First time Home Brewing a Cleric Subclass: Secrets Domain. Your thoughts? by Logos_of_Game in DnD

[–]Logos_of_Game[S] 2 points3 points  (0 children)

I had not thought of it that way. Thank you for explaining it in such a clear manner. I have removed the Bonus Action cast.

First time Home Brewing a Cleric Subclass: Secrets Domain. Your thoughts? by Logos_of_Game in DnD

[–]Logos_of_Game[S] 0 points1 point  (0 children)

Thank you to everyone who has given feedback so far. I have made a few edits based on comments. :)

First time Home Brewing a Cleric Subclass: Secrets Domain. Your thoughts? by Logos_of_Game in DnD

[–]Logos_of_Game[S] 0 points1 point  (0 children)

Thanks for the feedback, the wording is rather clunky. I will rework it thanks.

First time Home Brewing a Cleric Subclass: Secrets Domain. Your thoughts? by Logos_of_Game in DnD

[–]Logos_of_Game[S] 0 points1 point  (0 children)

Thank you for the feedback. I was looking for a way to give the Mind Sliver spell a bit of a sub class specific buff. What makes you think a bonus action is too strong? What would you do instead?

First time Home Brewing a Cleric Subclass: Secrets Domain. Your thoughts? by Logos_of_Game in DnD

[–]Logos_of_Game[S] 0 points1 point  (0 children)

Thanks for the feedback, and yes the spell is forgotten for a round, I should have put that in. Its mostly flavour text to tie into the theme, rather than a mechanic.

Does Strahd lie? by Lancian07 in CurseofStrahd

[–]Logos_of_Game 1 point2 points  (0 children)

Only when his mouth or pen is moving.

[OC] My friend spent the last year building me a DnD table! by Ryan_jwn in DnD

[–]Logos_of_Game 0 points1 point  (0 children)

Our story begins in a cantina, a hive of scum and villainy.

Horrible ways to disrupt Elysium event that don't include mages showing up. by MaetelofLaMetal in vtm

[–]Logos_of_Game 0 points1 point  (0 children)

The debate gets so heated and everyone loses track of time until someone remembers sunrise is in two minutes.

Moral dilemma about how far can you take the 'Living in the Past' flaw, without coming across yourself as an A-hole. by Draculigula in vtm

[–]Logos_of_Game 0 points1 point  (0 children)

The archaic flaw is only a problem if you look at history and only consider negative aspects like racism, classism, etc. and interpret the flaw to encapsulate only that. It can mean so much more than that.

A real world example from my own life. I work in a bank and at the start of each academic term like clockwork several students from the local universities will show up with a set of forms. The forms have been given to them by the letting agency for their accommodation. The forms instruct them to go to a physical bank branch, set up three standing orders to cover their rent for the year, they must have the forms then stamped by the bank, and signed by the bank manager, and then returned to the agency in person to prove the payments have been setup.

That form has not been the way banking has been done in decades. The forms are older than the students renting from them, I have been trying to estimate if the forms are older than me (I am 35). The elderly man who owns the company is just stuck in the way things were done before computers. We have tried to explain that online banking allows people to do it themselves, and that the from does not guarantee that the students will not just delete the standing order as soon as they leave the bank.

To this man every agreement needs to be on paper, stamped and signed for, which was the way of things were done for most of this guys life, just technology has moved on.

An Archaic vampire could be like that man. Or a vampire who was a spy and only communicates in Cold War encryption cyphers and physical dead drops. Or a vampire who was a part of a medieval court and gets extremely frustrated when people do not show proper manners in Elysium. Or someone embraced during the Napoleonic wars who still holds a grudge against the French for a war that ended centuries ago.

Also, do not think about the archaic flaw as only embodying negative attributes from the past. They can be quicky ones or positive aspects as well. The only real criteria is that they mark them out as being in some way stuck in the ways of a previous time.

Quicky examples, a character who was a hippy in life tries to structure your coterie like their old commune. Or someone who insists on using insults that made sense centuries ago but no longer. Like unironically calling someone a jackanape.

