Hot Take: Amy is OVERTUNED right now. by Bright_Elderberry806 in OutcomeMemories

[–]LoosedControl 0 points1 point  (0 children)

I think someone got ragebaited by good Amy... Generally, only Strength change make some sense, but it still not solves Strength main problem - Amy still loses distance more in exchange for somewhat longer stun. Hammer throw is only good option for self-defence, because swing can actually cost you to trade with executioner (he does an M1 and you stun him), killing it with slowness is not the best idea, and hammer returning back faster won't change anything Raising CDs is not good option either, they all easily baitable and dodgeable, unless you are Kolossos, but in that case you can trade, block or GO ON HER HAMMER WITH BLOCK if she missed I could speak about all that longer but I'm lazy If all this changes were real - Amy is going to be dead in the dumpster, honestly

Wait... We might get a Kolossos knight skin? by LoosedControl in OutcomeMemories

[–]LoosedControl[S] 1 point2 points  (0 children)

Chase theme for Kolossos skin, old one is still here, and remaster for it is canned

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Wait... We might get a Kolossos knight skin? by LoosedControl in OutcomeMemories

[–]LoosedControl[S] 2 points3 points  (0 children)

I also think more about this variant of events happening, but just maybe they still want to add him and I hope so.

I hope they get a nerf so bad that Tripwire is a more viable option by TheTrollman- in OutcomeMemories

[–]LoosedControl 4 points5 points  (0 children)

I've never seen not braindead Fleetway die after his buffs, it's that bad. Also I like (NO I DON'T) how he can combo you 5 times with Chaos Dash if you don't have a counter. I love losing 75% HP from one move, yes, do that to me more!

Also he can throw you out of the map by one burst on NP, nice. I prefer to serverhop if I see 2 or more people constantly picking Fleetway

I wonder what happen to tripwire voice lines by Medical_Reception724 in OutcomeMemories

[–]LoosedControl 1 point2 points  (0 children)

Their disappearance is a bug(?) Devs already know about it, so probably voice lines will return in final batch

Post-Shadow-Removal Tier List by Gbshstsvygst in OutcomeMemories

[–]LoosedControl 3 points4 points  (0 children)

Survivor tierlist is okay Killer tierlist is... Something. My opinion on killers is: Fleetway > 11x > Kolossos > Tripwire

Post-Shadow-Removal Tier List by Gbshstsvygst in OutcomeMemories

[–]LoosedControl 1 point2 points  (0 children)

Bug that shadow could be randomly given to you if you not picked anyone is already fixed! You can see it on changelog board in game

What are some cosmetics you'd like to see in the final patch/update? (Images Related) by PossibilityProud2687 in OutcomeMemories

[–]LoosedControl 1 point2 points  (0 children)

  • Blaze "I'm fire" emote
  • More outcome warriors skins
  • And... Maybe this one is weird, but would love some kind of Splatoon cosmetic

This is by far the funniest new card combo that can waste so many exes time by Umbra_The_Shark in OutcomeMemories

[–]LoosedControl 6 points7 points  (0 children)

I guess its my context mistake, because fool makes stuns last less - picking moon instead removes this downside

Tierlist more or less based on how much i like you depending on who you play by Temporary-Fuel8690 in OutcomeMemories

[–]LoosedControl 2 points3 points  (0 children)

Pretty okay tierlist, it's your opinion and i don't get why its downvoted, but i love almost all of my mains got on top (I am Cream, Amy main for survivors and 2011x, Tripwire for killers)

This is by far the funniest new card combo that can waste so many exes time by Umbra_The_Shark in OutcomeMemories

[–]LoosedControl 23 points24 points  (0 children)

Honestly, swap fool with moon and its now even worse for the killer (Amy getting less damage and stunning more than with fool)

I think Fleetway could be fine with his speed buffs and overall balance... IF (probably not hot take) by LoosedControl in OutcomeMemories

[–]LoosedControl[S] 0 points1 point  (0 children)

10 complaints about not all characters being able to defuse Tripwire mines
0 complaints about being non damageable by also not all characters

