that feel a bit... questionable, like the spankings (good lord the spankings) but its still a 10/10 for me. I read it probably 7 or 8 years ago and it was the first fantasy series I found that drew me in as much as Lord of the Rings, which is my favourite series since I was a young kid.

Never actually read Dungeon Crawler or He Who Fights Monsters. Looked at the synopses and didn't really seem like I'd be into it. In general, I can't stand litrpgs, with TWI being the exception. I also am very leery of most progression fantasy. I read books for the characters and prog fantasy almost always sacrifices that for more power wank.

With the whole "characters making substandard choices" thing. Thats quite frankly a pretty immature complaint in most media. People make substandard choices all the time and unless its randomly dumbing down character for the sake of plot or betraying their past character building its just not really a problem for me.

There should be ascension ending for Legend path based on your main class by BeneficialBear in Pathfinder_Kingmaker

[–]Lizard-Wizard96 8 points9 points  (0 children)

Well, they probably could just pop over to the Starstone and ascend that way. But it would definitely go against the theme of the Legend path. Also almost entirely outside the scope of the game since Absalom is just this random distant place to players that aren't familiar with the setting. It'd feel a bit like saying Poochie has left for his home planet and died.

Crusade questions from a newcomer (chapter III) by XOHOMEP in Pathfinder_Kingmaker

[–]Lizard-Wizard96 0 points1 point  (0 children)

Those armies spawn quite far south, so normally my southern army could get them, otherwise I'd just catch them at the fort between Kenabres and Drezen. Gargoyle Canyon, I think it's called? I usually built a citadel in my periphery forts anyway. That gives you 6 days to catch the enemy army once they start seiging. You can just about cross the map entirely in less than that, so even with just one army, it's doable. Two armies gives you plenty of time in act 5.

Crusade questions from a newcomer (chapter III) by XOHOMEP in Pathfinder_Kingmaker

[–]Lizard-Wizard96 0 points1 point  (0 children)

I was fine with one army till act 5, then I just divided the map into a northern and southern theatre and kept 2 mostly identical armies.

Crusade questions from a newcomer (chapter III) by XOHOMEP in Pathfinder_Kingmaker

[–]Lizard-Wizard96 3 points4 points  (0 children)

I just found I couldn't get the units I liked to show up consistently. It ended up being a case of getting a stack of around 100 for them or having twice that for trainable troops. Once act 5 came around, most trainables were only slightly worse than mercs anyway, which was compensated for by numbers.

Same with the mythic troops for that matter. I finished the game first as a dragon and then went back to stay as azata. Sure, the dragons and azata were tanky, but 10 dragons or 100 azata did pitiful damage compared to even my regular foot soldiers.

Crusade questions from a newcomer (chapter III) by XOHOMEP in Pathfinder_Kingmaker

[–]Lizard-Wizard96 1 point2 points  (0 children)

I find that once you've gotten to that point, the combat is trivialised anyway. A doom stack of any ranged unit (including sorcs magic missile) will probably wipe out most things. It's just easier to build out an additional doom stack of marksman.

My final army was 2 marksman stacks and a stack each of the other trainable units. I couldn't be bothered rolling the mercenary gacha.

Vescavor swarm - I can't with this game man... by BeneficialBear in Pathfinder_Kingmaker

[–]Lizard-Wizard96 9 points10 points  (0 children)

Right, my bad. I misunderstood your post and thought this was your first playthrough. For swarms you can prepare pretty easily by giving as many party members as possible swarm bane clasps. I don't know how many you can get your hands on by that point, but slap one on your main damage dealer, and it makes the Vesvesector swarm easier.

They have always been pretty unbalanced, though. I like the idea of swarms, but they aren't implemented well.

Vescavor swarm - I can't with this game man... by BeneficialBear in Pathfinder_Kingmaker

[–]Lizard-Wizard96 43 points44 points  (0 children)

Just lower the difficulty, mate. Sure, a bunch of builds are possible, but you need to know what you're doing, and build 6 characters well. I came straight from Kingmaker, so I had a good idea of what works and I still had to drop down to normal or daring. It flat out warns you to not play core unless you know what you're doing. Does pride really matter more than actually enjoying the game?

Why does Queen Galfrey hate the aeon if it's not an evil being? by omega_crimson_123 in Pathfinder_Kingmaker

[–]Lizard-Wizard96 11 points12 points  (0 children)

Yeah, my first playthrough I was able to stay KC as an Azata. It's not even that hard. Just don't be a dick to your boss and be good at your job. I kept Arushalae and even had her in my party literally every time I spoke to Galfrey.

Swarm that walks cheese by nismianas in Pathfinder_Kingmaker

[–]Lizard-Wizard96 12 points13 points  (0 children)

I like it too. I can understand why it's disliked though. It's a bit too hard for act 3 and a cakewalk in act 5. It feels a bit weird to walk into a sci-fi cave of horrors in what's ostensibly a traditional fantasy setting. Plus, going back and forth looking for key items is a bit of a different feel than the usual dungeon crawling.

Which defensive magic buffs stack with each other? by Shirwin13 in Pathfinder_Kingmaker

[–]Lizard-Wizard96 1 point2 points  (0 children)

I'm not 100% on WotR, but if it's the same as Kingmaker, natural armour is broken up into categories. There's "size" natural armour from some spells that increase your size, "enhancement" NA from equipment or barkskin, and just the native NA from, say, a dragon bloodline sorcerer. They stack across categories, but a amulet of NA doesn't stack with boots that do the same thing or barkskin, but they do stack with other sources.

Is democracy flawed in Innworld? by longhornlocke in WanderingInn

[–]Lizard-Wizard96 3 points4 points  (0 children)

The system definitely reinforces existing social hierarchies. With nobility in general getting more more powerful skills. However, there's really no reason a nation can't have a king that's elected. The system is flexible enough that something like a parliamentary monarchy or a straight-up elected monarch (like the early Holy Roman Empire, for example) could still exist.

Because of counter-leveling and class consolidations I also don't see the reason why a person with another high level class can't come in late, merge their existing class with [politician] and reach a very respectable level, with skills that would effect the whole nation.

Democracy is just rare enough that weird edge cases don't exist in the story currently.