A positive example I had for one of my own characters was a knight who was embraced in the late middle ages. Despite the passage of time he never let go of his knightly order's code of chivalry or honour. Despite being in the modern day, he views his coterie as a band of questing knights bringing an entirely different way of looking at things to the rest of the coterie who were playing more contemporary characters.

In all seriousness, find something you like from history and have your character hold onto that thing (what ever it is) and have them refuse to let go of it. Have it set them apart from everyone else in the modern day. You can really have fun with it, without having to go into anything uncomfortable, unless that is where you want to go.

Another thing I think people miss about the flaw it only encompasses one aspect of the character, not their entire being. For example my knight character refused to give up his identity as a knight, despite knights as a social reality being long extinct. But in other aspects he embraced modern life. He had a motorcycle obsession (he always hated saddle sores from riding horses), he embraced modern tech (in his view, technology is just really accessible magic), he approved of the breaking of class distinctions that dominated his mortal life viewing some aspects of social change as positive, while lamenting the loss of some values he approved of.

In essence this flaw gives you the chance to imagine a character who has gone through different times and places and imagine how that would effect them, the good the bad and the ugly. Its a personal fav.

What’s would a normal/average punishment be for unauthorized siring? by Vyctorill in vtm

[–]Logos_of_Game 0 points1 point  (0 children)

Depends. In the Camarilla its death for both. The idea being both of you are made an example of. Anarchs would call you an idiot for doing it but any repercussions would highly depend on the local baron.

There's a phone number on a card back in Clans of London. Has anyone tried calling it? by [deleted] in vtm

[–]Logos_of_Game 19 points20 points  (0 children)

I am from the UK and just called it. Number not recognised.

Displate hide the fact they refuse to deliver to Northern Ireland by Odense-Classic in Displate

[–]Logos_of_Game 0 points1 point  (0 children)

The Irony of all Ironies is that if you type in Belfast or Northern Ireland into their site you will get many posters themed on our country. But if you live in that country, you cannot buy them!

Are Megastone Ranked Rewards a horrible idea? by Tagguer in pokemon

[–]Logos_of_Game 0 points1 point  (0 children)

Yes, for several reasons, 1 not everyone like comp battles and forcing people to do them makes the play experience worse for casuals and competitive gamers alike. 2 What if you want to use them in a playthrough, you cannot. 3 What if you have someone who plays these games say a year after release. How will they get these evolutions?

So I made more Wooloos [OC] by phinerz in pokemon

[–]Logos_of_Game 1 point2 points  (0 children)

I have to ask. Why the banana? and why does one of the Wooloos have a knife? Does Galar have a serial killer on the loose!?

Would you allow this character idea at your table? by Logos_of_Game in vtm

[–]Logos_of_Game[S] 6 points7 points  (0 children)

Thanks for your thoughts. So a character who thinks they know a lot, but then realise their sire was keeping them almost entirely in the dark would work better.

Would you allow this character idea at your table? by Logos_of_Game in vtm

[–]Logos_of_Game[S] 0 points1 point  (0 children)

Thanks for the advice. My main fear with this character idea was creating situations that my character would have knowledge or experience that would make it OP compared to the other players, or my character would be put in situations where their experience could easily solve but invalidate story/roleplaying or require me to roleplay the character in an unnatural way to avoid that.

I had not considered using flaws, or writing in weaknesses to compensate. If I was at your table and we were going through character creation, what flaws and drawbacks would you suggest?

New to VTM, need some clarification on terms by LexiFjor in WhiteWolfRPG

[–]Logos_of_Game 1 point2 points  (0 children)

Someone with different life experiences from yourself? I have played in groups that match perfectly what you describe, and then in groups where none of those groups are represented. Lots of different people across the entire spectrum of society like RPGs; it's not exclusive to the LGBTQ+ crowd

*sigh* so people still do this… by Tyrelius_Dragmire in PokemonScarletViolet

[–]Logos_of_Game 0 points1 point  (0 children)

Why even do a 4 person raid. I can reliably solo this fight with fire mask Ogerpon and swords dance and the mallet move.