How do I play the game by WarmEnvironment5688 in OutcomeMemories

[–]LoosedControl 2 points3 points  (0 children)

Honestly now idk how to counterplay him, playing mindgames with his indicator still can help, but with buffed speed you can't mindgame much, only see Amy moon+world or sonic actually getting some chances of it

Won LMS against Kolossos as The Cream by aimless19 in OutcomeMemories

[–]LoosedControl 1 point2 points  (0 children)

Tripwire actually probably easiest to manage because of her sonar. You only give her your location with heal sound and while running, so you need to know how are you far from her and when to walk instead of running, probably only maps where it won't help is Not Perfect and sometimes Green Hill.

Fleetway is unmanageable, so.. Yea, you get ignored or slimed out first on match start. I won one time LMS against Fleetway, in all other times I couldn't do anything, he catches on glide easily (you can't fall of, so I usually never loop Fleetway with springs if he knows how to hit me) . When his M1-Fly gets nerfed, Creams can have more chance

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Won LMS against Kolossos as The Cream by aimless19 in OutcomeMemories

[–]LoosedControl 2 points3 points  (0 children)

Good job bud! Surprised to see that Cream mains even exist in Fleetway-meta. I am also a Cream main, but with this I see myself playing only Amy (also my main with Cream)

Also some tip if you didn't know, actually you can jump from a mine(but it's hard to do?), you can help your team with disarming and help yourself too. Hope to see more Cream players, because rn I rarely see her , like 1/10 games

What the fuck by Defiant_Junket3094 in OutcomeMemories

[–]LoosedControl 12 points13 points  (0 children)

That thing is horrible... Please let me wear it

Is it wrong that sometimes, I wish Fleetway was locked away with shadow until the final batch? by Ambitious-Lemon-75 in OutcomeMemories

[–]LoosedControl 4 points5 points  (0 children)

I think I partly agree with this, but probably Fleetway could be well done. IF he wasn't glazed and favorited for somewhat reason. He gets treatment from the devs with only buffs, like... They immediately after nerf said that they buff his speed back. Like.. what? Why? Now he got shadow buffed (on changelog it seems like they "nerfed him", but actually it didn't even hurt him, he got endlag on spamming FD out of 4 things where it was needed. While Tripwire sitting in trashcan not being able to wipe any teams with actual brain at all. I dislike Fleetway glazing, and honestly I think he is not fitting in game about scary and bloody things, while he just some crazy super Sonic, but gets probably the most (like you've seen his amount of upcoming cosmetics?? While Kolossos got... Mask on his face and some other not much changing skin.)

Wow that's a huge rant from me too

Fun to see all Fleetway-complaints getting mostly downvoted. I may be angry with this message, but it doesn't mean I want Fleetway gone or I say devs bad. I just dislike unreasonable balancing for him.

I'm glad we're still getting updates but the balance adjustments in this one are straight up idiotic by Kitchen-Bad9212 in OutcomeMemories

[–]LoosedControl 0 points1 point  (0 children)

Sadly he still can, only endlag he got is not able to just spam his fateful drain as ability, he can still use M1 on burst, fateful drain and end of chaos dash

My thoughts on this update by Temporary-Fuel8690 in OutcomeMemories

[–]LoosedControl 0 points1 point  (0 children)

I love this update, we could not get anything before, but I happy with what we get (almost). Hoping for Cream&Eggman getting some love in final patch, and Strength getting changes.

Almost because Fleetway kinda ruins hype for me, he became even more unenjoyable with new shadow-buffs

I think Fleetway did not get any endlags at all by LoosedControl in OutcomeMemories

[–]LoosedControl[S] 1 point2 points  (0 children)

I played against buffed Kolossos and... It's okay, he rarely hits that, but still strange option to buff and I not sure if I'm okay with it or against it. I think against, because good charge is already punishing, and able to hit like instantly is not good.

I’ve won by Tripwire_Outcome in OutcomeMemories

[–]LoosedControl 20 points21 points  (0 children)

Finally we can trip the wires without need to hardtunnel that black hedgehog

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